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Innhold levert av Al McKinlay. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Al McKinlay eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Al and Jonnie talk about Starstruck Vagabond

Timings

00:00:00: Theme Tune
00:00:30: Intro
00:02:07: What Have We Been Up To
00:08:49: Game News
00:29:54: Starstruck Vagabond
01:04:07: Outro

Links

Mika and the Witch’s Mountain Release
Tiny Garden Kickstarter
Terra Nil “Vita Nova” Update
Disney Dreamlight Valley “The Lucky Dragon” Update
Moonstone Island “Pool Party” DLC
Harvest Moon: Home Sweet Home Screenshots
Bear and Breakfast Information

Farming Simulator 25 Trailer

Contact

Al on Twitter: https://twitter.com/TheScotBot
Al on Mastodon: https://mastodon.scot/@TheScotBot
Email Us: https://harvestseason.club/contact/

Transcript

(0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season.
(0:00:34) Al: My name is Al.
(0:00:36) Jonnie: And my name is Johnny.
(0:00:38) Al: And we are here today to talk about Contachcore games.
(0:00:41) Al: Whoo.
(0:00:44) Al: As always, transcripts are available in the show notes and on the website.
(0:00:48) Al: This episode, me and Johnny will be talking about Starstruck Thagabond,
(0:00:52) Al: the new game by Yatsy Croshaw of zero punctuation fame.
(0:00:57) Al: Although he doesn’t do zero punctuation anymore.
(0:00:58) Jonnie: now fully Ramblimetic thing?
(0:00:59) Al: That’s what it’s called. Yeah.
(0:01:00) Al: No, it’s not fully ramb- is it not? He’s got two, because he’s got fully ramblimatic
(0:01:06) Al: and a different one, which is… Oh, maybe fully- it’s fully ramblimatic than the standard
(0:01:11) Al: one. Yes. Yeah, okay. Yes. Yeah, which is basically just all the video team from the escapist who
(0:01:12) Jonnie: Yeah, that’s the new version under second wind, I think, is their new banner.
(0:01:23) Al: got fired or quit. That worked out well for them.
(0:01:28) Jonnie: But now you can support them much more directly, which is which is you know in some ways preferable
(0:01:31) Al: Yeah. Yes, fewer management. I feel like they’ve been massively increasing the amount of content
(0:01:39) Al: they’re doing. There’s so much stuff now, which, I mean, I don’t do it all because I don’t care
(0:01:48) Al: about their TTRPG stuff, and I don’t care about their Let’s Play stuff, but I really enjoy most
(0:01:55) Al: of their podcasts and a lot of the shorter videos they do. So, it’s good.
(0:02:01) Al: Anyway, so yeah, we’ll be talking about Starstruck Vagabond. Before that, we obviously have some
(0:02:05) Al: news, but first of all, Johnny, what have you been up to?
(0:02:11) Jonnie: I have been up to a hidden game I came up with last year called Chance of Sinar,
(0:02:17) Jonnie: and one of the things that I learned about this game is like, as a name written down, it looks
(0:02:21) Jonnie: great. When you say it out loud, people have no idea what you’ve just said. It’s a confusing
(0:02:27) Jonnie: jumble of terms, but it kind of works for the game because the game is all about translating
(0:02:32) Jonnie: languages, and it’s a really fun game. I kind of completed it over the course of a weekend,
(0:02:40) Jonnie: and I like it was one of those
(0:02:41) Jonnie: games. I had a friend visiting me and just in our like downtime between doing stuff we would
(0:02:45) Jonnie: just play a bit of it and it was a really fun game to play with someone else on the couch because
(0:02:50) Jonnie: it’s a lot of working out stuff a lot of guesses about what you want what you think things mean
(0:02:56) Jonnie: and having a second brain to like that that sees things differently I think was really valuable
(0:03:02) Jonnie: for playing through the game but it was just a really fun experience great puzzles great story
(0:03:09) Jonnie: Like really contained, you know, it was probably five or six
(0:03:12) Jonnie: hours into it and it was just a really, really fun game.
(0:03:15) Jonnie: I would highly, highly recommend Chances.
(0:03:18) Al: Interesting. It has overwhelmingly positive reviews on Steam, and it’s currently on sale.
(0:03:24) Jonnie: and it’s currently on Game Pass, which is where I played it.
(0:03:25) Al: Fair enough. I do not have Game Pass because I have too many games unplayed anyway.
(0:03:34) Jonnie: Yeah, I feel like you getting game paths would just be like, uh, you know, you would just continually be adding things to a wishlist of or a backlog that you’re never actually going to get to and you would never actually play anything.
(0:03:40) Al: You know the funny thing is like, I’ve literally got my Steam wishlist open just now, right?
(0:03:49) Al: Because obviously everything is on sale just now and I’m like, what am I going to buy?
(0:03:53) Al: The problem is like half of these games, I can’t remember, like death’s door.
(0:04:00) Al: I don’t know what this game is, but apparently I added it to my wishlist and it’s currently
(0:04:04) Al: 75% off.
(0:04:06) Al: When did I add this to my wishlist?
(0:04:07) Al: I have no idea.
(0:04:08) Al: Oh wait, it does tell you, doesn’t it?
(0:04:11) Al: In 2021. Okay. So a while ago, um, yeah, I do feel like it’s one of these things
(0:04:14) Jonnie: Wow, yeah, I feel like it’s time to let that one go
(0:04:20) Al: where some of them when, when they’re like up at like 80, 70% off, if I’m not going to
(0:04:26) Al: buy it when it’s that much off, I’m removing it from my wish list. So, um, yeah, I’ve got
(0:04:32) Al: one, two, three, four, five, six, seven currently on my list that are 70% off and above.
(0:04:39) Jonnie: Well, that could have been a fun new game. Is it buy or remove?
(0:04:40) Al: Oh my.
(0:04:47) Jonnie: It’s good it’s not like we’re under a time crunch this morning.
(0:04:50) Al: let me finish. I have 77 on my wish list on sale just now. That is too many. I have 160
(0:04:58) Jonnie: I don’t think I have 77 on my wish list.
(0:05:02) Al: on my wish list. Part of the problem, right, part of the problem is that I add every single
(0:05:09) Al: farming game that we talk about on the podcast to my wish list to keep track of it, right?
(0:05:14) Jonnie: That makes sense. Yeah, that does make-
(0:05:14) Al: That makes it okay, right? Maybe.
(0:05:20) Al: Okay, cool, great. What have I been up to? I have been playing Go Go Town. More coming
(0:05:29) Al: about that later. I don’t want to talk about that just now, but I’ve been playing it. I’ve
(0:05:33) Al: also been playing Dave the Diver. Have you played Dave the Diver? You have played Dave
(0:05:38) Al: the Diver. I don’t know if you’ve actually started it yet or not. You’ve done it. You
(0:05:40) Jonnie: I have downloaded Dave the Diver and I have done the tutorial of Dave the Diver.
(0:05:48) Al: might want to hurry up.
(0:05:50) Al: You’ve got probably about 10 hours of gameplay
(0:05:52) Al: before you can even play the bit that you need to talk about on the podcast.
(0:05:56) Jonnie: Oh my god.
(0:05:58) Al: Just be thankful you’re not on the Godzilla one.
(0:06:00) Al: You have to finish five chapters, and I’m halfway through chapter two.
(0:06:03) Al: And yeah, it’s taking a while.
(0:06:08) Al: I don’t know why it’s so far through.
(0:06:10) Al: Probably because Godzilla is probably quite hard to do.
(0:06:12) Al: Anyway, blah, blah, blah.
(0:06:14) Al: Dave the Diver.
(0:06:16) Al: I’m enjoying it so far.
(0:06:18) Al: I feel like it’s about to get-
(0:06:20) Al: very grindy where I am, but it’s interesting.
(0:06:24) Al: And yeah, we’ll talk more about that in the future maybe.
(0:06:28) Jonnie: I know you don’t want to talk about go go town, but I also downloaded the
(0:06:32) Jonnie: Early access for go go town and and had a quick play off it and I was very quick
(0:06:36) Jonnie: I maybe played an hour of it
(0:06:39) Jonnie: That game does feel very early access
(0:06:42) Jonnie: and
(0:06:43) Jonnie: I think I see this in the slack, but it’s way more
(0:06:48) Jonnie: Seems like resource management town builder II than it does Animal Crossing II which I don’t know I super loved
(0:06:58) Jonnie: Interested in how that game develops over early access, but my initial take was like oh
(0:07:01) Jonnie: I don’t really want to play this now. I want to put this down and play it
(0:07:05) Jonnie: Play it a bit later, so I’m looking forward to hearing
(0:07:10) Al: Maybe. Yeah, I think the only thing I’ll say just now is that they have posted a big update on
(0:07:19) Al: Steam talking about what they’re going to do and how they’ve changed what they’re going to do based
(0:07:25) Al: on feedback. So might be worth having a look at that. But yeah, I will talk more about that maybe
(0:07:32) Al: in the future. I don’t know. I don’t want to spoil anything.
(0:07:36) Jonnie: I do.
(0:07:38) Jonnie: I love spoiling things.
(0:07:40) Al: And I’ve been continuing playing farm RPG. I don’t know if I’m enjoying it, but I’m playing it.
(0:07:48) Al: I just keep going. I’m at crafting level 95 now. Farming level 82, fishing level 77 and exploring
(0:07:48) Jonnie: of bringing an endorsement.
(0:07:57) Al: level 76. It’s quite a grind at this point, but I keep going. I guess the thing is that I’m not
(0:08:08) Al: I’m not actually spending a huge amount.
(0:08:10) Al: of time each day on it, right? Like it’s maybe a total of 10 minutes in a day.
(0:08:15) Al: So we’ll see if I’m still doing it in the next episode.
(0:08:21) Al: The right is a new regular section of the podcast. Is Al still playing farm RPG? Yes.
(0:08:26) Jonnie: Look I feel like this is like when Cody was playing her cult
(0:08:32) Jonnie: What was a cult game that she was playing we’re Tetris that’s
(0:08:33) Al: Tetris.
(0:08:36) Al: yeah but i’m not trying to get out not i’m not trying to win a cruise with my
(0:08:40) Al: time um let’s just not talk about how much money i’ve put into the game so we’re going
(0:08:41) Jonnie: Not yet. Not yet.
(0:08:50) Al: to talk about some game news so first up we have the exciting news uh that uh johnny’s
(0:08:59) Al: leaning on the keyboard in the show notes um oh no I hope this podcast recording works
(0:09:02) Jonnie: I’m not leaning on the keyboard. I’m trying to work out what the hell’s going on with my computer.
(0:09:05) Jonnie: It’s right.
(0:09:10) Al: um we have the exciting news that mica and the witch’s mountain is releasing on the 21st of august
(0:09:16) Al: on steam and switch
(0:09:18) Jonnie: Whoo! Only like a year after their initial release date that they were very confident about hitting.
(0:09:26) Al: Yeah. I think so. Yeah. I’m very excited, not least because it’s happening after my
(0:09:26) Jonnie: No, this is this is very exciting.
(0:09:34) Al: month long not being at home and not having to deal with podcast. Yeah. So I’m very excited
(0:09:39) Al: that it’s not releasing just now because I might have cried.
(0:09:42) Jonnie: And the way they did the announcement because I I don’t know if you follow them on Instagram
(0:09:46) Jonnie: But it was they they posted the day before saying like we’ll answer the most asked question
(0:09:52) Jonnie: Like that we get today tomorrow and I was like
(0:09:54) Jonnie: I really hope they are announcing the release date for me crew the which is now done because that is by far away gonna be
(0:10:00) Jonnie: Their most asked question and and in fact they were so
(0:10:03) Jonnie: No, very exciting news for that game. There was a new trailer that came along
(0:10:08) Jonnie: with
(0:10:10) Jonnie: With the announcement. I don’t know that I picked up anything
(0:10:12) Jonnie: New other than yeah, this game looks like what they’ve promised it’s going to be and it looks pretty fun
(0:10:19) Jonnie: Let’s see how it plays
(0:10:21) Al: Yeah, I think this game very much will come down to how the controls feel. That’s it.
(0:10:26) Al: Like if it feels good to fly, it’ll be a fun game no matter anything else. If it doesn’t
(0:10:31) Al: feel fun to fly, nothing will save it. Even the froggy chair.
(0:10:35) Jonnie: Uh, I could not agree more.
(0:10:38) Al: Next we have Tiny Garden. This is the Polly Pocket farming game. They’ve announced that
(0:10:45) Al: their Kickstarter will launch on the 2nd of July. So, there we go. Another Kickstarter.
(0:10:50) Jonnie: I still think this game looks like this game looks cool right because I’m curious how it is gonna manifest into a game because the the polypockets size of stuff is so small but this one has me like super intrigued because it’s doing the cool nostalgia thing and in a way that I’m very interested how it manifests in gameplay.
(0:11:12) Al: Yeah, I suspect it might feel quite kind of Tamagotchi-esque, right?
(0:11:17) Al: Where the idea is not playing the game for lots of time.
(0:11:23) Al: It’s like dipping it out and, you know, deal with your fart.
(0:11:26) Al: Like, I wouldn’t be surprised if it was real time.
(0:11:30) Al: But I guess we’ll see.
(0:11:32) Al: I don’t know if I want it to be real time, but we’ll see.
(0:11:35) Al: And, you know, the trailer shows lots of different designs.
(0:11:39) Al: I suspect you’ll be able to.
(0:11:42) Al: I wouldn’t be surprised if you could collect lots of them and like you open up your different ones to see what your gardens are currently doing inside there or something.
(0:11:51) Al: Rather than just changing the design of your of your tiny garden, right? Like it feels like you’re collecting gardens, but we shall see.
(0:12:01) Al: Next we have Terranil. Their new update Vitanova is out now and they’ve posted a bunch of information about it. Have you looked through this at all?
(0:12:10) Jonnie: I have not looked at this one at all, but since we recorded the, like, what did I record that
(0:12:17) Jonnie: episode with? It must have been with Kevin. When we recorded the episode on Terra Nil,
(0:12:22) Jonnie: I hadn’t finished Terra Nil, and I keep intending to go back, and every time I see something about
(0:12:28) Jonnie: Terra Nil, I’m interested in going back. But I think this might be the update that finally
(0:12:34) Jonnie: sort of lures me back in, particularly with Terra Nil being available. I think it’s available
(0:12:39) Jonnie: through Netflix.
(0:12:40) Jonnie: I’ve got some new missions, which I assume means new maps, to play on.
(0:12:42) Al: it is yes that’s a good point I should try it because I have Netflix just now
(0:12:47) Al: I should try it on mobile see what it’s like
(0:12:57) Jonnie: I think there’s about 11 in the initial game, and they’ve overhauled the animal functionality,
(0:13:06) Jonnie: which is really interesting.
(0:13:10) Jonnie: The way the animal system worked in the past is that it was kind of like the last thing
(0:13:15) Jonnie: you would do, and it felt very clunky.
(0:13:18) Jonnie: You would effectively build a special building, and then you would have to ping certain parts
(0:13:24) Jonnie: on the map, and if it met enough of the requirements for a particular animal, that animal would
(0:13:29) Jonnie: show up.
(0:13:30) Jonnie: So it felt like this very clunky thing, where I remember on the first map getting frustrated
(0:13:38) Jonnie: because one animal I couldn’t quite bring
(0:13:40) Jonnie: back because I was like you know half a point off of needing you know a certain
(0:13:46) Jonnie: area in a certain radius to bring back the final animal but equally I had no
(0:13:52) Jonnie: resources at that point to re-terraform anything so I was kind of just like I
(0:13:55) Jonnie: feel stuck in a way this that wasn’t particularly fun and this change
(0:14:01) Al: So, so was it quite binary then where it was like you either have them or you don’t sort
(0:14:07) Al: of thing, you’ve either done the checklist to get the animals back or you haven’t. Right,
(0:14:10) Jonnie: Correct, yeah.
(0:14:12) Al: whereas here it looks like it’s saying so it says the habitat may be sufficient for
(0:14:16) Al: them to survive but not ideal for them to thrive so it’s like you can get them back
(0:14:21) Al: with less work but then you have to work more to get like I guess them to reproduce or something
(0:14:27) Jonnie: yeah so be curious how it works you know um like and it was it was a really there was good bones
(0:14:32) Jonnie: in the system right so it’s like you know one of the requirements on the first map for wolves to
(0:14:36) Jonnie: appear is they had to be deer already in a location nearby right because they need something to eat
(0:14:41) Jonnie: uh which totally makes sense so um I feel like there was good bones so this is actually a really
(0:14:47) Jonnie: exciting change to um uh what was uh it was probably slightly frustrating because it was at
(0:14:52) Jonnie: the end where you were sort of relatively low on resources it was just your ability to sort
(0:14:57) Jonnie: at that point when you didn’t really know what you needed to be building towards um was was a bit
(0:15:03) Jonnie: frustrating so I like the idea of what this is doing uh I know there’s a bunch of other stuff
(0:15:06) Al: Makes sense? Cool. Looks like they’ve added a new world map as well for viewing things.
(0:15:11) Jonnie: yeah yeah I don’t know that that changes much other than I guess making the world feel more like a
(0:15:19) Jonnie: a real world that you are restoring um which is which is kind of cool but um yeah it’s a it’s a
(0:15:22) Al: Cool, and that’s live now, so I guess it’s time for you to play Terranil Journey, again.
(0:15:37) Al: Speaking of updates that we’ve got more information for, for Disney Dreamlight Valley, the Lucky
(0:15:42) Al: Dragon update is now out, and they’ve detailed everything in the update.
(0:15:48) Al: Um, I don’t know, I don’t know if I want to.
(0:15:52) Jonnie: It’s Milan.
(0:15:52) Al: To go through all this stuff because a lot of stuff, well, yeah, it’s Mulan, but we
(0:15:54) Jonnie: It’s Milan.
(0:15:54) Al: already knew Mulan, right?
(0:15:56) Al: But like they detailed a bunch of the stuff around Mulan and it looks like they’ve also
(0:16:01) Al: got some more stuff around Stitch, Lilo and Stitch, um, and there’s a new event around
(0:16:09) Al: Inside Out 2.
(0:16:11) Al: That’s probably enough information, isn’t it?
(0:16:13) Al: Don’t want to go too detailed if people are wanting to play it, but there you go.
(0:16:16) Al: So if you want Mulan, go befriend Mulan now then.
(0:16:22) Al: » Ireland have a new free DLC, which is the pool party DLC.
(0:16:27) Al: That’s it.
(0:16:27) Jonnie: The snorkel floatie looks really dumb and cute.
(0:16:33) Jonnie: I love that he’s wearing a snorkel, I don’t know, there’s something about it that’s very
(0:16:36) Al: Yes yeah that’s funny. Go get it if you’ve been playing the game. Okay Harvest Moon Home
(0:16:47) Al: Sweet Home. Dear goodness I really don’t know what to do with this game. So they’ve posted
(0:16:55) Al: a bunch of screenshots of this game which I will remind you is iOS and Android only.
(0:17:02) Al: So first of all, it looks like it’s going to be a horizontal game.
(0:17:06) Al: Um, because all the screenshots are like widescreen screenshots.
(0:17:13) Al: Interestingly, it looks almost identical to Winds of Anthos, the newest game.
(0:17:20) Al: Um, so I’m starting to worry that it might just be that, but mobile.
(0:17:27) Al: Uh, and they presumably like scaled down in some cases because
(0:17:31) Al: it’s probably too much for phones.
(0:17:34) Al: uh…
(0:17:36) Al: I mean, I like the look of Winzvantos, so I’m not against it looking similar, right? Like, my issue
(0:17:42) Al: with that game was not how it looked. I thought the game looked really nice. I just didn’t enjoy
(0:17:47) Al: playing it, so I’m not particularly enthused about playing this game. We have no idea about gameplay
(0:17:54) Al: because it’s just some screenshots. They do show some fishing, and some animals, and a bunch of
(0:18:01) Al: buildings and characters. I believe there’s one character who was in Harvest Moon One World,
(0:18:07) Al: I’ll be honest, I don’t remember any characters in Harvest Moon One World because they were so
(0:18:11) Al: forgettable.
(0:18:14) Jonnie: I’m gonna be honest, this game looks so ugly I thought it was Pokemon for a second.
(0:18:18) Al: Wow, you don’t like the look of it at all.
(0:18:20) Jonnie: No, it’s terrible. And these screenshots don’t show nothing about the game, like…
(0:18:22) Al: Interesting. Wow.
(0:18:29) Jonnie: This is like when you’re posting screenshots, like, because you think people are excited about,
(0:18:34) Al: yeah yeah it’s yeah it’s like when it’s like when Pokemon post like a new a new Pokemon
(0:18:35) Jonnie: like, just literally anything that you do. And I do not think that is the case of this Harvest Moon
(0:18:40) Jonnie: Home sweet home like yeah, like I say it is that we need to actually see
(0:18:48) Al: and people like wow it’s a new Pokemon expecting that sort of reaction yeah I don’t because
(0:18:52) Jonnie: Yeah, exactly, exactly.
(0:18:57) Al: I was expecting because it’s a mobile game something mobile specific but it’s just without
(0:19:03) Al: any actual idea of what the gameplay is.
(0:19:04) Al: It looks like it might just be Harvest Moon, Winds of Anthos with a different story. That’s
(0:19:10) Al: what it feels like it might be, and I’m really worried if that’s the case because that wasn’t
(0:19:15) Al: fun to play with a controller, never mind with a touchscreen.
(0:19:19) Al: But we’ll see. They have reconfirmed that there will be no in-app purchases, which is
(0:19:24) Al: good, and they are not planning any DLC, which is something that is information, I guess.
(0:19:33) Al: Yeah.
(0:19:35) Al: But no idea about how it plays, what’s happening with this game, what it is, why it exists.
(0:19:42) Al: You know, it is what it is. We’ll see.
(0:19:46) Al: Very weird, I will say, why they announced this game like three weeks ago with no information
(0:19:51) Al: and then three weeks later they post screenshots. Like, are they trying to build the hype up but they don’t know how?
(0:19:58) Jonnie: That’s what it feels like.
(0:20:00) Jonnie: It feels like somebody said,
(0:20:01) Jonnie: hey, we need to start marketing this game
(0:20:04) Jonnie: and then people that have no idea about marketing said,
(0:20:07) Jonnie: okay, and this is what we get.
(0:20:12) Al: Well, it’s going to be fun because I’m probably going to dump a whole bunch of information
(0:20:19) Al: about it while I’m on holiday. So we’re going to be really delayed with that news. It’s
(0:20:22) Jonnie: I mean, you can rest easy in knowing that it probably won’t be very good.
(0:20:28) Al: not like I’m not going to play it though, right? Let’s not pretend. Fair, fair enough,
(0:20:32) Jonnie: Oh, you’re definitely gonna play it, but you know, it’s not like the rest of us will
(0:20:37) Jonnie: be missing out on anything because we’re not hearing the news.
(0:20:41) Al: Fair enough.
(0:20:42) Al: Any excuse for a Micah episode.
(0:20:46) Al: Next, we have an update on Bear and Breakfast.
(0:20:49) Al: So for those who don’t remember or weren’t listening to the episodes when we talked
(0:20:54) Al: about it, there was an update about the health issues in the team.
(0:20:59) Al: So one of the team members was diagnosed with cancer last year, was it?
(0:21:05) Al: The end of last year, I think.
(0:21:08) Al: And that was like just before their console release, I think.
(0:21:13) Al: But they managed to get that out in time, but that has obviously delayed the updates
(0:21:17) Al: that they were planning on bringing out, which obviously almost everybody in the
(0:21:20) Al: replies are, “Get better.
(0:21:22) Al: We hope the update can wait.”
(0:21:26) Al: But they obviously felt like they needed to give some more information.
(0:21:29) Al: So they’ve kind of given some more information about the update that they’re
(0:21:32) Al: working on, but no like details on the update itself, just like they’re still
(0:21:37) Al: going on and they’re hoping to get some other announcements not related.
(0:21:42) Al: To the update coming in about a month, which I’m intrigued by.
(0:21:48) Al: So there we go.
(0:21:50) Al: Um, there’s a bit more information about the update and what’s coming.
(0:21:55) Al: Oh, wait, no, I’ve scrolled down the page.
(0:21:57) Al: It’s, it’s a plushie.
(0:21:59) Al: There’s a plushie of the bear.
(0:22:03) Jonnie: I feel like I’ve scrolled down the page and I miss this plushies of a bear right now
(0:22:07) Jonnie: Cuz it doesn’t remember the beer and breakfast episodes. Hey, go back and listen to them. Oh my god
(0:22:13) Jonnie: Yeah, okay. Oh, it’s a it’s a it’s a good that’s a good tease of a plushie
(0:22:18) Al: Yeah. He’s got the hat and everything. Yeah, whereas I just scroll all the way down and
(0:22:19) Jonnie: Ah
(0:22:20) Jonnie: I think I got to like the end of the paragraph and I just did not scroll down to the image
(0:22:29) Al: saw the image and went, “Oh, there we go.” So presumably it’ll be a makeshift and presumably
(0:22:35) Al: it’ll come up and Johnny will cry over whether he wants to get on. The question is whether
(0:22:40) Jonnie: I would definitely cry.
(0:22:46) Al: whether your world will cry or not as well.
(0:22:48) Al: Next, we have a new game announced.
(0:22:53) Al: The game we’ve all been waiting for, Johnny.
(0:22:55) Al: It’s Farming Simulator 25.
(0:22:59) Jonnie: Is it a new game? Does this count?
(0:23:03) Al: Well, it’s a it’s a game that’s being released that you have to buy separately
(0:23:08) Al: if you didn’t have the previous if you had the previous one and you want to play it.
(0:23:12) Jonnie: I like that answer better.
(0:23:13) Al: So that I think would be the definition of a new game.
(0:23:18) Al: It feels very philosophical, but I feel like it would be incorrect to say this is an update to
(0:23:18) Jonnie: Mmm, I’m not sure. I’m still not convinced.
(0:23:29) Al: a previous game, because that would imply that you would get it without purchasing. And I think
(0:23:33) Al: it would be incorrect to say it’s a DLC, because you don’t have to have a previous game to buy
(0:23:38) Al: this one. So I don’t know what else you would call this.
(0:23:42) Jonnie: I would say they’re re-releasing farming simulator say 2018 with some minor tweaks.
(0:23:49) Al: Look it’s the FIFA of farming games, right? Although we’re gonna have to change that
(0:23:53) Jonnie: Yeah, and I would make that save argument.
(0:23:59) Al: metaphor though because it’s not FIFA anymore. So basically, you don’t have to follow football
(0:24:03) Jonnie: Is it not? I don’t- I don’t follow.
(0:24:09) Al: or football games to have been aware of this, but basically FIFA asked EA for more money
(0:24:16) Al: for the trademark for the games.
(0:24:18) Al: So they wear.
(0:24:20) Al: I think a billion dollars a year and they were asking for two billion a year.
(0:24:26) Al: And so EA said, no, thank you.
(0:24:29) Al: And so they lost the trademark because of that.
(0:24:31) Al: And so now they call it EA Sports FC, as in football club.
(0:24:37) Al: And at first thought I was like, Oh, this sounds interesting.
(0:24:41) Al: That feels like a mistake on EA’s part because like FIFA brand is so big.
(0:24:46) Al: But then I realised, no one else is making a game.
(0:24:49) Al: I don’t think people playing the game care about the name. They go in and look for the new game.
(0:24:54) Al: And therefore, I think FIFA just lost a billion dollars a year.
(0:24:59) Jonnie: That sounds like FIFA being FIFA.
(0:25:02) Al: So, yeah, EA Sports FC is the new name for the games that were previously called FIFA.
(0:25:07) Al: But it doesn’t roll off the tongue as well. It’s not a great name.
(0:25:11) Al: But I don’t think people playing the game care about the name.
(0:25:15) Al: care about the name, they go in and look for the new game.
(0:25:19) Al: There is a football game that has a footballer on the front of it and says EA. If they go
(0:25:26) Al: in and ask for FIFA, the people in the store are going to point to EAFC. They know what
(0:25:33) Al: they’re talking about. It’s not just about being incompetent, it’s about being corrupt.
(0:25:34) Jonnie: Yeah, I always feel like I should go and work for FIFA because it’s just like a place where you can be incompetent and get
(0:25:40) Jonnie: Paid a lot of money and I feel like I would be really good at that
(0:25:48) Jonnie: I mean, I’ll do whatever.
(0:25:51) Jonnie: Cool.
(0:25:52) Jonnie: I’m okay with that.
(0:25:53) Jonnie: Just pay me.
(0:25:56) Al: Anyway, Farming Simulator!
(0:25:59) Al: So they’re releasing Farming Simulator 25, whatever you might call it.
(0:26:04) Al: That’s a thing that exists.
(0:26:07) Al: It’s coming out on the 12th of November on Steam, Mac and PC, and PlayStation and Xbox.
(0:26:14) Al: And there’s rice.
(0:26:16) Al: Right, let me read…
(0:26:20) Al: We’ve got some information on Steam.
(0:26:21) Al: I can probably read it all in about 30 seconds.
(0:26:26) Al: Farming Simulator 25, new crops, animals, productions and more.
(0:26:28) Al: 400+ machines included with enhanced graphics and physics.
(0:26:32) Al: Farming Simulator 25 floods the fields with a host of new machines, gameplay features,
(0:26:37) Al: visual upgrades and even fresh water to grow rice, adding even more agricultural depth
(0:26:42) Al: and diversity to the family-friendly series.
(0:26:45) Al: New crops, animals and other features.
(0:26:48) Al: It says some more.
(0:26:49) Al: I don’t think it gives any more information, but it has some more words.
(0:26:56) Al: Spinach and other new crops.
(0:26:58) Al: I love how they mention two crops, and then they say “and others”.
(0:27:06) Al: And they’ve added mighty buffaloes and other animals.
(0:27:10) Al: Again, that was a list of one.
(0:27:13) Al: I’m not convinced that you have a long list when you say “buffaloes and others”.
(0:27:20) Al: Like I’m not thinking that that’s a long list when you only chose one.
(0:27:24) Jonnie: Yeah, I’m
(0:27:26) Jonnie: It’s what I’m most fascinated by is like how big is the team that’s worth like
(0:27:30) Jonnie: I don’t understand the economics of farming simulator at all because today’s
(0:27:34) Jonnie: There’s just so much art that goes into these games is ridiculous. I don’t know how they do it all
(0:27:42) Al: So yeah, so apparently the games have sold over 25 million copies combined.
(0:27:47) Al: I don’t feel like a lot.
(0:27:52) Al: Farming Simulator 22, which was their last big one, sold 6 million copies.
(0:27:58) Jonnie: It’s not that many.
(0:28:01) Jonnie: You know, like, Pokemon sells tens of millions of copies and they can’t even
(0:28:06) Jonnie: draw good trees.
(0:28:09) Al: the people in this trailer are very uncanny valley, I don’t know.
(0:28:14) Jonnie: Oh, like, okay, and this is all, like, so Farting Simulator does these ridiculous cinematic trailers,
(0:28:19) Jonnie: and it’s not just like they do these trailers, but, like, the game starts with, you know,
(0:28:23) Jonnie: some ridiculous cinematics. They’re very uncanny valley. I’m just like,
(0:28:27) Jonnie: how do they have the budget to make this?
(0:28:30) Al: The buffalo looks great in the trailer. The people look creepy, but the buffalo looks
(0:28:36) Al: great. It looks like his hairs are individually modelled. Why have they done this? This in
(0:28:45) Al: itself probably wiped out their budget for the game, only selling six million copies.
(0:28:51) Jonnie: Why have they done this is just a great, like, all-round question for farming similes.
(0:28:56) Al: Like, it’s not even a very expensive game, right? Like, it’s like 30 or 40 quid, I think,
(0:29:01) Al: brand new? Um, it doesn’t even, it’s not even like 60, 70. And so, like, 6 million.
(0:29:10) Al: What? Are they making money?
(0:29:14) Jonnie: We’ve got to be somewhere. Maybe it’s all the DLC that they do.
(0:29:18) Jonnie: Maybe that’s the real business model.
(0:29:20) Al: Of course. Of course, they have brands in the game. That’s exactly what it is.
(0:29:26) Al: Because every DLC is like, “Oh, here’s a new brand of machine.”
(0:29:30) Jonnie: Ahh, yes, and I did.
(0:29:30) Al: A hundred and fifty brands. The brands are obviously paying to get in the game.
(0:29:34) Al: That’s how they make the money. There we go. Done.
(0:29:39) Al: Anyway, if you want a new farming simulator that has rice, there you go.
(0:29:44) Al: But yes, this feels like a glorified DLC shoved into the game.
(0:29:50) Al: I think that’s all the news. Interesting selection of news.
(0:29:54) Al: Next, we’re going to talk about Starstruck Vagabond.
(0:29:58) Al: OK, so where to start on this? So I guess first of all, just a quick reminder,
(0:30:03) Al: this is the new game by Yatsy Croshaw. It is a delivery-based game, shall we say,
(0:30:12) Al: where you have a ship or you get a ship and then you use that to make deliveries.
(0:30:21) Al: And yeah, that’s it, right?
(0:30:24) Jonnie: Yep, that’s… that’s the game.
(0:30:29) Al: I feel like I’m going to struggle probably like you to explain my feelings about this game.
(0:30:36) Al: I don’t think I dislike it. I think you have said you do dislike it.
(0:30:43) Jonnie: I would like to say that I loathe this game
(0:30:48) Al: Wow! That is quite a-
(0:30:51) Al: Do we want to talk about the mechanics first, or do you want to talk about your feelings about it first?
(0:30:56) Jonnie: Maybe I’ll talk about my feelings first and then we can use that as a segue into the mechanics and like
(0:30:59) Al: Okay. Sure.
(0:31:02) Jonnie: fundamentally
(0:31:04) Jonnie: So I like the vibe of this game
(0:31:06) Jonnie: I think the music in the game is incredible the art style is not for everyone
(0:31:11) Jonnie: But it totally makes sense in terms of like both the scope of the development and and what the game is going for
(0:31:17) Jonnie: This game is so unfun to play. I
(0:31:21) Jonnie: Couldn’t like I have rage quit this game. I tried to play it like three or four times and every session after
(0:31:27) Jonnie: 15 minutes ended up with me just like
(0:31:29) Jonnie: Rage quitting the game and needing to play something else. I just never had fun
(0:31:34) Jonnie: Trying to do anything in this game because mechanically it is so
(0:31:42) Jonnie: clunky
(0:31:43) Jonnie: There was just I couldn’t like it wasn’t like I you know, the first time I played it and I think I rage quit
(0:31:48) Jonnie: I was like, maybe it’s just me right? Like you’ve got to give these things a chance
(0:31:52) Jonnie: But the more I played the less I wanted to be playing this game
(0:31:57) Jonnie: There was nothing enjoyable about it. And it’s it’s shocking to me that a game in this state
(0:32:05) Jonnie: Made it to release. I just don’t see
(0:32:08) Jonnie: Like I struggle to see where someone
(0:32:12) Jonnie: Designing this game thought the fun lived because I cannot see it
(0:32:16) Jonnie: You
(0:32:16) Al: we’re definitely not getting a retweet from Yahtzee. he doesn’t strike me the
(0:32:24) Al: sort of person that wouldn’t listen before he retweets something as some
(0:32:28) Al: developers very clearly do when I post about talking about their game and they
(0:32:33) Al: retweet and I’m like you didn’t listen to this because we just slag off your
(0:32:36) Al: game okay I don’t feel the same as that it’s not that I love the game though
(0:32:46) Al: goodness um I don’t know why I’m struggling so much to explain how I feel
(0:32:52) Al: about this game let’s let’s go through the mechanics and maybe we can talk
(0:32:56) Al: about individual things and maybe that will give me a better idea of how I feel
(0:33:01) Al: about this game overall so the idea is you you have your ship and you go to a
(0:33:08) Al: place and you pick up packages and you take that to another place and as you go
(0:33:13) Al: you upgrade your ship and there’s
(0:33:17) Al: story and things happen. But there are
(0:33:20) Al: basically like four main mechanics and
(0:33:25) Al: that is carrying things to your ship and
(0:33:29) Al: away from your ship and then the three
(0:33:31) Al: mechanics that are basically only ever
(0:33:33) Al: on your ship and that is welding,
(0:33:37) Al: cleaning and I’ve said wrenching because
(0:33:39) Al: I’m not really sure how to describe it
(0:33:42) Al: other than you’ve got a wrench and you
(0:33:44) Al: twist things like things are
(0:33:46) Jonnie: Yeah, that’s how I would describe it.
(0:33:46) Al: out of alignment. And you have to make them in alignment. There’s never really any kind
(0:33:52) Al: of like problem solving with this is very much like you can tell that the idea behind
(0:33:59) Al: this was not to be a puzzler. Obviously it’s meant to be, you know, just doing things to
(0:34:07) Al: upgrade things. Like it looks at Stardew and goes, how do I do that sort of thing, but
(0:34:13) Al: not in farming, and…
(0:34:16) Al: kind of replaces things like watering and mining and stuff with these things instead.
(0:34:24) Al: And so like when you’re… when something happens and you need to use one of these mechanics it’s
(0:34:28) Al: like very clear the icon shows you, right? Like you see a little welder or you see a little cleaner
(0:34:35) Al: thing. I don’t even know what it is we’re using to clean. Is it like a high pressure? It’s not
(0:34:39) Al: like a sponge or anything, it’s like some cleaning device. And there or it shows the wrench.
(0:34:40) Jonnie: Yeah, I thought it was like some sort of like water gun.
(0:34:47) Al: Um, these are always very reactive, I guess. So like if you’re traveling and you hit an asteroid
(0:34:54) Al: your ship will stop and you have to go and fix everything. Or you’ll come across someone who’s
(0:34:59) Al: sent out an SOS and you have to go about their ship and you have to help them. They’re not really
(0:35:05) Al: used as… I guess maybe that’s kind of my issue with these parts is they’re… they’re about getting
(0:35:12) Al: back to the state that you were in, rather than improving the state.
(0:35:16) Al: Everything in a farming game is giving you something, either giving you crops or giving you a resource of some kind to build that up.
(0:35:27) Al: Technically, the welding does give you resources when you go to planets. I forgot about that, but we’ll come back to that in a minute.
(0:35:33) Al: But on your ship, there is no getting things. Your ship is just a way to get between places, and these mechanics are just about,
(0:35:48) Jonnie: Yeah, and I think what you’ve hit on is probably my fundamental issue with the game is that
(0:35:59) Jonnie: these mechanics entirely exist to stop you from moving in the game, and there’s nothing
(0:36:05) Jonnie: particularly fun about them, and I think the insight that all it is is returning your ship
(0:36:10) Jonnie: to a state where it can fly, rather than about making any improvement to it, is exactly right.
(0:36:17) Jonnie: You know one of the times I write
(0:36:18) Jonnie: about this game is my ship got
(0:36:20) Jonnie: damaged flying from planet A to planet B
(0:36:22) Jonnie: and I went to fix it
(0:36:24) Jonnie: and I died while fixing it.
(0:36:26) Jonnie: I have no idea why I was dying
(0:36:26) Al: Oh, I know why you die. I know why you die because I had that issue as well. You were
(0:36:28) Jonnie: I couldn’t work it out
(0:36:33) Al: out of stamina. So, yeah, I think once you’ve done that and you realized it, it then becomes
(0:36:34) Jonnie: Ah, that was super unclear to me.
(0:36:43) Al: more clear. But yeah, I find it a bit confusing when that happens because you’re like, “Oh,
(0:36:48) Al: I’m losing health.” And you’re like, “Oh, is this because I need to do things quicker?”
(0:36:52) Al: like the, the life support system isn’t working. So I need to do it quicker. So you do.
(0:36:56) Jonnie: That’s what I thought it was, yep.
(0:36:57) Al: But that, but that makes you die quicker because it’s your stamina that’s the issue.
(0:37:01) Jonnie: Uh, so like, that stuff, like, and that’s just like, I was already not playing the game,
(0:37:08) Jonnie: and to then die and be told that you’re gonna be charged some amount of money,
(0:37:11) Jonnie: I was just like, I’m straight up not having a good time with this.
(0:37:13) Jonnie: I don’t, I was like, I didn’t want to work it out, I just wanted to not play.
(0:37:16) Jonnie: That was, that was how that experience made me feel,
(0:37:20) Jonnie: ‘cause it didn’t feel like a puzzle.
(0:37:21) Jonnie: I’m already feel like I’m being punished for not being particularly good
(0:37:26) Jonnie: at the kind of terrible piloting mechanics like just nothing nothing
(0:37:31) Jonnie: mechanically about this game was like wow I feel like I’m you know having fun
(0:37:37) Jonnie: being a space delivery man it all felt like I am I’m prevented from being a
(0:37:45) Jonnie: space delivery man because I have to be a mechanic that keeps dying like yeah
(0:37:49) Jonnie: and that was that was a huge point of frustration for me
(0:37:52) Al: Mm hmm. I think it’s probably fairly accurate to how hard space travel is, right? Like just
(0:38:03) Al: constantly things going wrong. Uh, because space travel is hard. That doesn’t necessarily
(0:38:08) Al: mean that it’s fun. Yeah, I think I didn’t, it didn’t make me rage quit the game, but
(0:38:13) Al: I certainly got frustrated when it was like, Oh, you’re going to another planet to do a
(0:38:17) Al: thing and oh no, no, no, I have to spend five minutes.
(0:38:22) Al: Going and clicking on 10 different things in my ship just to continue moving. And you
(0:38:28) Al: get nothing from that. Yeah, I didn’t, I didn’t find that fun. Um, the welding, let’s talk
(0:38:35) Al: about the, the welding on the planets. Did you get to a planet and resource grab, getting
(0:38:40) Al: resources from that? I can’t remember how early that happens, but you do that in the
(0:38:42) Jonnie: And not outside of the tutorial
(0:38:44) Jonnie: There’s the there’s one in the very
(0:38:46) Jonnie: Yeah, you get the what do they call it? That’s the the not worth anything in it’s not called that but it’s
(0:38:52) Al: Yeah. Yeah. I feel like that’s the best part of the game personally, because kind of. I dislike
(0:38:53) Jonnie: It’s something like that
(0:39:04) Al: it in some ways as well, but let’s come to that. I like that idea. That’s kind of the thing that
(0:39:10) Al: most I enjoy is the idea of you going to these unexplored planets and getting stuff from them.
(0:39:17) Al: And that was certainly when I was having the most fun. What I didn’t.
(0:39:22) Al: Like about it was how you have no inventory, right? And all you, well, not for those things
(0:39:32) Al: you get on. You technically do have an inventory. Do you? No, I don’t think you ever have like,
(0:39:39) Al: you can’t put things in pockets. You can’t put them in a bag. All you can do is grab something
(0:39:43) Al: and put it on your, your platform. And so that limits you to taking three things from a planet
(0:39:50) Al: at once, which it reminds me of.
(0:39:52) Jonnie: And can we talk about the three things thing?
(0:39:55) Jonnie: ‘Cause my God, that drove me insane.
(0:39:59) Jonnie: Like the movement in this game,
(0:40:01) Jonnie: where I get that like the space on your ship
(0:40:04) Jonnie: is kind of meant to be one of the limiting factors,
(0:40:07) Jonnie: but it’s so restrictive at the start.
(0:40:09) Jonnie: I spent maybe, this is another time I rage quit the game,
(0:40:12) Jonnie: was because I couldn’t work out
(0:40:14) Jonnie: that I had the specific square on the landing platform
(0:40:17) Jonnie: that you need to lower the landing platform,
(0:40:20) Jonnie: blocked off with one of the things
(0:40:22) Jonnie: that I’m delivering.
(0:40:23) Jonnie: And like, that’s not a fun game mechanic.
(0:40:25) Jonnie: That’s just a frustrating user experience, right?
(0:40:27) Jonnie: Like, just let me put four things on the landing platform
(0:40:31) Jonnie: that has the loading platform, that has four spaces on it,
(0:40:34) Jonnie: and let that go up and down.
(0:40:36) Jonnie: Like, just not be able to move around the ship
(0:40:39) Jonnie: like so early on, because I’ve got three or four boxes
(0:40:42) Jonnie: in there.
(0:40:43) Jonnie: Again, nothing fun about that.
(0:40:44) Al: Yeah. Yeah, and you have no real storage space on your ship to start with. And even after you’ve
(0:40:51) Al: upgraded it at least once, because I upgraded it at least once, you still don’t have any storage
(0:40:57) Al: space. You’re like plonking it in random places, blocking you off from getting to places.
(0:41:04) Al: Ehm.
(0:41:05) Jonnie: Yeah and I don’t mind like a bit of a Tetris puzzle to go with storage but again it didn’t
(0:41:12) Jonnie: really feel like a puzzle as much as just like hey the natural place where you want to put the
(0:41:16) Jonnie: stuff is the wrong spot to put the stuff and it’s just going to prevent you from playing more of
(0:41:20) Al: - Hmm.
(0:41:21) Jonnie: the game which is that’s how I feel about most of the mechanics of this game most of the mechanics
(0:41:24) Jonnie: feel like they exist just to make sure that the game actually has some length to it.
(0:41:28) Al: Yeah, yeah. So yeah, I found it, it felt a little bit when I was on that planet and I
(0:41:35) Al: was gathering things and I was like, Oh, the realisation that I can only take three things
(0:41:39) Al: from this planet. It felt very much like the first time I played Animal Crossing New Leaf
(0:41:46) Al: where you’re like gathering like apples and stuff and you can only stack up to nine in
(0:41:52) Al: your inventory. And I’m like, why? Why is that so restrictive?
(0:41:58) Al: And I don’t know, maybe there are people that find that sort of thing fun, right? Because
(0:42:02) Al: there are games based around these sorts of things that like strand games where it’s
(0:42:08) Al: like you have to have, you know, very limited space in your bag. So you have to only take
(0:42:13) Al: certain stuff. I don’t find that fun. And having that in this game massively reduced
(0:42:22) Al: my enjoyment of that. I think if that in particular, like if you had an inventory.
(0:42:29) Al: For everything, I guess, other than packages, right? Like I understand why the packages
(0:42:32) Al: would be like physical things, because that’s the whole point of the game is you’re delivering
(0:42:35) Al: things, right? But things like your upgrade units and your rocks and stuff like that,
(0:42:42) Al: they still have to take up the same amount of space as a massive package. Like that doesn’t
(0:42:46) Al: feel right to me and it feels unfun.
(0:42:50) Jonnie: Yeah, I agree. I think it’s a really good point that I think is being missed in a lot of cottagecore genres.
(0:42:56) Jonnie: Like, actually, inventory management is not fun, and I feel like this is something that has persisted, you know, because it probably existed due to technical limitations of games in earlier times.
(0:43:10) Jonnie: That doesn’t need to exist anymore, because the games that I most enjoy that have an inventory management aspect is because there is some associated with it.
(0:43:20) Jonnie: We’re having a limited inventory, kind of, you know, impacts the difficulty of the game, right? There are some games where it’s like, “Well, yeah, if I could take infinite healing potions, of course I could kill the boss.”
(0:43:32) Jonnie: Like, that’s… But, you know, if I can only take three with me, then that becomes much more of a challenge.
(0:43:38) Jonnie: Cottagecore games don’t have any… Like, it’s not like the game gets harder or more difficult because you’ve got limited inventory. It just becomes more frustrating if you’ve got a limited inventory.
(0:43:49) Al: Yeah, and I suspect that the whole point was to be like, yeah, you have a small ship and
(0:43:50) Jonnie: Which is not the same thing.
(0:43:58) Al: you have to deal with that. But yeah, the idea that a rock is going to take up as much
(0:44:02) Al: space as it does in my ship doesn’t make any sense. You can get a lot of rocks in a box,
(0:44:08) Al: you know, I can put rocks in my pocket, but I can only put three of them on my loading
(0:44:12) Al: platform. Silly. Okay, so that I feel…
(0:44:19) Al: moves into the deliveries, right? Because we’ve talked about getting stuff from planets
(0:44:22) Al: and the deliveries. I think I wonder… So your point about not being able to put four
(0:44:30) Al: on the platform that has four slots. Yeah, that’s, that’s very annoying. I get that.
(0:44:36) Al: I completely agree with you on that. And I think that that would make a massive difference
(0:44:39) Al: to the game. I totally understand why the boxes take up space on your ship. And I think
(0:44:45) Al: I would be fine with that if it were for a few changes and one of the
(0:44:49) Al: would be your starting ship actually having somewhere to store stuff that isn’t just the
(0:44:53) Al: corridors, right? Like one small space, like make it four spaces to start with, right? And then if
(0:45:01) Al: you take on a delivery that’s more than four, then you have to deal with that annoyance, right?
(0:45:04) Al: I get that. That’s the kind of not risk, right? Because it’s not really a risk, it’s an annoyance,
(0:45:10) Al: but you’re balancing the annoyance with getting more reward in a shorter period of time. And that,
(0:45:16) Al: I think totally works.
(0:45:18) Jonnie: 100% right because I think the Tetris puzzle aspect of it is kind of fun in the idea that it’s like
(0:45:25) Jonnie: Oh, I now yeah, like you say, I want to carry more
(0:45:28) Jonnie: So I’m gonna overflow from my storage space into my corridors and now I need to build paths and stuff
(0:45:33) Jonnie: So I can make sure I can still get around to everything
(0:45:36) Jonnie: That’s totally fine. Right because at that point it feels like a choice. It was just never a choice
(0:45:40) Al: Yeah, yeah, yeah. And it doesn’t even need to necessarily have a new area on the ship.
(0:45:45) Al: Just being able to walk around your storage area when it’s full. That would solve it.
(0:45:50) Al: You’re not your storage area, you’re your loading platform, right? Because you have
(0:45:53) Al: to walk through your loading platform to get to the back of the ship by default, right?
(0:45:58) Al: So if you could just walk around it, that would solve the problem. And then you can
(0:46:04) Al: upgrade your ship later on to have more storage space or whatever.
(0:46:10) Al: I think that’s my only real annoyance about the deliveries part of it. Like, other than
(0:46:15) Al: obviously I know you’re not a huge fan of the ship movement. I didn’t dislike that.
(0:46:20) Al: I thought it was quite fun. I don’t know whether you realized this or not, but you didn’t have
(0:46:24) Al: to do that minigame when you’re traveling. If you just exited out of it, your ship would
(0:46:32) Al: fly itself. But you wouldn’t get any of the advantages of the minigame.
(0:46:36) Jonnie: at their advantages to the minigame?
(0:46:40) Al: You didn’t get to the warp core bit, did you? So basically, there are four things that happen
(0:46:40) Jonnie: No.
(0:46:51) Al: on that miniscreen. So one of them is the meteors that you have to avoid. Two is there’s
(0:46:56) Al: clouds of dirt. And if you go through them, you have to clean your ship. Three is the
(0:47:03) Al: S.O.S. so you can hear S.O.S. calls and go to them. That would be one of the advantages.
(0:47:10) Al: You don’t get them if you don’t do the minigame. And going to the S.O.S. calls allow you to
(0:47:16) Al: get more stuff. You can get money by fixing people’s ships and stuff like that. But the
(0:47:21) Al: other one is the little orange clouds on the minigame screen. Those are actually things
(0:47:28) Al: you can collect to get warp core fuel. So you can get free warp core fuel by flying through
(0:47:38) Jonnie: Oh, I thought that they were… I think I was avoiding them because I assumed that they were bad things.
(0:47:43) Al: It explains that once yeah, so it explains that once you get the warp core that you can fly through them and
(0:47:50) Al: Replenish your warp core fuel. So because otherwise you have to buy warp core fuel, but that gives you that gives you more for free
(0:47:54) Jonnie: Ah, right, so I never got the warp course.
(0:47:58) Al: So like you you need the warp core to move between the planetary systems
(0:48:03) Al: And you start off without warp core so you can only go between was it three planets in the first system?
(0:48:08) Jonnie: Yeah, I think three.
(0:48:09) Al: and then you need a certain amount of warp core fuel to get to
(0:48:13) Al: one system away and a certain amount to get to two away blah blah blah blah
(0:48:18) Al: So I actually quite like the way they do that
(0:48:21) Al: Maybe they didn’t explain it well enough and that you can actually exit out of it and you you don’t I
(0:48:28) Al: Think maybe it slowly builds up dirt that you have to clean off
(0:48:31) Al: But you don’t if you’re on top of things while you’re flying you can go and clean it while you’re flying
(0:48:36) Al: So you don’t end up stopping
(0:48:39) Al: But I again, I do think that is it the game doesn’t really
(0:48:43) Al: explain that. I think the tutorial is half good in that it is, I think is good at naturally
(0:48:53) Al: explaining what all the tools do, which is a thing that some games are really bad at,
(0:48:57) Al: right? It gives you a situation where you have these things to use and I think it’s generally
(0:49:01) Al: good at explaining those. But then the other more complicated things, it just doesn’t really try and
(0:49:07) Al: explain like the, obviously the warp core stuff is later on, it kind of explains that later on,
(0:49:14) Al: because I was doing the same, I was avoiding those to start with, right? Because you’re like,
(0:49:17) Al: those look like another type of meteor, let’s avoid them. But then when you get the warp core,
(0:49:22) Al: it explains they’re not. And it’s like, well, it would have been nice to know so I didn’t have
(0:49:24) Al: to avoid those earlier on. And it’s stuff like that, that I think is not great to explain.
(0:49:32) Jonnie: - Yeah, I think the tutorial,
(0:49:34) Jonnie: I agree that the tutorial being half good is pretty accurate.
(0:49:38) Jonnie: And I think the game would be a lot better
(0:49:41) Jonnie: if the tutorial aspect was more directly connected
(0:49:44) Jonnie: to the delivery side of things.
(0:49:46) Jonnie: And it was almost just like we are walking you
(0:49:48) Jonnie: through your first delivery in a much clearer way.
(0:49:52) Jonnie: I think that would,
(0:49:55) Jonnie: it would change things significantly, right?
(0:49:57) Jonnie: And just, ‘cause I’m sure, say sure,
(0:50:01) Jonnie: I’m clearly certain.
(0:50:02) Jonnie: I’m not sure.
(0:50:18) Al: Yeah, I think the problem is that that sort of thing it tells you, and the problem is
(0:50:28) Al: that telling you that sort of thing without some way of you actually doing it is not a
(0:50:36) Al: good way of remembering things, right? And exactly. Which I think shows very clearly
(0:50:38) Jonnie: No, it’s the tell-over show, right. You remember very little of what you told.
(0:50:44) Jonnie: You’re much more likely to remember something if you’re showing it.
(0:50:48) Al: the fact that we’re very clear on what the tools do, right? And those three tools I
(0:50:53) Al: could just ring out to you without even having them written down. I did have them written
(0:50:57) Al: down just in case, but I could absolutely tell you those three tools because in the
(0:51:01) Al: tutorial it goes through those and you have to experience using them and then on your
(0:51:07) Al: first trip you end up using most of them as well.
(0:51:11) Al: Okay, what is left on my list? Uh, upgrades. I don’t, it’s probably, yes.
(0:51:16) Jonnie: I have a question for you, which I think is kind of related to upgrades, but
(0:51:22) Jonnie: what’s your take on how good the story is of this game? Because to me that’s probably the one thing
(0:51:26) Jonnie: that I didn’t really get into enough, and probably the thing that’s the most interesting.
(0:51:32) Al: So I think, yeah, that’s a good point without obviously giving too many details away. And
(0:51:38) Al: the fact that I’ve not gotten a huge amount through it, but I have touched on some of
(0:51:43) Al: the story. I think that’s definitely the best bit because I do think that Yatsy’s a very
(0:51:47) Al: good storyteller, right? Like he has a number of books and in a way this kind of feels like
(0:51:54) Al: one of his books in a game. And he has a certain type of humour that I think if you don’t like
(0:52:00) Al: is humour, then you’re not going to enjoy it.
(0:52:02) Al: But it’s things like that, you know, the names of things are a bit kind of like, “Oh,
(0:52:09) Al: that’s stupid” sort of thing, and I find that sort of humour quite funny.
(0:52:14) Al: And you know, like, there’s like points where, like, someone, like, kidnaps you on your own
(0:52:21) Al: ship at one point, but you’re still running the ship, and they’re just, like, there the
(0:52:27) Al: whole time telling you that they’ve kidnapped you, and they’re there until you get them
(0:52:32) Al: to their ship.
(0:52:34) Al: And that was the whole point.
(0:52:35) Al: And it doesn’t actually negatively impact you at all, but he’s so confident in the
(0:52:40) Al: fact that he’s kidnapped you, I just find that sort of thing quite funny.
(0:52:44) Al: So, I mean, if you enjoy the kind of mechanics of this game, I think that it leads you into
(0:52:52) Al: some quite fun story.
(0:52:54) Al: It’s probably not worth it if you don’t enjoy the mechanics of the game, you know?
(0:52:59) Al: Yeah, I don’t think there’s a huge amount to talk about in upgrades.
(0:53:02) Al: Right? Like, I think it could probably do a, it’s fine, right?
(0:53:07) Al: Like there are upgrades, you make your ship bigger, you make it more capable.
(0:53:13) Al: It’s, it’s, it’s doing that thing of the, I think a lot of us enjoying Stardew,
(0:53:20) Al: like slowly building up this empire and your ship is that, that version of things.
(0:53:27) Al: Right? Like it gets bigger, therefore you can have more things in it.
(0:53:30) Al: It has bigger warp core engines.
(0:53:32) Al: You can go further and just everything ends up being bigger slowly more over time and I think that works quite well.
(0:53:42) Al: But you have to enjoy playing the game to get to that point, right?
(0:53:46) Jonnie: - Yeah, absolutely.
(0:53:48) Jonnie: And, sorry, you’ve just reminded me
(0:53:51) Jonnie: of one other frustration I had with this game.
(0:53:54) Jonnie: You can’t use a door while you’re holding a tool.
(0:53:56) Al: Oh, yeah, yeah, yeah, yeah, yeah, yeah
(0:53:58) Jonnie: Why?
(0:53:59) Al: I
(0:54:01) Jonnie: It’s the most baffling decision.
(0:54:01) Al: You
(0:54:03) Jonnie: Why can I not use a door while I’m holding a tool?
(0:54:05) Jonnie: It’s just like your hand is technically,
(0:54:07) Jonnie: and your hand being a tool kind of makes sense
(0:54:08) Jonnie: ‘cause you’re picking things up and whatever.
(0:54:12) Jonnie: But like, come on, let me go through a door.
(0:54:16) Al: Yeah, I agree. It’s very funny. Yeah, I don’t know why. It was an odd decision, certainly.
(0:54:31) Al: So I guess, what is conclusion time? I don’t think I’ve convinced you that you don’t hate
(0:54:39) Al: this game. I think your opinion is probably pretty much the same.
(0:54:42) Jonnie: yeah and look it’s it’s nothing like it’s it’s one of those really
(0:54:47) Jonnie: frustrating things where I feel like it’s a small number of very impactful
(0:54:52) Jonnie: decisions rather than me not liking most of the game it’s the fact that the
(0:54:58) Jonnie: things I didn’t like I encountered so early and found so frustrating I kind of
(0:55:01) Jonnie: didn’t want to experience the rest of the game which is which is really
(0:55:06) Jonnie: unfortunate right because I I am interested in things like the story and
(0:55:12) Jonnie: and and some of the jokes but not at the expense of you know the mechanics of the
(0:55:20) Al: Yeah, yeah, for sure. I think this has come about in this way because I think Yahtzee
(0:55:28) Al: has good ideas for what to do in a game and he had some ideas of this is what I want to
(0:55:39) Al: do and I think that those are in general good ideas and could have been a really good game.
(0:55:45) Al: I think that when you are in the weeds of these things, it’s hard to see.
(0:55:50) Al: How they can they’re less intuitive for people and I suspect that most people who have game
(0:56:01) Al: test this are probably unlikely to tell Yahtzee when they don’t like something. Does that make sense?
(0:56:12) Jonnie: It does
(0:56:14) Jonnie: Part of my day job is in doing user testing for products
(0:56:19) Jonnie: And and one of the things that I observe with a lot of people that I work with is
(0:56:23) Jonnie: They have a bias to listen towards the people that agree with their view of the world, right? So
(0:56:29) Jonnie: We often discount people that have different views of the world for a whole range of
(0:56:35) Jonnie: fun reasons when actually those you know, it’s it’s really important to
(0:56:39) Jonnie: listen to your critics, and one of the hard things that I have to co-
(0:56:42) Jonnie: a lot of people on is it’s not what- you don’t listen for what they’re saying the solution is,
(0:56:48) Jonnie: right? Because people say, “Oh, I want this to be this way,” right? Like me saying, “I just want to be
(0:56:53) Jonnie: able to go through a door without holding a tool.” Maybe there’s a really good reason that that choice
(0:56:58) Jonnie: was made, but what is important is to understand that the person giving that feedback is feeling
(0:57:05) Jonnie: something, and what is it that they’re feeling? Well, I’m feeling frustrated, right? And is that
(0:57:08) Jonnie: the emotion that you’re going for when you’re playing a video game? Probably not. So how do you
(0:57:11) Al: Hmm.
(0:57:12) Jonnie: pass some of that stuff? And that is probably what I’d be most curious with in terms of the
(0:57:18) Jonnie: the playtesting of this game, is how much of it was discounted as, you know, “Ah, they don’t get it,”
(0:57:27) Jonnie: or “No, that’s what I’m going for,” rather than actually understanding the emotion behind
(0:57:32) Jonnie: what people were feeling, because I’m sure I’m not the only person that would feel this game
(0:57:36) Jonnie: and feel frustrated.
(0:57:38) Al: Yeah, I wonder whether it’s more a case of just he is surrounded by people who like him and like
(0:57:45) Al: his stuff and like would have liked that anyway sort of thing. I don’t know. I also think there’s
(0:57:51) Al: a possibility that so part he has been a game developer for a long time, but primarily he is
(0:58:00) Al: a reviewer and creator of Fantastic Rants. I really love his.
(0:58:08) Al: His videos and I think they’re great and often I agree with him, not always, but often I agree with
(0:58:12) Al: him, but what comes with that is a very legitimate and totally understandable urge to ignore people
(0:58:24) Al: on the internet who are arguing with you because generally it doesn’t matter. Shut up, right? Like
(0:58:31) Al: when you’re making content like what we’re making right now, if someone comes in and says, no, I
(0:58:32) Jonnie: Yep
(0:58:36) Al: No I disagree, you’re stupid, this game is great.
(0:58:38) Al: What’s the point in me replying to that, right?
(0:58:40) Al: Like it doesn’t improve anything, my opinion is my opinion, our opinions are our opinion,
(0:58:46) Al: his opinion is his opinion and you know, getting into an argument with someone who disagrees with
(0:58:52) Al: you is completely pointless and I 100% agree with that. The problem is that then doesn’t translate
(0:58:57) Al: into game design. I really wanted to like this game.
(0:59:06) Jonnie: me too I did I was so excited about this game right like and I think I said at
(0:59:10) Jonnie: the start I love the vibes of this game
(0:59:14) Al: Yeah. And I do feel like it’s very small things that could make this game much more fun.
(0:59:20) Jonnie: Yeah, I think I agree, because for me, in its current state, like, I played a lot of games on this show that are not great, right?
(0:59:30) Jonnie: I think about one of the, oh my god, the name of it walked out of here, but Kevin and I did the episode on the Tower game.
(0:59:36) Jonnie: Oh, that’s gonna frustrate me. And it was a game that was, yeah, it was like a little foxy.
(0:59:38) Al: The Tower Game. Oh, oh, oh yes. Ah! The Mexican company. Oh, what’s that game called? I can’t
(0:59:54) Al: remember. That’s gonna annoy me. We’re gonna remember as soon as we stop recording.
(0:59:57) Jonnie: But that game, to me, wasn’t great, but I could totally see what they were going for,
(1:00:06) Jonnie: and I had a lot of fun with my time with the game, despite its flaws, and it had a lot
(1:00:11) Jonnie: of potential.
(1:00:13) Jonnie: And I wanted to play more of that game.
(1:00:15) Jonnie: This one, it’s just I wanted to play less of it, which is a really sad place to be.
(1:00:21) Jonnie: I don’t want to be that down on a game, but that’s where I’ve landed on Starstruck Vagabond.
(1:00:27) Jonnie: Do you think you’ll finish this game out?
(1:00:30) Al: I think in its current state, probably not. And that’s not because I don’t think I like,
(1:00:39) Al: I do think I could have more fun with this game, but in the way that it currently is,
(1:00:44) Al: I’m not like, I need to play this, you know, I’m not, not, I don’t feeling that urge to
(1:00:48) Al: play it, right? Like I’ve stopped playing it so that I can play go-go town and Dave
(1:00:52) Al: the Diver. And I’m not like, Oh, I wish I was playing it. You know, whereas I do think
(1:00:57) Al: about Dave the Diver when I’m not playing it just now, right? Because I’m like, oh,
(1:01:01) Al: and that was what I was like with Stardew, right? Like I could never have got to perfection in
(1:01:05) Al: Stardew if I wasn’t constantly like, I need to finish this. This is in my brain and I need to
(1:01:09) Al: fix the urge that it’s not there for this. And I think it could be if a few things would improve
(1:01:17) Al: that we’ve discussed. I think I could absolutely get there, but yeah, I don’t know if, I don’t
(1:01:22) Al: know if those things will ever get there or not. It’s hard to know.
(1:01:27) Al: Thank you.
(1:01:30) Al: And I’ve almost got the name of the game that you’re talking about because I found one by the developer, and the game name is Lonesome Village.
(1:01:40) Jonnie: Long some pillage to recover.
(1:01:44) Al: And now my brain can go to sleep.
(1:01:48) Al: Apparently that was quite a long time ago, because it’s not been since we’ve started doing it on Notion, so I couldn’t see it in the list.
(1:01:56) Jonnie: Yeah, it would have been pre-notion day, so it would have been end of 2022.
(1:02:01) Al: Yes. Yeah. 2023 was when we started doing that. All right. Well, uh, I think that’s
(1:02:08) Al: everything unless there’s anything else you want to talk about.
(1:02:10) Jonnie: Yeah, actually, sorry, one last point. I think with games like this, they’re always going to be
(1:02:17) Jonnie: hidden. So when I say games like this, I mean games from small developers. I think it’s really
(1:02:21) Jonnie: important to support games like this. So if there is something about this game, like go and watch
(1:02:26) Jonnie: a trailer. If you can, buy it because supporting games on the size and the scale is way more
(1:02:32) Jonnie: important than buying the next AAA thing that’s going to sell millions of copies. The way games
(1:02:39) Jonnie: get better is by having things.
(1:02:40) Jonnie: Thanks for watching!
(1:02:50) Al: Yeah, I agree. We were talking in a different slack about when… Like there was a stupid
(1:02:57) Al: article by this someone who was like talking about the shame of having, you know, how much
(1:03:03) Al: money has been spent on games and games that people haven’t played and it was stupid, whatever.
(1:03:07) Al: But the interesting conversation came out of it. Like, when do you feel guilty about
(1:03:11) Al: buying a game and not playing it? And my argument was if I buy a AAA game and I play less than
(1:03:17) Al: in 10 hours of that, because I’ve not enjoyed it.
(1:03:20) Al: I feel really bad about that. If I buy an indie game and I never play it, I’m never
(1:03:26) Al: going to feel bad about that, you know? And if I never put any more time into this game,
(1:03:27) Jonnie: Exactly, exactly.
(1:03:34) Al: I don’t care, right? Like, I had some fun doing it, right? I didn’t hate myself entirely
(1:03:39) Al: and I know that I have helped support the game and, you know, not that Yatsuy needs my support,
(1:03:45) Al: right? Like he’s big enough that he’s gonna make make stuff anyway but…
(1:03:50) Al: It is still an indie, no matter how big an indie is, they’re still an indie and they’re still just a person, you know?
(1:04:00) Al: Just a person making things that they like and that is good, full stop, even if they make a bad version of a game, you know?
(1:04:08) Al: All right, cool. Well, Johnny, where can people find you on the internet?
(1:04:14) Jonnie: As always, you can’t find me on the internet other than going to patreon.com/thspod, support
(1:04:21) Jonnie: the great work that Al does here, and join the Slack where we talk about all of the fun
(1:04:26) Jonnie: games, and a bit more conversation recently with all of the games going into early access
(1:04:32) Jonnie: and stuff.
(1:04:33) Jonnie: I think quite a few people are trying out quite a few different games at the moment,
(1:04:35) Jonnie: so it’s a good time.
(1:04:36) Al: Do we need another episode talking about the concept of early access? I feel like we’ve
(1:04:40) Jonnie: No.
(1:04:41) Al: been talking about it a lot recently. Look, we all love an episode where we don’t have
(1:04:41) Jonnie: No.
(1:04:42) Jonnie: Bad Al.
(1:04:44) Jonnie: No more talking about those sorts of things.
(1:04:45) Jonnie: Only game.
(1:04:51) Al: to actually prepare. Not that I don’t have to because I still have to get the list of
(1:04:56) Al: news and that still takes a long time. I do love how you say you can’t find me on the
(1:05:01) Al: internet that feels like a challenge
(1:05:04) Jonnie: I mean, you absolutely can, it’s just… don’t.
(1:05:08) Al: Please don’t. It’s not a challenge.
(1:05:12) Al: Leave Johnny alone.
(1:05:13) Al: The only way you are allowed to talk to him is if you join the Patreon and go on Slack.
(1:05:19) Al: Me, on the other hand, I will give my opinions on the internet all the time for some reason,
(1:05:24) Al: and you can do find that at my accounts on mastodon.scot and Twitter at thescotbot.
(1:05:32) Al: You can find the podcast on Tumblr and on Twitter at THSPod.
(1:05:36) Al: You can find links to everything to do with the podcast and a feedback form on our website,
(1:05:42) Al: harvestseason.club. One of those links is a link to our Patreon, as mentioned,
(1:05:46) Al: patreon.com/thspod. You can get access to the Slack. You can also get access to our backlog
(1:05:53) Al: of bonus episodes. We’ve got a few upcoming that have… We were meant to have one last week,
(1:06:02) Al: but people got ill. Multiple people got ill, so we couldn’t do it.
(1:06:07) Al: So hopefully we’ll have that soon, and we’ve got other ones coming as well.
(1:06:11) Al: So keep tuned, keep tuned, tuned in, tune in, keep.
(1:06:18) Al: Stay tuned, stay tuned.
(1:06:20) Al: That’s what it is, stay tuned.
(1:06:22) Al: Words are great.
(1:06:23) Al: I think that’s everything.
(1:06:24) Al: Thank you, Johnny, for joining me.
(1:06:26) Jonnie: Thank you all for having me
(1:06:27) Al: Thank you, listeners, for listening.
(1:06:30) Al: And until next time, have a good harvest.
(1:06:31) Jonnie: Have a good harvest
(1:06:32) Theme Tune: The harvest season is created by Al McKinlay, with support from our patrons, including our
(1:06:43) Theme Tune: pro farmers, Kevin, Stuart and Alisa.
(1:06:47) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess.
(1:06:51) Theme Tune: Feel free to visit our website, harvestseason.club, for show notes and links to things we discussed
(1:06:57) Theme Tune: in this episode.
(1:07:08) Al: Okay, happy?
(1:07:10) Jonnie: Oh relatively
(1:07:13) Al: Good to go.
(1:07:14) Jonnie: Yes

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Al and Jonnie talk about Starstruck Vagabond

Timings

00:00:00: Theme Tune
00:00:30: Intro
00:02:07: What Have We Been Up To
00:08:49: Game News
00:29:54: Starstruck Vagabond
01:04:07: Outro

Links

Mika and the Witch’s Mountain Release
Tiny Garden Kickstarter
Terra Nil “Vita Nova” Update
Disney Dreamlight Valley “The Lucky Dragon” Update
Moonstone Island “Pool Party” DLC
Harvest Moon: Home Sweet Home Screenshots
Bear and Breakfast Information

Farming Simulator 25 Trailer

Contact

Al on Twitter: https://twitter.com/TheScotBot
Al on Mastodon: https://mastodon.scot/@TheScotBot
Email Us: https://harvestseason.club/contact/

Transcript

(0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season.
(0:00:34) Al: My name is Al.
(0:00:36) Jonnie: And my name is Johnny.
(0:00:38) Al: And we are here today to talk about Contachcore games.
(0:00:41) Al: Whoo.
(0:00:44) Al: As always, transcripts are available in the show notes and on the website.
(0:00:48) Al: This episode, me and Johnny will be talking about Starstruck Thagabond,
(0:00:52) Al: the new game by Yatsy Croshaw of zero punctuation fame.
(0:00:57) Al: Although he doesn’t do zero punctuation anymore.
(0:00:58) Jonnie: now fully Ramblimetic thing?
(0:00:59) Al: That’s what it’s called. Yeah.
(0:01:00) Al: No, it’s not fully ramb- is it not? He’s got two, because he’s got fully ramblimatic
(0:01:06) Al: and a different one, which is… Oh, maybe fully- it’s fully ramblimatic than the standard
(0:01:11) Al: one. Yes. Yeah, okay. Yes. Yeah, which is basically just all the video team from the escapist who
(0:01:12) Jonnie: Yeah, that’s the new version under second wind, I think, is their new banner.
(0:01:23) Al: got fired or quit. That worked out well for them.
(0:01:28) Jonnie: But now you can support them much more directly, which is which is you know in some ways preferable
(0:01:31) Al: Yeah. Yes, fewer management. I feel like they’ve been massively increasing the amount of content
(0:01:39) Al: they’re doing. There’s so much stuff now, which, I mean, I don’t do it all because I don’t care
(0:01:48) Al: about their TTRPG stuff, and I don’t care about their Let’s Play stuff, but I really enjoy most
(0:01:55) Al: of their podcasts and a lot of the shorter videos they do. So, it’s good.
(0:02:01) Al: Anyway, so yeah, we’ll be talking about Starstruck Vagabond. Before that, we obviously have some
(0:02:05) Al: news, but first of all, Johnny, what have you been up to?
(0:02:11) Jonnie: I have been up to a hidden game I came up with last year called Chance of Sinar,
(0:02:17) Jonnie: and one of the things that I learned about this game is like, as a name written down, it looks
(0:02:21) Jonnie: great. When you say it out loud, people have no idea what you’ve just said. It’s a confusing
(0:02:27) Jonnie: jumble of terms, but it kind of works for the game because the game is all about translating
(0:02:32) Jonnie: languages, and it’s a really fun game. I kind of completed it over the course of a weekend,
(0:02:40) Jonnie: and I like it was one of those
(0:02:41) Jonnie: games. I had a friend visiting me and just in our like downtime between doing stuff we would
(0:02:45) Jonnie: just play a bit of it and it was a really fun game to play with someone else on the couch because
(0:02:50) Jonnie: it’s a lot of working out stuff a lot of guesses about what you want what you think things mean
(0:02:56) Jonnie: and having a second brain to like that that sees things differently I think was really valuable
(0:03:02) Jonnie: for playing through the game but it was just a really fun experience great puzzles great story
(0:03:09) Jonnie: Like really contained, you know, it was probably five or six
(0:03:12) Jonnie: hours into it and it was just a really, really fun game.
(0:03:15) Jonnie: I would highly, highly recommend Chances.
(0:03:18) Al: Interesting. It has overwhelmingly positive reviews on Steam, and it’s currently on sale.
(0:03:24) Jonnie: and it’s currently on Game Pass, which is where I played it.
(0:03:25) Al: Fair enough. I do not have Game Pass because I have too many games unplayed anyway.
(0:03:34) Jonnie: Yeah, I feel like you getting game paths would just be like, uh, you know, you would just continually be adding things to a wishlist of or a backlog that you’re never actually going to get to and you would never actually play anything.
(0:03:40) Al: You know the funny thing is like, I’ve literally got my Steam wishlist open just now, right?
(0:03:49) Al: Because obviously everything is on sale just now and I’m like, what am I going to buy?
(0:03:53) Al: The problem is like half of these games, I can’t remember, like death’s door.
(0:04:00) Al: I don’t know what this game is, but apparently I added it to my wishlist and it’s currently
(0:04:04) Al: 75% off.
(0:04:06) Al: When did I add this to my wishlist?
(0:04:07) Al: I have no idea.
(0:04:08) Al: Oh wait, it does tell you, doesn’t it?
(0:04:11) Al: In 2021. Okay. So a while ago, um, yeah, I do feel like it’s one of these things
(0:04:14) Jonnie: Wow, yeah, I feel like it’s time to let that one go
(0:04:20) Al: where some of them when, when they’re like up at like 80, 70% off, if I’m not going to
(0:04:26) Al: buy it when it’s that much off, I’m removing it from my wish list. So, um, yeah, I’ve got
(0:04:32) Al: one, two, three, four, five, six, seven currently on my list that are 70% off and above.
(0:04:39) Jonnie: Well, that could have been a fun new game. Is it buy or remove?
(0:04:40) Al: Oh my.
(0:04:47) Jonnie: It’s good it’s not like we’re under a time crunch this morning.
(0:04:50) Al: let me finish. I have 77 on my wish list on sale just now. That is too many. I have 160
(0:04:58) Jonnie: I don’t think I have 77 on my wish list.
(0:05:02) Al: on my wish list. Part of the problem, right, part of the problem is that I add every single
(0:05:09) Al: farming game that we talk about on the podcast to my wish list to keep track of it, right?
(0:05:14) Jonnie: That makes sense. Yeah, that does make-
(0:05:14) Al: That makes it okay, right? Maybe.
(0:05:20) Al: Okay, cool, great. What have I been up to? I have been playing Go Go Town. More coming
(0:05:29) Al: about that later. I don’t want to talk about that just now, but I’ve been playing it. I’ve
(0:05:33) Al: also been playing Dave the Diver. Have you played Dave the Diver? You have played Dave
(0:05:38) Al: the Diver. I don’t know if you’ve actually started it yet or not. You’ve done it. You
(0:05:40) Jonnie: I have downloaded Dave the Diver and I have done the tutorial of Dave the Diver.
(0:05:48) Al: might want to hurry up.
(0:05:50) Al: You’ve got probably about 10 hours of gameplay
(0:05:52) Al: before you can even play the bit that you need to talk about on the podcast.
(0:05:56) Jonnie: Oh my god.
(0:05:58) Al: Just be thankful you’re not on the Godzilla one.
(0:06:00) Al: You have to finish five chapters, and I’m halfway through chapter two.
(0:06:03) Al: And yeah, it’s taking a while.
(0:06:08) Al: I don’t know why it’s so far through.
(0:06:10) Al: Probably because Godzilla is probably quite hard to do.
(0:06:12) Al: Anyway, blah, blah, blah.
(0:06:14) Al: Dave the Diver.
(0:06:16) Al: I’m enjoying it so far.
(0:06:18) Al: I feel like it’s about to get-
(0:06:20) Al: very grindy where I am, but it’s interesting.
(0:06:24) Al: And yeah, we’ll talk more about that in the future maybe.
(0:06:28) Jonnie: I know you don’t want to talk about go go town, but I also downloaded the
(0:06:32) Jonnie: Early access for go go town and and had a quick play off it and I was very quick
(0:06:36) Jonnie: I maybe played an hour of it
(0:06:39) Jonnie: That game does feel very early access
(0:06:42) Jonnie: and
(0:06:43) Jonnie: I think I see this in the slack, but it’s way more
(0:06:48) Jonnie: Seems like resource management town builder II than it does Animal Crossing II which I don’t know I super loved
(0:06:58) Jonnie: Interested in how that game develops over early access, but my initial take was like oh
(0:07:01) Jonnie: I don’t really want to play this now. I want to put this down and play it
(0:07:05) Jonnie: Play it a bit later, so I’m looking forward to hearing
(0:07:10) Al: Maybe. Yeah, I think the only thing I’ll say just now is that they have posted a big update on
(0:07:19) Al: Steam talking about what they’re going to do and how they’ve changed what they’re going to do based
(0:07:25) Al: on feedback. So might be worth having a look at that. But yeah, I will talk more about that maybe
(0:07:32) Al: in the future. I don’t know. I don’t want to spoil anything.
(0:07:36) Jonnie: I do.
(0:07:38) Jonnie: I love spoiling things.
(0:07:40) Al: And I’ve been continuing playing farm RPG. I don’t know if I’m enjoying it, but I’m playing it.
(0:07:48) Al: I just keep going. I’m at crafting level 95 now. Farming level 82, fishing level 77 and exploring
(0:07:48) Jonnie: of bringing an endorsement.
(0:07:57) Al: level 76. It’s quite a grind at this point, but I keep going. I guess the thing is that I’m not
(0:08:08) Al: I’m not actually spending a huge amount.
(0:08:10) Al: of time each day on it, right? Like it’s maybe a total of 10 minutes in a day.
(0:08:15) Al: So we’ll see if I’m still doing it in the next episode.
(0:08:21) Al: The right is a new regular section of the podcast. Is Al still playing farm RPG? Yes.
(0:08:26) Jonnie: Look I feel like this is like when Cody was playing her cult
(0:08:32) Jonnie: What was a cult game that she was playing we’re Tetris that’s
(0:08:33) Al: Tetris.
(0:08:36) Al: yeah but i’m not trying to get out not i’m not trying to win a cruise with my
(0:08:40) Al: time um let’s just not talk about how much money i’ve put into the game so we’re going
(0:08:41) Jonnie: Not yet. Not yet.
(0:08:50) Al: to talk about some game news so first up we have the exciting news uh that uh johnny’s
(0:08:59) Al: leaning on the keyboard in the show notes um oh no I hope this podcast recording works
(0:09:02) Jonnie: I’m not leaning on the keyboard. I’m trying to work out what the hell’s going on with my computer.
(0:09:05) Jonnie: It’s right.
(0:09:10) Al: um we have the exciting news that mica and the witch’s mountain is releasing on the 21st of august
(0:09:16) Al: on steam and switch
(0:09:18) Jonnie: Whoo! Only like a year after their initial release date that they were very confident about hitting.
(0:09:26) Al: Yeah. I think so. Yeah. I’m very excited, not least because it’s happening after my
(0:09:26) Jonnie: No, this is this is very exciting.
(0:09:34) Al: month long not being at home and not having to deal with podcast. Yeah. So I’m very excited
(0:09:39) Al: that it’s not releasing just now because I might have cried.
(0:09:42) Jonnie: And the way they did the announcement because I I don’t know if you follow them on Instagram
(0:09:46) Jonnie: But it was they they posted the day before saying like we’ll answer the most asked question
(0:09:52) Jonnie: Like that we get today tomorrow and I was like
(0:09:54) Jonnie: I really hope they are announcing the release date for me crew the which is now done because that is by far away gonna be
(0:10:00) Jonnie: Their most asked question and and in fact they were so
(0:10:03) Jonnie: No, very exciting news for that game. There was a new trailer that came along
(0:10:08) Jonnie: with
(0:10:10) Jonnie: With the announcement. I don’t know that I picked up anything
(0:10:12) Jonnie: New other than yeah, this game looks like what they’ve promised it’s going to be and it looks pretty fun
(0:10:19) Jonnie: Let’s see how it plays
(0:10:21) Al: Yeah, I think this game very much will come down to how the controls feel. That’s it.
(0:10:26) Al: Like if it feels good to fly, it’ll be a fun game no matter anything else. If it doesn’t
(0:10:31) Al: feel fun to fly, nothing will save it. Even the froggy chair.
(0:10:35) Jonnie: Uh, I could not agree more.
(0:10:38) Al: Next we have Tiny Garden. This is the Polly Pocket farming game. They’ve announced that
(0:10:45) Al: their Kickstarter will launch on the 2nd of July. So, there we go. Another Kickstarter.
(0:10:50) Jonnie: I still think this game looks like this game looks cool right because I’m curious how it is gonna manifest into a game because the the polypockets size of stuff is so small but this one has me like super intrigued because it’s doing the cool nostalgia thing and in a way that I’m very interested how it manifests in gameplay.
(0:11:12) Al: Yeah, I suspect it might feel quite kind of Tamagotchi-esque, right?
(0:11:17) Al: Where the idea is not playing the game for lots of time.
(0:11:23) Al: It’s like dipping it out and, you know, deal with your fart.
(0:11:26) Al: Like, I wouldn’t be surprised if it was real time.
(0:11:30) Al: But I guess we’ll see.
(0:11:32) Al: I don’t know if I want it to be real time, but we’ll see.
(0:11:35) Al: And, you know, the trailer shows lots of different designs.
(0:11:39) Al: I suspect you’ll be able to.
(0:11:42) Al: I wouldn’t be surprised if you could collect lots of them and like you open up your different ones to see what your gardens are currently doing inside there or something.
(0:11:51) Al: Rather than just changing the design of your of your tiny garden, right? Like it feels like you’re collecting gardens, but we shall see.
(0:12:01) Al: Next we have Terranil. Their new update Vitanova is out now and they’ve posted a bunch of information about it. Have you looked through this at all?
(0:12:10) Jonnie: I have not looked at this one at all, but since we recorded the, like, what did I record that
(0:12:17) Jonnie: episode with? It must have been with Kevin. When we recorded the episode on Terra Nil,
(0:12:22) Jonnie: I hadn’t finished Terra Nil, and I keep intending to go back, and every time I see something about
(0:12:28) Jonnie: Terra Nil, I’m interested in going back. But I think this might be the update that finally
(0:12:34) Jonnie: sort of lures me back in, particularly with Terra Nil being available. I think it’s available
(0:12:39) Jonnie: through Netflix.
(0:12:40) Jonnie: I’ve got some new missions, which I assume means new maps, to play on.
(0:12:42) Al: it is yes that’s a good point I should try it because I have Netflix just now
(0:12:47) Al: I should try it on mobile see what it’s like
(0:12:57) Jonnie: I think there’s about 11 in the initial game, and they’ve overhauled the animal functionality,
(0:13:06) Jonnie: which is really interesting.
(0:13:10) Jonnie: The way the animal system worked in the past is that it was kind of like the last thing
(0:13:15) Jonnie: you would do, and it felt very clunky.
(0:13:18) Jonnie: You would effectively build a special building, and then you would have to ping certain parts
(0:13:24) Jonnie: on the map, and if it met enough of the requirements for a particular animal, that animal would
(0:13:29) Jonnie: show up.
(0:13:30) Jonnie: So it felt like this very clunky thing, where I remember on the first map getting frustrated
(0:13:38) Jonnie: because one animal I couldn’t quite bring
(0:13:40) Jonnie: back because I was like you know half a point off of needing you know a certain
(0:13:46) Jonnie: area in a certain radius to bring back the final animal but equally I had no
(0:13:52) Jonnie: resources at that point to re-terraform anything so I was kind of just like I
(0:13:55) Jonnie: feel stuck in a way this that wasn’t particularly fun and this change
(0:14:01) Al: So, so was it quite binary then where it was like you either have them or you don’t sort
(0:14:07) Al: of thing, you’ve either done the checklist to get the animals back or you haven’t. Right,
(0:14:10) Jonnie: Correct, yeah.
(0:14:12) Al: whereas here it looks like it’s saying so it says the habitat may be sufficient for
(0:14:16) Al: them to survive but not ideal for them to thrive so it’s like you can get them back
(0:14:21) Al: with less work but then you have to work more to get like I guess them to reproduce or something
(0:14:27) Jonnie: yeah so be curious how it works you know um like and it was it was a really there was good bones
(0:14:32) Jonnie: in the system right so it’s like you know one of the requirements on the first map for wolves to
(0:14:36) Jonnie: appear is they had to be deer already in a location nearby right because they need something to eat
(0:14:41) Jonnie: uh which totally makes sense so um I feel like there was good bones so this is actually a really
(0:14:47) Jonnie: exciting change to um uh what was uh it was probably slightly frustrating because it was at
(0:14:52) Jonnie: the end where you were sort of relatively low on resources it was just your ability to sort
(0:14:57) Jonnie: at that point when you didn’t really know what you needed to be building towards um was was a bit
(0:15:03) Jonnie: frustrating so I like the idea of what this is doing uh I know there’s a bunch of other stuff
(0:15:06) Al: Makes sense? Cool. Looks like they’ve added a new world map as well for viewing things.
(0:15:11) Jonnie: yeah yeah I don’t know that that changes much other than I guess making the world feel more like a
(0:15:19) Jonnie: a real world that you are restoring um which is which is kind of cool but um yeah it’s a it’s a
(0:15:22) Al: Cool, and that’s live now, so I guess it’s time for you to play Terranil Journey, again.
(0:15:37) Al: Speaking of updates that we’ve got more information for, for Disney Dreamlight Valley, the Lucky
(0:15:42) Al: Dragon update is now out, and they’ve detailed everything in the update.
(0:15:48) Al: Um, I don’t know, I don’t know if I want to.
(0:15:52) Jonnie: It’s Milan.
(0:15:52) Al: To go through all this stuff because a lot of stuff, well, yeah, it’s Mulan, but we
(0:15:54) Jonnie: It’s Milan.
(0:15:54) Al: already knew Mulan, right?
(0:15:56) Al: But like they detailed a bunch of the stuff around Mulan and it looks like they’ve also
(0:16:01) Al: got some more stuff around Stitch, Lilo and Stitch, um, and there’s a new event around
(0:16:09) Al: Inside Out 2.
(0:16:11) Al: That’s probably enough information, isn’t it?
(0:16:13) Al: Don’t want to go too detailed if people are wanting to play it, but there you go.
(0:16:16) Al: So if you want Mulan, go befriend Mulan now then.
(0:16:22) Al: » Ireland have a new free DLC, which is the pool party DLC.
(0:16:27) Al: That’s it.
(0:16:27) Jonnie: The snorkel floatie looks really dumb and cute.
(0:16:33) Jonnie: I love that he’s wearing a snorkel, I don’t know, there’s something about it that’s very
(0:16:36) Al: Yes yeah that’s funny. Go get it if you’ve been playing the game. Okay Harvest Moon Home
(0:16:47) Al: Sweet Home. Dear goodness I really don’t know what to do with this game. So they’ve posted
(0:16:55) Al: a bunch of screenshots of this game which I will remind you is iOS and Android only.
(0:17:02) Al: So first of all, it looks like it’s going to be a horizontal game.
(0:17:06) Al: Um, because all the screenshots are like widescreen screenshots.
(0:17:13) Al: Interestingly, it looks almost identical to Winds of Anthos, the newest game.
(0:17:20) Al: Um, so I’m starting to worry that it might just be that, but mobile.
(0:17:27) Al: Uh, and they presumably like scaled down in some cases because
(0:17:31) Al: it’s probably too much for phones.
(0:17:34) Al: uh…
(0:17:36) Al: I mean, I like the look of Winzvantos, so I’m not against it looking similar, right? Like, my issue
(0:17:42) Al: with that game was not how it looked. I thought the game looked really nice. I just didn’t enjoy
(0:17:47) Al: playing it, so I’m not particularly enthused about playing this game. We have no idea about gameplay
(0:17:54) Al: because it’s just some screenshots. They do show some fishing, and some animals, and a bunch of
(0:18:01) Al: buildings and characters. I believe there’s one character who was in Harvest Moon One World,
(0:18:07) Al: I’ll be honest, I don’t remember any characters in Harvest Moon One World because they were so
(0:18:11) Al: forgettable.
(0:18:14) Jonnie: I’m gonna be honest, this game looks so ugly I thought it was Pokemon for a second.
(0:18:18) Al: Wow, you don’t like the look of it at all.
(0:18:20) Jonnie: No, it’s terrible. And these screenshots don’t show nothing about the game, like…
(0:18:22) Al: Interesting. Wow.
(0:18:29) Jonnie: This is like when you’re posting screenshots, like, because you think people are excited about,
(0:18:34) Al: yeah yeah it’s yeah it’s like when it’s like when Pokemon post like a new a new Pokemon
(0:18:35) Jonnie: like, just literally anything that you do. And I do not think that is the case of this Harvest Moon
(0:18:40) Jonnie: Home sweet home like yeah, like I say it is that we need to actually see
(0:18:48) Al: and people like wow it’s a new Pokemon expecting that sort of reaction yeah I don’t because
(0:18:52) Jonnie: Yeah, exactly, exactly.
(0:18:57) Al: I was expecting because it’s a mobile game something mobile specific but it’s just without
(0:19:03) Al: any actual idea of what the gameplay is.
(0:19:04) Al: It looks like it might just be Harvest Moon, Winds of Anthos with a different story. That’s
(0:19:10) Al: what it feels like it might be, and I’m really worried if that’s the case because that wasn’t
(0:19:15) Al: fun to play with a controller, never mind with a touchscreen.
(0:19:19) Al: But we’ll see. They have reconfirmed that there will be no in-app purchases, which is
(0:19:24) Al: good, and they are not planning any DLC, which is something that is information, I guess.
(0:19:33) Al: Yeah.
(0:19:35) Al: But no idea about how it plays, what’s happening with this game, what it is, why it exists.
(0:19:42) Al: You know, it is what it is. We’ll see.
(0:19:46) Al: Very weird, I will say, why they announced this game like three weeks ago with no information
(0:19:51) Al: and then three weeks later they post screenshots. Like, are they trying to build the hype up but they don’t know how?
(0:19:58) Jonnie: That’s what it feels like.
(0:20:00) Jonnie: It feels like somebody said,
(0:20:01) Jonnie: hey, we need to start marketing this game
(0:20:04) Jonnie: and then people that have no idea about marketing said,
(0:20:07) Jonnie: okay, and this is what we get.
(0:20:12) Al: Well, it’s going to be fun because I’m probably going to dump a whole bunch of information
(0:20:19) Al: about it while I’m on holiday. So we’re going to be really delayed with that news. It’s
(0:20:22) Jonnie: I mean, you can rest easy in knowing that it probably won’t be very good.
(0:20:28) Al: not like I’m not going to play it though, right? Let’s not pretend. Fair, fair enough,
(0:20:32) Jonnie: Oh, you’re definitely gonna play it, but you know, it’s not like the rest of us will
(0:20:37) Jonnie: be missing out on anything because we’re not hearing the news.
(0:20:41) Al: Fair enough.
(0:20:42) Al: Any excuse for a Micah episode.
(0:20:46) Al: Next, we have an update on Bear and Breakfast.
(0:20:49) Al: So for those who don’t remember or weren’t listening to the episodes when we talked
(0:20:54) Al: about it, there was an update about the health issues in the team.
(0:20:59) Al: So one of the team members was diagnosed with cancer last year, was it?
(0:21:05) Al: The end of last year, I think.
(0:21:08) Al: And that was like just before their console release, I think.
(0:21:13) Al: But they managed to get that out in time, but that has obviously delayed the updates
(0:21:17) Al: that they were planning on bringing out, which obviously almost everybody in the
(0:21:20) Al: replies are, “Get better.
(0:21:22) Al: We hope the update can wait.”
(0:21:26) Al: But they obviously felt like they needed to give some more information.
(0:21:29) Al: So they’ve kind of given some more information about the update that they’re
(0:21:32) Al: working on, but no like details on the update itself, just like they’re still
(0:21:37) Al: going on and they’re hoping to get some other announcements not related.
(0:21:42) Al: To the update coming in about a month, which I’m intrigued by.
(0:21:48) Al: So there we go.
(0:21:50) Al: Um, there’s a bit more information about the update and what’s coming.
(0:21:55) Al: Oh, wait, no, I’ve scrolled down the page.
(0:21:57) Al: It’s, it’s a plushie.
(0:21:59) Al: There’s a plushie of the bear.
(0:22:03) Jonnie: I feel like I’ve scrolled down the page and I miss this plushies of a bear right now
(0:22:07) Jonnie: Cuz it doesn’t remember the beer and breakfast episodes. Hey, go back and listen to them. Oh my god
(0:22:13) Jonnie: Yeah, okay. Oh, it’s a it’s a it’s a good that’s a good tease of a plushie
(0:22:18) Al: Yeah. He’s got the hat and everything. Yeah, whereas I just scroll all the way down and
(0:22:19) Jonnie: Ah
(0:22:20) Jonnie: I think I got to like the end of the paragraph and I just did not scroll down to the image
(0:22:29) Al: saw the image and went, “Oh, there we go.” So presumably it’ll be a makeshift and presumably
(0:22:35) Al: it’ll come up and Johnny will cry over whether he wants to get on. The question is whether
(0:22:40) Jonnie: I would definitely cry.
(0:22:46) Al: whether your world will cry or not as well.
(0:22:48) Al: Next, we have a new game announced.
(0:22:53) Al: The game we’ve all been waiting for, Johnny.
(0:22:55) Al: It’s Farming Simulator 25.
(0:22:59) Jonnie: Is it a new game? Does this count?
(0:23:03) Al: Well, it’s a it’s a game that’s being released that you have to buy separately
(0:23:08) Al: if you didn’t have the previous if you had the previous one and you want to play it.
(0:23:12) Jonnie: I like that answer better.
(0:23:13) Al: So that I think would be the definition of a new game.
(0:23:18) Al: It feels very philosophical, but I feel like it would be incorrect to say this is an update to
(0:23:18) Jonnie: Mmm, I’m not sure. I’m still not convinced.
(0:23:29) Al: a previous game, because that would imply that you would get it without purchasing. And I think
(0:23:33) Al: it would be incorrect to say it’s a DLC, because you don’t have to have a previous game to buy
(0:23:38) Al: this one. So I don’t know what else you would call this.
(0:23:42) Jonnie: I would say they’re re-releasing farming simulator say 2018 with some minor tweaks.
(0:23:49) Al: Look it’s the FIFA of farming games, right? Although we’re gonna have to change that
(0:23:53) Jonnie: Yeah, and I would make that save argument.
(0:23:59) Al: metaphor though because it’s not FIFA anymore. So basically, you don’t have to follow football
(0:24:03) Jonnie: Is it not? I don’t- I don’t follow.
(0:24:09) Al: or football games to have been aware of this, but basically FIFA asked EA for more money
(0:24:16) Al: for the trademark for the games.
(0:24:18) Al: So they wear.
(0:24:20) Al: I think a billion dollars a year and they were asking for two billion a year.
(0:24:26) Al: And so EA said, no, thank you.
(0:24:29) Al: And so they lost the trademark because of that.
(0:24:31) Al: And so now they call it EA Sports FC, as in football club.
(0:24:37) Al: And at first thought I was like, Oh, this sounds interesting.
(0:24:41) Al: That feels like a mistake on EA’s part because like FIFA brand is so big.
(0:24:46) Al: But then I realised, no one else is making a game.
(0:24:49) Al: I don’t think people playing the game care about the name. They go in and look for the new game.
(0:24:54) Al: And therefore, I think FIFA just lost a billion dollars a year.
(0:24:59) Jonnie: That sounds like FIFA being FIFA.
(0:25:02) Al: So, yeah, EA Sports FC is the new name for the games that were previously called FIFA.
(0:25:07) Al: But it doesn’t roll off the tongue as well. It’s not a great name.
(0:25:11) Al: But I don’t think people playing the game care about the name.
(0:25:15) Al: care about the name, they go in and look for the new game.
(0:25:19) Al: There is a football game that has a footballer on the front of it and says EA. If they go
(0:25:26) Al: in and ask for FIFA, the people in the store are going to point to EAFC. They know what
(0:25:33) Al: they’re talking about. It’s not just about being incompetent, it’s about being corrupt.
(0:25:34) Jonnie: Yeah, I always feel like I should go and work for FIFA because it’s just like a place where you can be incompetent and get
(0:25:40) Jonnie: Paid a lot of money and I feel like I would be really good at that
(0:25:48) Jonnie: I mean, I’ll do whatever.
(0:25:51) Jonnie: Cool.
(0:25:52) Jonnie: I’m okay with that.
(0:25:53) Jonnie: Just pay me.
(0:25:56) Al: Anyway, Farming Simulator!
(0:25:59) Al: So they’re releasing Farming Simulator 25, whatever you might call it.
(0:26:04) Al: That’s a thing that exists.
(0:26:07) Al: It’s coming out on the 12th of November on Steam, Mac and PC, and PlayStation and Xbox.
(0:26:14) Al: And there’s rice.
(0:26:16) Al: Right, let me read…
(0:26:20) Al: We’ve got some information on Steam.
(0:26:21) Al: I can probably read it all in about 30 seconds.
(0:26:26) Al: Farming Simulator 25, new crops, animals, productions and more.
(0:26:28) Al: 400+ machines included with enhanced graphics and physics.
(0:26:32) Al: Farming Simulator 25 floods the fields with a host of new machines, gameplay features,
(0:26:37) Al: visual upgrades and even fresh water to grow rice, adding even more agricultural depth
(0:26:42) Al: and diversity to the family-friendly series.
(0:26:45) Al: New crops, animals and other features.
(0:26:48) Al: It says some more.
(0:26:49) Al: I don’t think it gives any more information, but it has some more words.
(0:26:56) Al: Spinach and other new crops.
(0:26:58) Al: I love how they mention two crops, and then they say “and others”.
(0:27:06) Al: And they’ve added mighty buffaloes and other animals.
(0:27:10) Al: Again, that was a list of one.
(0:27:13) Al: I’m not convinced that you have a long list when you say “buffaloes and others”.
(0:27:20) Al: Like I’m not thinking that that’s a long list when you only chose one.
(0:27:24) Jonnie: Yeah, I’m
(0:27:26) Jonnie: It’s what I’m most fascinated by is like how big is the team that’s worth like
(0:27:30) Jonnie: I don’t understand the economics of farming simulator at all because today’s
(0:27:34) Jonnie: There’s just so much art that goes into these games is ridiculous. I don’t know how they do it all
(0:27:42) Al: So yeah, so apparently the games have sold over 25 million copies combined.
(0:27:47) Al: I don’t feel like a lot.
(0:27:52) Al: Farming Simulator 22, which was their last big one, sold 6 million copies.
(0:27:58) Jonnie: It’s not that many.
(0:28:01) Jonnie: You know, like, Pokemon sells tens of millions of copies and they can’t even
(0:28:06) Jonnie: draw good trees.
(0:28:09) Al: the people in this trailer are very uncanny valley, I don’t know.
(0:28:14) Jonnie: Oh, like, okay, and this is all, like, so Farting Simulator does these ridiculous cinematic trailers,
(0:28:19) Jonnie: and it’s not just like they do these trailers, but, like, the game starts with, you know,
(0:28:23) Jonnie: some ridiculous cinematics. They’re very uncanny valley. I’m just like,
(0:28:27) Jonnie: how do they have the budget to make this?
(0:28:30) Al: The buffalo looks great in the trailer. The people look creepy, but the buffalo looks
(0:28:36) Al: great. It looks like his hairs are individually modelled. Why have they done this? This in
(0:28:45) Al: itself probably wiped out their budget for the game, only selling six million copies.
(0:28:51) Jonnie: Why have they done this is just a great, like, all-round question for farming similes.
(0:28:56) Al: Like, it’s not even a very expensive game, right? Like, it’s like 30 or 40 quid, I think,
(0:29:01) Al: brand new? Um, it doesn’t even, it’s not even like 60, 70. And so, like, 6 million.
(0:29:10) Al: What? Are they making money?
(0:29:14) Jonnie: We’ve got to be somewhere. Maybe it’s all the DLC that they do.
(0:29:18) Jonnie: Maybe that’s the real business model.
(0:29:20) Al: Of course. Of course, they have brands in the game. That’s exactly what it is.
(0:29:26) Al: Because every DLC is like, “Oh, here’s a new brand of machine.”
(0:29:30) Jonnie: Ahh, yes, and I did.
(0:29:30) Al: A hundred and fifty brands. The brands are obviously paying to get in the game.
(0:29:34) Al: That’s how they make the money. There we go. Done.
(0:29:39) Al: Anyway, if you want a new farming simulator that has rice, there you go.
(0:29:44) Al: But yes, this feels like a glorified DLC shoved into the game.
(0:29:50) Al: I think that’s all the news. Interesting selection of news.
(0:29:54) Al: Next, we’re going to talk about Starstruck Vagabond.
(0:29:58) Al: OK, so where to start on this? So I guess first of all, just a quick reminder,
(0:30:03) Al: this is the new game by Yatsy Croshaw. It is a delivery-based game, shall we say,
(0:30:12) Al: where you have a ship or you get a ship and then you use that to make deliveries.
(0:30:21) Al: And yeah, that’s it, right?
(0:30:24) Jonnie: Yep, that’s… that’s the game.
(0:30:29) Al: I feel like I’m going to struggle probably like you to explain my feelings about this game.
(0:30:36) Al: I don’t think I dislike it. I think you have said you do dislike it.
(0:30:43) Jonnie: I would like to say that I loathe this game
(0:30:48) Al: Wow! That is quite a-
(0:30:51) Al: Do we want to talk about the mechanics first, or do you want to talk about your feelings about it first?
(0:30:56) Jonnie: Maybe I’ll talk about my feelings first and then we can use that as a segue into the mechanics and like
(0:30:59) Al: Okay. Sure.
(0:31:02) Jonnie: fundamentally
(0:31:04) Jonnie: So I like the vibe of this game
(0:31:06) Jonnie: I think the music in the game is incredible the art style is not for everyone
(0:31:11) Jonnie: But it totally makes sense in terms of like both the scope of the development and and what the game is going for
(0:31:17) Jonnie: This game is so unfun to play. I
(0:31:21) Jonnie: Couldn’t like I have rage quit this game. I tried to play it like three or four times and every session after
(0:31:27) Jonnie: 15 minutes ended up with me just like
(0:31:29) Jonnie: Rage quitting the game and needing to play something else. I just never had fun
(0:31:34) Jonnie: Trying to do anything in this game because mechanically it is so
(0:31:42) Jonnie: clunky
(0:31:43) Jonnie: There was just I couldn’t like it wasn’t like I you know, the first time I played it and I think I rage quit
(0:31:48) Jonnie: I was like, maybe it’s just me right? Like you’ve got to give these things a chance
(0:31:52) Jonnie: But the more I played the less I wanted to be playing this game
(0:31:57) Jonnie: There was nothing enjoyable about it. And it’s it’s shocking to me that a game in this state
(0:32:05) Jonnie: Made it to release. I just don’t see
(0:32:08) Jonnie: Like I struggle to see where someone
(0:32:12) Jonnie: Designing this game thought the fun lived because I cannot see it
(0:32:16) Jonnie: You
(0:32:16) Al: we’re definitely not getting a retweet from Yahtzee. he doesn’t strike me the
(0:32:24) Al: sort of person that wouldn’t listen before he retweets something as some
(0:32:28) Al: developers very clearly do when I post about talking about their game and they
(0:32:33) Al: retweet and I’m like you didn’t listen to this because we just slag off your
(0:32:36) Al: game okay I don’t feel the same as that it’s not that I love the game though
(0:32:46) Al: goodness um I don’t know why I’m struggling so much to explain how I feel
(0:32:52) Al: about this game let’s let’s go through the mechanics and maybe we can talk
(0:32:56) Al: about individual things and maybe that will give me a better idea of how I feel
(0:33:01) Al: about this game overall so the idea is you you have your ship and you go to a
(0:33:08) Al: place and you pick up packages and you take that to another place and as you go
(0:33:13) Al: you upgrade your ship and there’s
(0:33:17) Al: story and things happen. But there are
(0:33:20) Al: basically like four main mechanics and
(0:33:25) Al: that is carrying things to your ship and
(0:33:29) Al: away from your ship and then the three
(0:33:31) Al: mechanics that are basically only ever
(0:33:33) Al: on your ship and that is welding,
(0:33:37) Al: cleaning and I’ve said wrenching because
(0:33:39) Al: I’m not really sure how to describe it
(0:33:42) Al: other than you’ve got a wrench and you
(0:33:44) Al: twist things like things are
(0:33:46) Jonnie: Yeah, that’s how I would describe it.
(0:33:46) Al: out of alignment. And you have to make them in alignment. There’s never really any kind
(0:33:52) Al: of like problem solving with this is very much like you can tell that the idea behind
(0:33:59) Al: this was not to be a puzzler. Obviously it’s meant to be, you know, just doing things to
(0:34:07) Al: upgrade things. Like it looks at Stardew and goes, how do I do that sort of thing, but
(0:34:13) Al: not in farming, and…
(0:34:16) Al: kind of replaces things like watering and mining and stuff with these things instead.
(0:34:24) Al: And so like when you’re… when something happens and you need to use one of these mechanics it’s
(0:34:28) Al: like very clear the icon shows you, right? Like you see a little welder or you see a little cleaner
(0:34:35) Al: thing. I don’t even know what it is we’re using to clean. Is it like a high pressure? It’s not
(0:34:39) Al: like a sponge or anything, it’s like some cleaning device. And there or it shows the wrench.
(0:34:40) Jonnie: Yeah, I thought it was like some sort of like water gun.
(0:34:47) Al: Um, these are always very reactive, I guess. So like if you’re traveling and you hit an asteroid
(0:34:54) Al: your ship will stop and you have to go and fix everything. Or you’ll come across someone who’s
(0:34:59) Al: sent out an SOS and you have to go about their ship and you have to help them. They’re not really
(0:35:05) Al: used as… I guess maybe that’s kind of my issue with these parts is they’re… they’re about getting
(0:35:12) Al: back to the state that you were in, rather than improving the state.
(0:35:16) Al: Everything in a farming game is giving you something, either giving you crops or giving you a resource of some kind to build that up.
(0:35:27) Al: Technically, the welding does give you resources when you go to planets. I forgot about that, but we’ll come back to that in a minute.
(0:35:33) Al: But on your ship, there is no getting things. Your ship is just a way to get between places, and these mechanics are just about,
(0:35:48) Jonnie: Yeah, and I think what you’ve hit on is probably my fundamental issue with the game is that
(0:35:59) Jonnie: these mechanics entirely exist to stop you from moving in the game, and there’s nothing
(0:36:05) Jonnie: particularly fun about them, and I think the insight that all it is is returning your ship
(0:36:10) Jonnie: to a state where it can fly, rather than about making any improvement to it, is exactly right.
(0:36:17) Jonnie: You know one of the times I write
(0:36:18) Jonnie: about this game is my ship got
(0:36:20) Jonnie: damaged flying from planet A to planet B
(0:36:22) Jonnie: and I went to fix it
(0:36:24) Jonnie: and I died while fixing it.
(0:36:26) Jonnie: I have no idea why I was dying
(0:36:26) Al: Oh, I know why you die. I know why you die because I had that issue as well. You were
(0:36:28) Jonnie: I couldn’t work it out
(0:36:33) Al: out of stamina. So, yeah, I think once you’ve done that and you realized it, it then becomes
(0:36:34) Jonnie: Ah, that was super unclear to me.
(0:36:43) Al: more clear. But yeah, I find it a bit confusing when that happens because you’re like, “Oh,
(0:36:48) Al: I’m losing health.” And you’re like, “Oh, is this because I need to do things quicker?”
(0:36:52) Al: like the, the life support system isn’t working. So I need to do it quicker. So you do.
(0:36:56) Jonnie: That’s what I thought it was, yep.
(0:36:57) Al: But that, but that makes you die quicker because it’s your stamina that’s the issue.
(0:37:01) Jonnie: Uh, so like, that stuff, like, and that’s just like, I was already not playing the game,
(0:37:08) Jonnie: and to then die and be told that you’re gonna be charged some amount of money,
(0:37:11) Jonnie: I was just like, I’m straight up not having a good time with this.
(0:37:13) Jonnie: I don’t, I was like, I didn’t want to work it out, I just wanted to not play.
(0:37:16) Jonnie: That was, that was how that experience made me feel,
(0:37:20) Jonnie: ‘cause it didn’t feel like a puzzle.
(0:37:21) Jonnie: I’m already feel like I’m being punished for not being particularly good
(0:37:26) Jonnie: at the kind of terrible piloting mechanics like just nothing nothing
(0:37:31) Jonnie: mechanically about this game was like wow I feel like I’m you know having fun
(0:37:37) Jonnie: being a space delivery man it all felt like I am I’m prevented from being a
(0:37:45) Jonnie: space delivery man because I have to be a mechanic that keeps dying like yeah
(0:37:49) Jonnie: and that was that was a huge point of frustration for me
(0:37:52) Al: Mm hmm. I think it’s probably fairly accurate to how hard space travel is, right? Like just
(0:38:03) Al: constantly things going wrong. Uh, because space travel is hard. That doesn’t necessarily
(0:38:08) Al: mean that it’s fun. Yeah, I think I didn’t, it didn’t make me rage quit the game, but
(0:38:13) Al: I certainly got frustrated when it was like, Oh, you’re going to another planet to do a
(0:38:17) Al: thing and oh no, no, no, I have to spend five minutes.
(0:38:22) Al: Going and clicking on 10 different things in my ship just to continue moving. And you
(0:38:28) Al: get nothing from that. Yeah, I didn’t, I didn’t find that fun. Um, the welding, let’s talk
(0:38:35) Al: about the, the welding on the planets. Did you get to a planet and resource grab, getting
(0:38:40) Al: resources from that? I can’t remember how early that happens, but you do that in the
(0:38:42) Jonnie: And not outside of the tutorial
(0:38:44) Jonnie: There’s the there’s one in the very
(0:38:46) Jonnie: Yeah, you get the what do they call it? That’s the the not worth anything in it’s not called that but it’s
(0:38:52) Al: Yeah. Yeah. I feel like that’s the best part of the game personally, because kind of. I dislike
(0:38:53) Jonnie: It’s something like that
(0:39:04) Al: it in some ways as well, but let’s come to that. I like that idea. That’s kind of the thing that
(0:39:10) Al: most I enjoy is the idea of you going to these unexplored planets and getting stuff from them.
(0:39:17) Al: And that was certainly when I was having the most fun. What I didn’t.
(0:39:22) Al: Like about it was how you have no inventory, right? And all you, well, not for those things
(0:39:32) Al: you get on. You technically do have an inventory. Do you? No, I don’t think you ever have like,
(0:39:39) Al: you can’t put things in pockets. You can’t put them in a bag. All you can do is grab something
(0:39:43) Al: and put it on your, your platform. And so that limits you to taking three things from a planet
(0:39:50) Al: at once, which it reminds me of.
(0:39:52) Jonnie: And can we talk about the three things thing?
(0:39:55) Jonnie: ‘Cause my God, that drove me insane.
(0:39:59) Jonnie: Like the movement in this game,
(0:40:01) Jonnie: where I get that like the space on your ship
(0:40:04) Jonnie: is kind of meant to be one of the limiting factors,
(0:40:07) Jonnie: but it’s so restrictive at the start.
(0:40:09) Jonnie: I spent maybe, this is another time I rage quit the game,
(0:40:12) Jonnie: was because I couldn’t work out
(0:40:14) Jonnie: that I had the specific square on the landing platform
(0:40:17) Jonnie: that you need to lower the landing platform,
(0:40:20) Jonnie: blocked off with one of the things
(0:40:22) Jonnie: that I’m delivering.
(0:40:23) Jonnie: And like, that’s not a fun game mechanic.
(0:40:25) Jonnie: That’s just a frustrating user experience, right?
(0:40:27) Jonnie: Like, just let me put four things on the landing platform
(0:40:31) Jonnie: that has the loading platform, that has four spaces on it,
(0:40:34) Jonnie: and let that go up and down.
(0:40:36) Jonnie: Like, just not be able to move around the ship
(0:40:39) Jonnie: like so early on, because I’ve got three or four boxes
(0:40:42) Jonnie: in there.
(0:40:43) Jonnie: Again, nothing fun about that.
(0:40:44) Al: Yeah. Yeah, and you have no real storage space on your ship to start with. And even after you’ve
(0:40:51) Al: upgraded it at least once, because I upgraded it at least once, you still don’t have any storage
(0:40:57) Al: space. You’re like plonking it in random places, blocking you off from getting to places.
(0:41:04) Al: Ehm.
(0:41:05) Jonnie: Yeah and I don’t mind like a bit of a Tetris puzzle to go with storage but again it didn’t
(0:41:12) Jonnie: really feel like a puzzle as much as just like hey the natural place where you want to put the
(0:41:16) Jonnie: stuff is the wrong spot to put the stuff and it’s just going to prevent you from playing more of
(0:41:20) Al: - Hmm.
(0:41:21) Jonnie: the game which is that’s how I feel about most of the mechanics of this game most of the mechanics
(0:41:24) Jonnie: feel like they exist just to make sure that the game actually has some length to it.
(0:41:28) Al: Yeah, yeah. So yeah, I found it, it felt a little bit when I was on that planet and I
(0:41:35) Al: was gathering things and I was like, Oh, the realisation that I can only take three things
(0:41:39) Al: from this planet. It felt very much like the first time I played Animal Crossing New Leaf
(0:41:46) Al: where you’re like gathering like apples and stuff and you can only stack up to nine in
(0:41:52) Al: your inventory. And I’m like, why? Why is that so restrictive?
(0:41:58) Al: And I don’t know, maybe there are people that find that sort of thing fun, right? Because
(0:42:02) Al: there are games based around these sorts of things that like strand games where it’s
(0:42:08) Al: like you have to have, you know, very limited space in your bag. So you have to only take
(0:42:13) Al: certain stuff. I don’t find that fun. And having that in this game massively reduced
(0:42:22) Al: my enjoyment of that. I think if that in particular, like if you had an inventory.
(0:42:29) Al: For everything, I guess, other than packages, right? Like I understand why the packages
(0:42:32) Al: would be like physical things, because that’s the whole point of the game is you’re delivering
(0:42:35) Al: things, right? But things like your upgrade units and your rocks and stuff like that,
(0:42:42) Al: they still have to take up the same amount of space as a massive package. Like that doesn’t
(0:42:46) Al: feel right to me and it feels unfun.
(0:42:50) Jonnie: Yeah, I agree. I think it’s a really good point that I think is being missed in a lot of cottagecore genres.
(0:42:56) Jonnie: Like, actually, inventory management is not fun, and I feel like this is something that has persisted, you know, because it probably existed due to technical limitations of games in earlier times.
(0:43:10) Jonnie: That doesn’t need to exist anymore, because the games that I most enjoy that have an inventory management aspect is because there is some associated with it.
(0:43:20) Jonnie: We’re having a limited inventory, kind of, you know, impacts the difficulty of the game, right? There are some games where it’s like, “Well, yeah, if I could take infinite healing potions, of course I could kill the boss.”
(0:43:32) Jonnie: Like, that’s… But, you know, if I can only take three with me, then that becomes much more of a challenge.
(0:43:38) Jonnie: Cottagecore games don’t have any… Like, it’s not like the game gets harder or more difficult because you’ve got limited inventory. It just becomes more frustrating if you’ve got a limited inventory.
(0:43:49) Al: Yeah, and I suspect that the whole point was to be like, yeah, you have a small ship and
(0:43:50) Jonnie: Which is not the same thing.
(0:43:58) Al: you have to deal with that. But yeah, the idea that a rock is going to take up as much
(0:44:02) Al: space as it does in my ship doesn’t make any sense. You can get a lot of rocks in a box,
(0:44:08) Al: you know, I can put rocks in my pocket, but I can only put three of them on my loading
(0:44:12) Al: platform. Silly. Okay, so that I feel…
(0:44:19) Al: moves into the deliveries, right? Because we’ve talked about getting stuff from planets
(0:44:22) Al: and the deliveries. I think I wonder… So your point about not being able to put four
(0:44:30) Al: on the platform that has four slots. Yeah, that’s, that’s very annoying. I get that.
(0:44:36) Al: I completely agree with you on that. And I think that that would make a massive difference
(0:44:39) Al: to the game. I totally understand why the boxes take up space on your ship. And I think
(0:44:45) Al: I would be fine with that if it were for a few changes and one of the
(0:44:49) Al: would be your starting ship actually having somewhere to store stuff that isn’t just the
(0:44:53) Al: corridors, right? Like one small space, like make it four spaces to start with, right? And then if
(0:45:01) Al: you take on a delivery that’s more than four, then you have to deal with that annoyance, right?
(0:45:04) Al: I get that. That’s the kind of not risk, right? Because it’s not really a risk, it’s an annoyance,
(0:45:10) Al: but you’re balancing the annoyance with getting more reward in a shorter period of time. And that,
(0:45:16) Al: I think totally works.
(0:45:18) Jonnie: 100% right because I think the Tetris puzzle aspect of it is kind of fun in the idea that it’s like
(0:45:25) Jonnie: Oh, I now yeah, like you say, I want to carry more
(0:45:28) Jonnie: So I’m gonna overflow from my storage space into my corridors and now I need to build paths and stuff
(0:45:33) Jonnie: So I can make sure I can still get around to everything
(0:45:36) Jonnie: That’s totally fine. Right because at that point it feels like a choice. It was just never a choice
(0:45:40) Al: Yeah, yeah, yeah. And it doesn’t even need to necessarily have a new area on the ship.
(0:45:45) Al: Just being able to walk around your storage area when it’s full. That would solve it.
(0:45:50) Al: You’re not your storage area, you’re your loading platform, right? Because you have
(0:45:53) Al: to walk through your loading platform to get to the back of the ship by default, right?
(0:45:58) Al: So if you could just walk around it, that would solve the problem. And then you can
(0:46:04) Al: upgrade your ship later on to have more storage space or whatever.
(0:46:10) Al: I think that’s my only real annoyance about the deliveries part of it. Like, other than
(0:46:15) Al: obviously I know you’re not a huge fan of the ship movement. I didn’t dislike that.
(0:46:20) Al: I thought it was quite fun. I don’t know whether you realized this or not, but you didn’t have
(0:46:24) Al: to do that minigame when you’re traveling. If you just exited out of it, your ship would
(0:46:32) Al: fly itself. But you wouldn’t get any of the advantages of the minigame.
(0:46:36) Jonnie: at their advantages to the minigame?
(0:46:40) Al: You didn’t get to the warp core bit, did you? So basically, there are four things that happen
(0:46:40) Jonnie: No.
(0:46:51) Al: on that miniscreen. So one of them is the meteors that you have to avoid. Two is there’s
(0:46:56) Al: clouds of dirt. And if you go through them, you have to clean your ship. Three is the
(0:47:03) Al: S.O.S. so you can hear S.O.S. calls and go to them. That would be one of the advantages.
(0:47:10) Al: You don’t get them if you don’t do the minigame. And going to the S.O.S. calls allow you to
(0:47:16) Al: get more stuff. You can get money by fixing people’s ships and stuff like that. But the
(0:47:21) Al: other one is the little orange clouds on the minigame screen. Those are actually things
(0:47:28) Al: you can collect to get warp core fuel. So you can get free warp core fuel by flying through
(0:47:38) Jonnie: Oh, I thought that they were… I think I was avoiding them because I assumed that they were bad things.
(0:47:43) Al: It explains that once yeah, so it explains that once you get the warp core that you can fly through them and
(0:47:50) Al: Replenish your warp core fuel. So because otherwise you have to buy warp core fuel, but that gives you that gives you more for free
(0:47:54) Jonnie: Ah, right, so I never got the warp course.
(0:47:58) Al: So like you you need the warp core to move between the planetary systems
(0:48:03) Al: And you start off without warp core so you can only go between was it three planets in the first system?
(0:48:08) Jonnie: Yeah, I think three.
(0:48:09) Al: and then you need a certain amount of warp core fuel to get to
(0:48:13) Al: one system away and a certain amount to get to two away blah blah blah blah
(0:48:18) Al: So I actually quite like the way they do that
(0:48:21) Al: Maybe they didn’t explain it well enough and that you can actually exit out of it and you you don’t I
(0:48:28) Al: Think maybe it slowly builds up dirt that you have to clean off
(0:48:31) Al: But you don’t if you’re on top of things while you’re flying you can go and clean it while you’re flying
(0:48:36) Al: So you don’t end up stopping
(0:48:39) Al: But I again, I do think that is it the game doesn’t really
(0:48:43) Al: explain that. I think the tutorial is half good in that it is, I think is good at naturally
(0:48:53) Al: explaining what all the tools do, which is a thing that some games are really bad at,
(0:48:57) Al: right? It gives you a situation where you have these things to use and I think it’s generally
(0:49:01) Al: good at explaining those. But then the other more complicated things, it just doesn’t really try and
(0:49:07) Al: explain like the, obviously the warp core stuff is later on, it kind of explains that later on,
(0:49:14) Al: because I was doing the same, I was avoiding those to start with, right? Because you’re like,
(0:49:17) Al: those look like another type of meteor, let’s avoid them. But then when you get the warp core,
(0:49:22) Al: it explains they’re not. And it’s like, well, it would have been nice to know so I didn’t have
(0:49:24) Al: to avoid those earlier on. And it’s stuff like that, that I think is not great to explain.
(0:49:32) Jonnie: - Yeah, I think the tutorial,
(0:49:34) Jonnie: I agree that the tutorial being half good is pretty accurate.
(0:49:38) Jonnie: And I think the game would be a lot better
(0:49:41) Jonnie: if the tutorial aspect was more directly connected
(0:49:44) Jonnie: to the delivery side of things.
(0:49:46) Jonnie: And it was almost just like we are walking you
(0:49:48) Jonnie: through your first delivery in a much clearer way.
(0:49:52) Jonnie: I think that would,
(0:49:55) Jonnie: it would change things significantly, right?
(0:49:57) Jonnie: And just, ‘cause I’m sure, say sure,
(0:50:01) Jonnie: I’m clearly certain.
(0:50:02) Jonnie: I’m not sure.
(0:50:18) Al: Yeah, I think the problem is that that sort of thing it tells you, and the problem is
(0:50:28) Al: that telling you that sort of thing without some way of you actually doing it is not a
(0:50:36) Al: good way of remembering things, right? And exactly. Which I think shows very clearly
(0:50:38) Jonnie: No, it’s the tell-over show, right. You remember very little of what you told.
(0:50:44) Jonnie: You’re much more likely to remember something if you’re showing it.
(0:50:48) Al: the fact that we’re very clear on what the tools do, right? And those three tools I
(0:50:53) Al: could just ring out to you without even having them written down. I did have them written
(0:50:57) Al: down just in case, but I could absolutely tell you those three tools because in the
(0:51:01) Al: tutorial it goes through those and you have to experience using them and then on your
(0:51:07) Al: first trip you end up using most of them as well.
(0:51:11) Al: Okay, what is left on my list? Uh, upgrades. I don’t, it’s probably, yes.
(0:51:16) Jonnie: I have a question for you, which I think is kind of related to upgrades, but
(0:51:22) Jonnie: what’s your take on how good the story is of this game? Because to me that’s probably the one thing
(0:51:26) Jonnie: that I didn’t really get into enough, and probably the thing that’s the most interesting.
(0:51:32) Al: So I think, yeah, that’s a good point without obviously giving too many details away. And
(0:51:38) Al: the fact that I’ve not gotten a huge amount through it, but I have touched on some of
(0:51:43) Al: the story. I think that’s definitely the best bit because I do think that Yatsy’s a very
(0:51:47) Al: good storyteller, right? Like he has a number of books and in a way this kind of feels like
(0:51:54) Al: one of his books in a game. And he has a certain type of humour that I think if you don’t like
(0:52:00) Al: is humour, then you’re not going to enjoy it.
(0:52:02) Al: But it’s things like that, you know, the names of things are a bit kind of like, “Oh,
(0:52:09) Al: that’s stupid” sort of thing, and I find that sort of humour quite funny.
(0:52:14) Al: And you know, like, there’s like points where, like, someone, like, kidnaps you on your own
(0:52:21) Al: ship at one point, but you’re still running the ship, and they’re just, like, there the
(0:52:27) Al: whole time telling you that they’ve kidnapped you, and they’re there until you get them
(0:52:32) Al: to their ship.
(0:52:34) Al: And that was the whole point.
(0:52:35) Al: And it doesn’t actually negatively impact you at all, but he’s so confident in the
(0:52:40) Al: fact that he’s kidnapped you, I just find that sort of thing quite funny.
(0:52:44) Al: So, I mean, if you enjoy the kind of mechanics of this game, I think that it leads you into
(0:52:52) Al: some quite fun story.
(0:52:54) Al: It’s probably not worth it if you don’t enjoy the mechanics of the game, you know?
(0:52:59) Al: Yeah, I don’t think there’s a huge amount to talk about in upgrades.
(0:53:02) Al: Right? Like, I think it could probably do a, it’s fine, right?
(0:53:07) Al: Like there are upgrades, you make your ship bigger, you make it more capable.
(0:53:13) Al: It’s, it’s, it’s doing that thing of the, I think a lot of us enjoying Stardew,
(0:53:20) Al: like slowly building up this empire and your ship is that, that version of things.
(0:53:27) Al: Right? Like it gets bigger, therefore you can have more things in it.
(0:53:30) Al: It has bigger warp core engines.
(0:53:32) Al: You can go further and just everything ends up being bigger slowly more over time and I think that works quite well.
(0:53:42) Al: But you have to enjoy playing the game to get to that point, right?
(0:53:46) Jonnie: - Yeah, absolutely.
(0:53:48) Jonnie: And, sorry, you’ve just reminded me
(0:53:51) Jonnie: of one other frustration I had with this game.
(0:53:54) Jonnie: You can’t use a door while you’re holding a tool.
(0:53:56) Al: Oh, yeah, yeah, yeah, yeah, yeah, yeah
(0:53:58) Jonnie: Why?
(0:53:59) Al: I
(0:54:01) Jonnie: It’s the most baffling decision.
(0:54:01) Al: You
(0:54:03) Jonnie: Why can I not use a door while I’m holding a tool?
(0:54:05) Jonnie: It’s just like your hand is technically,
(0:54:07) Jonnie: and your hand being a tool kind of makes sense
(0:54:08) Jonnie: ‘cause you’re picking things up and whatever.
(0:54:12) Jonnie: But like, come on, let me go through a door.
(0:54:16) Al: Yeah, I agree. It’s very funny. Yeah, I don’t know why. It was an odd decision, certainly.
(0:54:31) Al: So I guess, what is conclusion time? I don’t think I’ve convinced you that you don’t hate
(0:54:39) Al: this game. I think your opinion is probably pretty much the same.
(0:54:42) Jonnie: yeah and look it’s it’s nothing like it’s it’s one of those really
(0:54:47) Jonnie: frustrating things where I feel like it’s a small number of very impactful
(0:54:52) Jonnie: decisions rather than me not liking most of the game it’s the fact that the
(0:54:58) Jonnie: things I didn’t like I encountered so early and found so frustrating I kind of
(0:55:01) Jonnie: didn’t want to experience the rest of the game which is which is really
(0:55:06) Jonnie: unfortunate right because I I am interested in things like the story and
(0:55:12) Jonnie: and and some of the jokes but not at the expense of you know the mechanics of the
(0:55:20) Al: Yeah, yeah, for sure. I think this has come about in this way because I think Yahtzee
(0:55:28) Al: has good ideas for what to do in a game and he had some ideas of this is what I want to
(0:55:39) Al: do and I think that those are in general good ideas and could have been a really good game.
(0:55:45) Al: I think that when you are in the weeds of these things, it’s hard to see.
(0:55:50) Al: How they can they’re less intuitive for people and I suspect that most people who have game
(0:56:01) Al: test this are probably unlikely to tell Yahtzee when they don’t like something. Does that make sense?
(0:56:12) Jonnie: It does
(0:56:14) Jonnie: Part of my day job is in doing user testing for products
(0:56:19) Jonnie: And and one of the things that I observe with a lot of people that I work with is
(0:56:23) Jonnie: They have a bias to listen towards the people that agree with their view of the world, right? So
(0:56:29) Jonnie: We often discount people that have different views of the world for a whole range of
(0:56:35) Jonnie: fun reasons when actually those you know, it’s it’s really important to
(0:56:39) Jonnie: listen to your critics, and one of the hard things that I have to co-
(0:56:42) Jonnie: a lot of people on is it’s not what- you don’t listen for what they’re saying the solution is,
(0:56:48) Jonnie: right? Because people say, “Oh, I want this to be this way,” right? Like me saying, “I just want to be
(0:56:53) Jonnie: able to go through a door without holding a tool.” Maybe there’s a really good reason that that choice
(0:56:58) Jonnie: was made, but what is important is to understand that the person giving that feedback is feeling
(0:57:05) Jonnie: something, and what is it that they’re feeling? Well, I’m feeling frustrated, right? And is that
(0:57:08) Jonnie: the emotion that you’re going for when you’re playing a video game? Probably not. So how do you
(0:57:11) Al: Hmm.
(0:57:12) Jonnie: pass some of that stuff? And that is probably what I’d be most curious with in terms of the
(0:57:18) Jonnie: the playtesting of this game, is how much of it was discounted as, you know, “Ah, they don’t get it,”
(0:57:27) Jonnie: or “No, that’s what I’m going for,” rather than actually understanding the emotion behind
(0:57:32) Jonnie: what people were feeling, because I’m sure I’m not the only person that would feel this game
(0:57:36) Jonnie: and feel frustrated.
(0:57:38) Al: Yeah, I wonder whether it’s more a case of just he is surrounded by people who like him and like
(0:57:45) Al: his stuff and like would have liked that anyway sort of thing. I don’t know. I also think there’s
(0:57:51) Al: a possibility that so part he has been a game developer for a long time, but primarily he is
(0:58:00) Al: a reviewer and creator of Fantastic Rants. I really love his.
(0:58:08) Al: His videos and I think they’re great and often I agree with him, not always, but often I agree with
(0:58:12) Al: him, but what comes with that is a very legitimate and totally understandable urge to ignore people
(0:58:24) Al: on the internet who are arguing with you because generally it doesn’t matter. Shut up, right? Like
(0:58:31) Al: when you’re making content like what we’re making right now, if someone comes in and says, no, I
(0:58:32) Jonnie: Yep
(0:58:36) Al: No I disagree, you’re stupid, this game is great.
(0:58:38) Al: What’s the point in me replying to that, right?
(0:58:40) Al: Like it doesn’t improve anything, my opinion is my opinion, our opinions are our opinion,
(0:58:46) Al: his opinion is his opinion and you know, getting into an argument with someone who disagrees with
(0:58:52) Al: you is completely pointless and I 100% agree with that. The problem is that then doesn’t translate
(0:58:57) Al: into game design. I really wanted to like this game.
(0:59:06) Jonnie: me too I did I was so excited about this game right like and I think I said at
(0:59:10) Jonnie: the start I love the vibes of this game
(0:59:14) Al: Yeah. And I do feel like it’s very small things that could make this game much more fun.
(0:59:20) Jonnie: Yeah, I think I agree, because for me, in its current state, like, I played a lot of games on this show that are not great, right?
(0:59:30) Jonnie: I think about one of the, oh my god, the name of it walked out of here, but Kevin and I did the episode on the Tower game.
(0:59:36) Jonnie: Oh, that’s gonna frustrate me. And it was a game that was, yeah, it was like a little foxy.
(0:59:38) Al: The Tower Game. Oh, oh, oh yes. Ah! The Mexican company. Oh, what’s that game called? I can’t
(0:59:54) Al: remember. That’s gonna annoy me. We’re gonna remember as soon as we stop recording.
(0:59:57) Jonnie: But that game, to me, wasn’t great, but I could totally see what they were going for,
(1:00:06) Jonnie: and I had a lot of fun with my time with the game, despite its flaws, and it had a lot
(1:00:11) Jonnie: of potential.
(1:00:13) Jonnie: And I wanted to play more of that game.
(1:00:15) Jonnie: This one, it’s just I wanted to play less of it, which is a really sad place to be.
(1:00:21) Jonnie: I don’t want to be that down on a game, but that’s where I’ve landed on Starstruck Vagabond.
(1:00:27) Jonnie: Do you think you’ll finish this game out?
(1:00:30) Al: I think in its current state, probably not. And that’s not because I don’t think I like,
(1:00:39) Al: I do think I could have more fun with this game, but in the way that it currently is,
(1:00:44) Al: I’m not like, I need to play this, you know, I’m not, not, I don’t feeling that urge to
(1:00:48) Al: play it, right? Like I’ve stopped playing it so that I can play go-go town and Dave
(1:00:52) Al: the Diver. And I’m not like, Oh, I wish I was playing it. You know, whereas I do think
(1:00:57) Al: about Dave the Diver when I’m not playing it just now, right? Because I’m like, oh,
(1:01:01) Al: and that was what I was like with Stardew, right? Like I could never have got to perfection in
(1:01:05) Al: Stardew if I wasn’t constantly like, I need to finish this. This is in my brain and I need to
(1:01:09) Al: fix the urge that it’s not there for this. And I think it could be if a few things would improve
(1:01:17) Al: that we’ve discussed. I think I could absolutely get there, but yeah, I don’t know if, I don’t
(1:01:22) Al: know if those things will ever get there or not. It’s hard to know.
(1:01:27) Al: Thank you.
(1:01:30) Al: And I’ve almost got the name of the game that you’re talking about because I found one by the developer, and the game name is Lonesome Village.
(1:01:40) Jonnie: Long some pillage to recover.
(1:01:44) Al: And now my brain can go to sleep.
(1:01:48) Al: Apparently that was quite a long time ago, because it’s not been since we’ve started doing it on Notion, so I couldn’t see it in the list.
(1:01:56) Jonnie: Yeah, it would have been pre-notion day, so it would have been end of 2022.
(1:02:01) Al: Yes. Yeah. 2023 was when we started doing that. All right. Well, uh, I think that’s
(1:02:08) Al: everything unless there’s anything else you want to talk about.
(1:02:10) Jonnie: Yeah, actually, sorry, one last point. I think with games like this, they’re always going to be
(1:02:17) Jonnie: hidden. So when I say games like this, I mean games from small developers. I think it’s really
(1:02:21) Jonnie: important to support games like this. So if there is something about this game, like go and watch
(1:02:26) Jonnie: a trailer. If you can, buy it because supporting games on the size and the scale is way more
(1:02:32) Jonnie: important than buying the next AAA thing that’s going to sell millions of copies. The way games
(1:02:39) Jonnie: get better is by having things.
(1:02:40) Jonnie: Thanks for watching!
(1:02:50) Al: Yeah, I agree. We were talking in a different slack about when… Like there was a stupid
(1:02:57) Al: article by this someone who was like talking about the shame of having, you know, how much
(1:03:03) Al: money has been spent on games and games that people haven’t played and it was stupid, whatever.
(1:03:07) Al: But the interesting conversation came out of it. Like, when do you feel guilty about
(1:03:11) Al: buying a game and not playing it? And my argument was if I buy a AAA game and I play less than
(1:03:17) Al: in 10 hours of that, because I’ve not enjoyed it.
(1:03:20) Al: I feel really bad about that. If I buy an indie game and I never play it, I’m never
(1:03:26) Al: going to feel bad about that, you know? And if I never put any more time into this game,
(1:03:27) Jonnie: Exactly, exactly.
(1:03:34) Al: I don’t care, right? Like, I had some fun doing it, right? I didn’t hate myself entirely
(1:03:39) Al: and I know that I have helped support the game and, you know, not that Yatsuy needs my support,
(1:03:45) Al: right? Like he’s big enough that he’s gonna make make stuff anyway but…
(1:03:50) Al: It is still an indie, no matter how big an indie is, they’re still an indie and they’re still just a person, you know?
(1:04:00) Al: Just a person making things that they like and that is good, full stop, even if they make a bad version of a game, you know?
(1:04:08) Al: All right, cool. Well, Johnny, where can people find you on the internet?
(1:04:14) Jonnie: As always, you can’t find me on the internet other than going to patreon.com/thspod, support
(1:04:21) Jonnie: the great work that Al does here, and join the Slack where we talk about all of the fun
(1:04:26) Jonnie: games, and a bit more conversation recently with all of the games going into early access
(1:04:32) Jonnie: and stuff.
(1:04:33) Jonnie: I think quite a few people are trying out quite a few different games at the moment,
(1:04:35) Jonnie: so it’s a good time.
(1:04:36) Al: Do we need another episode talking about the concept of early access? I feel like we’ve
(1:04:40) Jonnie: No.
(1:04:41) Al: been talking about it a lot recently. Look, we all love an episode where we don’t have
(1:04:41) Jonnie: No.
(1:04:42) Jonnie: Bad Al.
(1:04:44) Jonnie: No more talking about those sorts of things.
(1:04:45) Jonnie: Only game.
(1:04:51) Al: to actually prepare. Not that I don’t have to because I still have to get the list of
(1:04:56) Al: news and that still takes a long time. I do love how you say you can’t find me on the
(1:05:01) Al: internet that feels like a challenge
(1:05:04) Jonnie: I mean, you absolutely can, it’s just… don’t.
(1:05:08) Al: Please don’t. It’s not a challenge.
(1:05:12) Al: Leave Johnny alone.
(1:05:13) Al: The only way you are allowed to talk to him is if you join the Patreon and go on Slack.
(1:05:19) Al: Me, on the other hand, I will give my opinions on the internet all the time for some reason,
(1:05:24) Al: and you can do find that at my accounts on mastodon.scot and Twitter at thescotbot.
(1:05:32) Al: You can find the podcast on Tumblr and on Twitter at THSPod.
(1:05:36) Al: You can find links to everything to do with the podcast and a feedback form on our website,
(1:05:42) Al: harvestseason.club. One of those links is a link to our Patreon, as mentioned,
(1:05:46) Al: patreon.com/thspod. You can get access to the Slack. You can also get access to our backlog
(1:05:53) Al: of bonus episodes. We’ve got a few upcoming that have… We were meant to have one last week,
(1:06:02) Al: but people got ill. Multiple people got ill, so we couldn’t do it.
(1:06:07) Al: So hopefully we’ll have that soon, and we’ve got other ones coming as well.
(1:06:11) Al: So keep tuned, keep tuned, tuned in, tune in, keep.
(1:06:18) Al: Stay tuned, stay tuned.
(1:06:20) Al: That’s what it is, stay tuned.
(1:06:22) Al: Words are great.
(1:06:23) Al: I think that’s everything.
(1:06:24) Al: Thank you, Johnny, for joining me.
(1:06:26) Jonnie: Thank you all for having me
(1:06:27) Al: Thank you, listeners, for listening.
(1:06:30) Al: And until next time, have a good harvest.
(1:06:31) Jonnie: Have a good harvest
(1:06:32) Theme Tune: The harvest season is created by Al McKinlay, with support from our patrons, including our
(1:06:43) Theme Tune: pro farmers, Kevin, Stuart and Alisa.
(1:06:47) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess.
(1:06:51) Theme Tune: Feel free to visit our website, harvestseason.club, for show notes and links to things we discussed
(1:06:57) Theme Tune: in this episode.
(1:07:08) Al: Okay, happy?
(1:07:10) Jonnie: Oh relatively
(1:07:13) Al: Good to go.
(1:07:14) Jonnie: Yes

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