Artwork

Innhold levert av Max Bodach and Foundation for American Innovation. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Max Bodach and Foundation for American Innovation eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Player FM - Podcast-app
Gå frakoblet med Player FM -appen!

Virtual Reality Check w/ Juan Londoño

33:28
 
Del
 

Manage episode 384915044 series 3530279
Innhold levert av Max Bodach and Foundation for American Innovation. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Max Bodach and Foundation for American Innovation eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

It’s been seven years since Pokemon Go introduced augmented reality to the masses and caused a global craze. Since then, consumers have used a slew of applications that alter their reality—from more mundane uses like TikTok filters adding cat ears to someone’s head to more immersive experiences like Meta’s Oculus headset video games. Beyond shopping and gaming, augmented, virtual, and mixed reality software could become an invaluable tool for education. While research shows promise, classrooms have been slow to adopt immersive tech, just as they were slow to adopt PCs in the 80s and 90s.

Could a research and development strategy that includes government investment help integrate this tech into the classroom? Evan is joined by Juan Londoño, policy analyst at the Information Technology and Innovation Foundation (ITIF), where he focuses on augmented and virtual reality. You can read his paper on immersive learning here.

  continue reading

82 episoder

Artwork
iconDel
 
Manage episode 384915044 series 3530279
Innhold levert av Max Bodach and Foundation for American Innovation. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Max Bodach and Foundation for American Innovation eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

It’s been seven years since Pokemon Go introduced augmented reality to the masses and caused a global craze. Since then, consumers have used a slew of applications that alter their reality—from more mundane uses like TikTok filters adding cat ears to someone’s head to more immersive experiences like Meta’s Oculus headset video games. Beyond shopping and gaming, augmented, virtual, and mixed reality software could become an invaluable tool for education. While research shows promise, classrooms have been slow to adopt immersive tech, just as they were slow to adopt PCs in the 80s and 90s.

Could a research and development strategy that includes government investment help integrate this tech into the classroom? Evan is joined by Juan Londoño, policy analyst at the Information Technology and Innovation Foundation (ITIF), where he focuses on augmented and virtual reality. You can read his paper on immersive learning here.

  continue reading

82 episoder

Wszystkie odcinki

×
 
Loading …

Velkommen til Player FM!

Player FM scanner netter for høykvalitets podcaster som du kan nyte nå. Det er den beste podcastappen og fungerer på Android, iPhone og internett. Registrer deg for å synkronisere abonnement på flere enheter.

 

Hurtigreferanseguide

Copyright 2024 | Sitemap | Personvern | Vilkår for bruk | | opphavsrett