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The Episode of Tangents

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Innhold levert av Al McKinlay. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Al McKinlay eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Al and Kelly talk about the story of Dave the Diver

Timings

00:00:00: Theme Tune
00:00:30: Intro
00:03:12: What Has Kelly Been Up To
00:04:19: Tangent 1 - The Scots Language
00:11:53: What Has Al Been Up To
00:21:22: News
00:35:50: Tangent 2 - Rockstar North
00:44:55: Dave The Diver Upcoming DLCs
00:53:45: Kelly’s Mechanics Thoughts
01:02:31: Dave The Diver Story
01:16:01: Tangent 3 - Game Hyperfocus
01:18:44: Dave Story Conclusion
01:29:12: Outro

Links

Research Story “0.9” Update
Sprittea “Moving & Grooving” Update
Loddlenaut “Goddles” Update
Outlanders “Wandering Star” DLC
Rune Factory: Guardians of Azuma Trailer

Dave the Diver Upcoming DLCs

Contact

Al on Twitter: https://twitter.com/TheScotBot
Al on Mastodon: https://mastodon.scot/@TheScotBot
Email Us: https://harvestseason.club/contact/

Transcript

(0:00:30) Al: Hello Divers, and welcome to another episode of The Harvest Season.
(0:00:34) Al: My name is Al, and we are here today to talk about Cottagecore games.
(0:00:36) Kelly: and my name is kelly
(0:00:41) Kelly: whoo
(0:00:42) Al: We’ve not come to a conclusion on whether David the Diver is a Cottagecore game or not.
(0:00:45) Kelly: maybe it’s like a bungalow, like you know bungalows are the the the cottages of beach towns
(0:00:50) Al: Well, the problem there, right, so if Cottagecore games are for lesbians, what are bungalow games
(0:00:57) Al: for?
(0:00:58) Al: games for them.
(0:00:59) Kelly: non-binary people
(0:01:01) Al: I’ll take it.
(0:01:04) Al: All right, excellent.
(0:01:04) Kelly: I don’t know!
(0:01:07) Al: Fantastic. Well, OK, so I think it is a college school game, right?
(0:01:11) Al: Because, yes, there are some, like, stakes and stuff, but there’s fewer stakes, I think, than, say, Stardew Valley.
(0:01:18) Kelly: Yeah, and I would say also it’s like you still have like the mines in Stardew Valley?
(0:01:23) Al: Exactly. Yeah, that’s what I’m meaning. The mines in Stardew Valley are definitely scarier
(0:01:28) Al: than most in here. But you can’t ignore nighttime entirely if you want to. The only stuff that
(0:01:28) Kelly: Yeah, I would say that the nighttime is the scary part.
(0:01:39) Al: only spawns in the night are some fish, which you want if you want to collect the collection,
(0:01:44) Al: and a few optional side quests. I don’t think any part of the story is required for you
(0:01:49) Al: to go out at night? Or was there one, maybe?
(0:01:50) Kelly: I think there was, unless I’m mistaken, I think there was one with the more eels.
(0:01:53) Al: There was one. Yeah.
(0:01:57) Kelly: It’s been a while. I played that part I think a year ago now so that’s
(0:02:03) Kelly: been a while, but I think one part was required and then after that it was like
(0:02:07) Kelly: you don’t have to do this again.
(0:02:10) Al: So yeah, I think it counts. If Stardew counts this counts.
(0:02:13) Kelly: Yeah, I think so. You have farms, you have little
(0:02:18) Al: You do, you do.
(0:02:18) Kelly: Fish tanks and chickens.
(0:02:21) Al: Yeah, the chickens is the most un-feature-rich thing in the game.
(0:02:27) Kelly: Yeah.
(0:02:28) Al: Chickens exist and if you turn up you get an egg. Great, congrats.
(0:02:32) Kelly: You can name them, but you can’t pet them.
(0:02:36) Al: All right, cool. So we are here to talk about
(0:02:40) Al: well, we’re here for the final episode of Dave the Diver Month.
(0:02:44) Al: Two weeks late.
(0:02:49) Al: And I’ve got Kelly along to talk about the story for Dave the Diver.
(0:02:52) Kelly: Hey, um, I loved this game. I got it, I think the day it came out, and I played it until my fingers hurt.
(0:03:01) Kelly: So, weirdo, oh, yeah, yeah.
(0:03:03) Al: So hopefully we’ll have lots to talk about in the main topic then.
(0:03:08) Al: Exciting. So before that, we obviously have some news. First of all, Kelly, what have you been
(0:03:14) Kelly: I have been actually getting ready for a trip to Scotland.
(0:03:21) Al: Woo!
(0:03:21) Kelly: Woo!
(0:03:22) Kelly: But besides that, I’ve been playing Day of the Diver to catch up on the DLCs, playing
(0:03:29) Kelly: Solitaire because that is my brain-dead dissociation game, and I’ve actually started doing Dooling
(0:03:38) Kelly: Go again, which has been interesting.
(0:03:40) Al: In fact, what are you learning?
(0:03:42) Kelly: I decided to try Japanese, ‘cause I–
(0:03:44) Al: Okay.
(0:03:44) Kelly: I’ve tried Spanish, I’ve done German, I’ve done Italian.
(0:03:48) Al: So you’re not trying to learn any Scottish Gaelic, or I think Scots is on there as well.
(0:03:52) Kelly: No.
(0:03:56) Kelly: I didn’t even think about that, to be honest.
(0:03:58) Kelly: Which would have been interesting, ‘cause I was just like,
(0:04:00) Kelly: “Oh, let me try something that’s completely different than, you know, any of the, like, uh, Latin languages, or German language.”
(0:04:09) Al: Germanic. No, it’s just Gallic. They don’t have Scots. I thought they had, I thought
(0:04:10) Kelly: Yeah.
(0:04:15) Al: I’d seen some where they have Scots, but they don’t. Is it? So, well, okay, so this is gonna
(0:04:18) Kelly: Interesting. Can you speak, Scotts?
(0:04:22) Al: be a whole tangent, but we’re going for it anyway. I’m just checking. Yeah, Google doesn’t
(0:04:27) Al: have it either, it just has Gallic. They all call them Scots Gallic, which is technically
(0:04:32) Al: not true, because Scots is a language and Gallic is a language. Gallic is a language
(0:04:36) Kelly: Mm.
(0:04:39) Al: longer than Scotland has existed. But anyway, that’s not neither here nor there. So I definitely
(0:04:44) Al: can’t speak Gallic. I can speak some Scots, but a lot of the Scots that I know is not
(0:04:51) Al: stuff that I knew was a different language. So when I was, a lot of people in Scotland
(0:04:54) Kelly: Okay.
(0:04:57) Al: grow up learning what some people refer to as Scottish English, which is like a weird
(0:05:03) Al: amalgamation amalgamation of English and Scots. And so
(0:05:08) Kelly: So kind of like Spanglish, like when people grow up in like, you know, like mixing Spanish and English words in the theme.
(0:05:09) Al: Yeah, yeah, yeah, yeah. And it’s when you start to like encounter people outside, you
(0:05:20) Al: realise, oh wait, this word that I’ve been using is a word that is not English, right?
(0:05:26) Al: And to a lot of people, they would just think it’s, oh, it’s just a dialect word, right?
(0:05:30) Al: But it’s from a different language. We just use it not in… So I would never use an entire
(0:05:36) Al: sentence in Scots because that’s just not how I grew up.
(0:05:39) Al: But a lot of the words that I would use, obviously not on the podcast, not when I’m
(0:05:46) Al: working because I don’t work with many Scottish people, but like in my day-to-day life, there
(0:05:51) Al: are a lot of words that I would use that would be Scots. Like for example, in the classic
(0:05:56) Al: Scottish way, I’m going to use a weather word, a word about the weather. So the weather here
(0:06:02) Al: today is drich, and that is a Scots word that means, it basically means overcast, right?
(0:06:09) Al: Like it’s cloudy, it’s just not nice, it’s like it’s not sunny, but it’s not like pouring down
(0:06:14) Al: with rain, it’s just, it’s drich. So that is an example of a Scots word that I would use
(0:06:16) Kelly: okay
(0:06:20) Al: most days because of the weather. It does, yeah, it’s a d, drich.
(0:06:21) Kelly: is that does it start with a D or a B so so is it kind of like it almost reminds
(0:06:28) Kelly: me of like dreary you know what I mean in this sense and I would kind of use
(0:06:29) Al: Yeah, it’s, yeah, yeah, it’s kind of, it definitely, yeah, I would say, yeah, they’re almost synonyms.
(0:06:33) Kelly: that word to
(0:06:39) Al: I would say that drich, I think, can be used in other contexts, whereas drich entirely would be
(0:06:42) Kelly: Outside of weather. Yeah.
(0:06:45) Al: about the weather. So like you would talk about, oh, that’s a drichy meeting, or people were drich,
(0:06:46) Kelly: No, that totally makes sense. Is- so he’s like…
(0:06:51) Kelly: Mm-hmm.
(0:06:52) Al: or whatever, but you couldn’t say something else with drich other than the weather. So yeah, that,
(0:06:56) Kelly: Okay, that makes sense. That’s so interesting. Is…
(0:06:59) Kelly: like, I’m gonna totally butcher this, but like,
(0:07:03) Kelly: can I? Like, how do you say that? C-A-N-N-A-E? Is that considered Scots?
(0:07:10) Al: Oh canny. Yeah, that would be another. So this is where we get into some technicalities of
(0:07:10) Kelly: Yes. Yes. Yes.
(0:07:17) Al: where English comes from. So modern English is itself, it comes from not just old English,
(0:07:28) Al: but it also comes from old Scots, and old is, you know, auld lang syne, that’s A-U-L-D,
(0:07:32) Kelly: Mm-hmm. Mm-hmm.
(0:07:35) Al: that’s Scots for old. And so a lot of English words…
(0:07:40) Al: Scots are, you know, very similar to Scots words because, you know, both languages come
(0:07:45) Al: from both old languages, Old English and Old Scots.
(0:07:47) Kelly: Okay
(0:07:48) Kelly: So it’s kind of like it’s like Portuguese and Spanish and like German and like Dutch kind of where it’s like you can
(0:07:49) Al: Yeah, yeah. A very… exactly. Yeah, and you wouldn’t know every word and these sorts of
(0:07:55) Kelly: Understand them, but they’re not exactly the same
(0:08:00) Al: things, but some words you could maybe guess at, like “old”. Most people would be able
(0:08:05) Al: to guess what that means, stuff like that. Different words.
(0:08:06) Kelly: Mm-hmm. Yeah, in the context.
(0:08:10) Al: Clearly different language, but, you know, you can kind of guess what it means because
(0:08:14) Al: they’re similar languages, absolutely. But, like, one example of the Old English/Old Scots
(0:08:19) Al: thing is, so you’ve got fox, the animal, and you know what the female fox is called? So
(0:08:26) Kelly: I feel like I do, but not right now.
(0:08:28) Al: it’s a vixen. So fox with an F and vixen with a V. I can never remember which one it is,
(0:08:36) Al: in one of Old Scots and Old English. It’s Fox and Fixing.
(0:08:40) Al: They can, they can, they can. The other interesting thing is that there’s also a lost letter from
(0:08:50) Kelly: and v and f kind of can sound the same too, you know, yeah.
(0:08:59) Al: Scots that is not used anymore thanks to the anglification of keyboards. So when
(0:09:10) Al: typewriters started becoming a thing, they were obviously, they used the standard QWERTY
(0:09:14) Al: layout that we’re using now. And the letter is called a yod, and it kind of looks like
(0:09:20) Al: a cross between a z and a y. And it has a sound like a y sound. It’s kind of like a
(0:09:22) Kelly: Okay.
(0:09:24) Kelly: Okay.
(0:09:26) Kelly: Okay.
(0:09:29) Al: y, but it’s not quite the same. And I can give you an example of a word that this would
(0:09:33) Al: be used in. Do you know the company that does all the logistics at airports?
(0:09:40) Al: And they’re called Menzies, do you know them? M-E-N-C-I-E-S. So they do a lot of, like they
(0:09:47) Al: are a huge worldwide company that do logistics at airports. So if you’re at an airport and
(0:09:52) Al: you look out on airside and you see, you know, people with their high vis on, in most airports
(0:09:59) Al: in the West, they will be Menzies employees. Which is actually fun fact, that company started
(0:10:07) Al: out as a paper shop in Scotland.
(0:10:10) Al: But that zed is not actually originally a zed, it was actually a yod.
(0:10:10) Kelly: Oh, that’s cool.
(0:10:18) Kelly: Okay.
(0:10:19) Al: And so the word ‘menzies’ shouldn’t actually be said menzies, it said ‘mingies’.
(0:10:25) Al: Yeah, and so there’s a lot of words, a lot of places in Scotland that you might notice this
(0:10:30) Al: when you’re over here, a lot of places in Scotland that have zeds in their name in the middle,
(0:10:34) Al: and it’s not actually a zed, it’s a yod. So there’s a place in near Glasgow,
(0:10:40) Al: that’s called Calane, and that’s C-U-L-Z-E-A-N, but of course that zed was a yod,
(0:10:47) Al: which is why it’s Calane, not Cal-Zane.
(0:10:50) Kelly: Okay, so you guys all just acknowledge that it should be pronounced
(0:10:56) Al: We just ignore the fact that it’s a zed, because that’s what you learn.
(0:10:59) Kelly: Yeah
(0:10:59) Al: I didn’t know for a long time that it wasn’t originally a zed.
(0:11:03) Kelly: Okay
(0:11:04) Al: But yeah, we don’t pronounce it like that.
(0:11:06) Kelly: Okay, sorry to derail
(0:11:07) Al: But yeah, so you will.
(0:11:10) Al: So it’s fine, I’ll put this in specifically as a section on the Scots
(0:11:15) Al: language for some reason. But yeah, so you might hear some people,
(0:11:18) Al: if you ever see the paper shop that still does exist, Menzies,
(0:11:21) Al: some people will call it Menzies, and some people call it Menzies,
(0:11:25) Kelly: Oh, very interesting, that’s pretty cool.
(0:11:25) Al: because it depends on who you are.
(0:11:28) Al: There used to be a politician in Scotland calls Menzies Campbell,
(0:11:30) Al: and nobody would ever call him Menzies Campbell,
(0:11:32) Al: despite the fact that it’s spelled the exact same way.
(0:11:34) Kelly: That was a fun fact.
(0:11:35) Al: But they still call the paper shop Menzies for some reason.
(0:11:38) Al: So Ming is fun fact.
(0:11:40) Al: There you go. That’s your Scott’s language history on the Cottagecore podcast,
(0:11:46) Al: The Harvest Season.
(0:11:48) Kelly: I’m just really good at derailing the podcast, what can I say.
(0:11:52) Al: Nothing wrong with that. Nothing wrong with that.
(0:11:55) Kelly: What have you been up to, Al, besides history lessons?
(0:11:56) Al: What have I been up to?
(0:12:00) Al: I have been playing, well kind of playing, Harvest Moon, Home Sweet Home, and Coraline 1.1.
(0:12:10) Al: I quite often, if I’m like trying to play a game for a podcast and I’ve not quite got
(0:12:14) Al: into it yet, I will feel guilty about that and not play any other games.
(0:12:22) Al: So I have played about two in-game days of Harvest Moon Home Sweet Home.
(0:12:28) Kelly: That’s it!
(0:12:28) Al: That’s it.
(0:12:29) Al: So we’ll see.
(0:12:30) Al: Hopefully I’ll manage to play enough before the podcast that I’m recording in a week.
(0:12:36) Kelly: It’s crunch time!
(0:12:38) Al: - It’s crunch time.
(0:12:40) Al: So we’ll see.
(0:12:40) Al: The annoying thing I also found out is that,
(0:12:42) Al: so it’s, I don’t know if you’re aware of this game, Kelly,
(0:12:45) Al: but it is a mobile game.
(0:12:48) Al: So it’s on Android and iOS.
(0:12:50) Kelly: the harvest moon one
(0:12:51) Al: The new Harvest Moon game, yeah.
(0:12:53) Al: And they haven’t enabled cloud safe for it.
(0:13:00) Al: So I installed and started playing it on my 13 inch iPad.
(0:13:00) Kelly: Oh.
(0:13:05) Al: And that is now the only device I can play this game on.
(0:13:05) Kelly: Oh.
(0:13:09) Kelly: That’s… that’s so… wrong.
(0:13:10) Al: I just ate is bizarre, because a special.
(0:13:16) Kelly: Especially on like a harv– like, I’m assuming the Harvest Moon game, you know, it has a lot going on.
(0:13:21) Al: Yep, you should be here.
(0:13:21) Kelly: You’re dedicating a good amount of time to playing it.
(0:13:25) Kelly: Yeah, like, you have items, you have things that you’re building up, like, why would–
(0:13:30) Kelly: Like, don’t most of these games have that built in by now?
(0:13:34) Al: Yeah. Yeah. And it’s not even you don’t even need to do much. You just need to say yes, you can do it.
(0:13:44) Kelly: Yeah, and especially with I feel like I’m sure they’re different games, but like just having like knowing that animal
(0:13:52) Kelly: crossing
(0:13:53) Kelly: Is whatever Pacicapia is like shutting down their app?
(0:13:54) Al: Bocky camp
(0:13:57) Al: Yeah
(0:13:58) Kelly: Wouldn’t you kind of want to make sure that your app is there to like fill the void?
(0:14:02) Kelly: - I enjoyed.
(0:14:03) Al: Anyway, so that’s that that’s another reason why I’ve not played a lot of it yet is because I can only play it on one
(0:14:08) Al: Device and it’s the 13 inch iPad which I like as a device, but it’s not the best for a mobile games, obviously
(0:14:15) Kelly: Is it annoying to like, hold for… Is that what the issue is or is it?
(0:14:19) Al: That’s part that’s part of the issue although I do have it on a
(0:14:22) Al: I stand at my desk, so I
(0:14:24) Kelly: Mm.
(0:14:24) Al: don’t have to hold it when I’m at my desk, but that means that realistically the only
(0:14:27) Al: time I’m playing this game is when I’m working. Which is not a great way to play a game, right?
(0:14:29) Kelly: Yeah.
(0:14:35) Al: But anyway, whatever. It’s especially annoying because they haven’t disabled playing it on
(0:14:39) Al: Macs as well, so now you can play iPad and iPhone stuff on Macs, which is great. It’s
(0:14:46) Al: a great feature, but it means that I’ve installed the game on my Mac, but I’d have to start
(0:14:52) Al: and you saved to play it there.
(0:14:54) Al: Like I was like, this is great because there are like so many ways for me to play this.
(0:14:59) Al: I can play it on my iPad during work.
(0:15:00) Al: I can play it on my Mac when I’m sitting in front of the TV.
(0:15:04) Al: I can play it on my iPad mini when I’m in bed and I’m like, nope, you get one of those.
(0:15:09) Kelly: Yeah jokes on you. That’s annoying.
(0:15:10) Al: One of those.
(0:15:11) Al: Yeah, I should have just gone with the Android version, but the problem is the Android version
(0:15:16) Al: crashed when it first came out.
(0:15:18) Al: So I couldn’t play it for, in fact, I don’t think it’s, I think it’s still not working
(0:15:18) Kelly: So they kind of, they, they dug you into a little corner.
(0:15:29) Al: So, I’ve done a little bit of Carlisle in 1.1 as well, because I hadn’t been playing
(0:15:34) Al: that yet, so that’s that, and I have gotten very much back into Marvel Snap.
(0:15:40) Kelly: Whoa, I haven’t heard that name in a while.
(0:15:42) Al: Yeah, so it was, oh they make, they make loads of real decisions, but they’re quite good
(0:15:46) Kelly: Did they, like, fix the game?
(0:15:47) Kelly: Because I know they were having… they made some kind of weird decisions last winter.
(0:15:54) Kelly: Okay.
(0:15:54) Al: at fixing these things quickly, like you get multiple changes a week.
(0:15:56) Kelly: Okay.
(0:15:58) Kelly: Okay.
(0:15:59) Al: So, if there’s something that’s completely killing the game, they kill that really quickly.
(0:16:04) Al: They’re pretty good at that.
(0:16:06) Al: No, we’re at the end of a season, and the next season has like a new type of ability,
(0:16:12) Al: which is the first time they’ve done that since launch, so that’s exciting.
(0:16:15) Al: And a lot of new Spider People cards, which is also cool.
(0:16:21) Al: I do like some Spider People.
(0:16:23) Kelly: when did they release marvel snap? was it like around this time last year?
(0:16:24) Al: But it’s only a year, I don’t know.
(0:16:29) Kelly: right? is it older than that?
(0:16:29) Al: It can’t only be a year, really.
(0:16:32) Al: No, two years, October 22.
(0:16:33) Kelly: okay okay. I didn’t think it was only a year old but I was like I don’t I don’t keep up with that
(0:16:39) Al: Yeah, yeah.
(0:16:40) Kelly: game so there’s also that. there just happened to be a streamer I was watching who was like obsessed
(0:16:46) Kelly: with it for a while.
(0:16:47) Al: I really love it, because it’s, I like card games, but one, they’re so hard to keep up
(0:16:55) Al: with all the cards, right?
(0:16:57) Al: And the good thing about Marvel Snap is so many.
(0:17:00) Al: There’s many different types of playing are viable.
(0:17:02) Kelly: So it’s not like you get one or two meta that are like
(0:17:06) Al: Exactly, exactly.
(0:17:06) Al: There’s like, you know, Destroy decks are really good just now.
(0:17:10) Al: Move decks are pretty good just now.
(0:17:12) Al: There’s also like a couple of other types of decks that you can use based on multiple cards.
(0:17:18) Al: Like I have played four different decks and won with them over the last two days.
(0:17:23) Al: So it’s, yeah, it’s pretty good.
(0:17:25) Al: Discard decks are still quite good as well.
(0:17:27) Al: Like there’s lots that’s working just now.
(0:17:30) Al: And yet there are a few cards that if you don’t get them, you’re unlikely to get up to like
(0:17:35) Al: level 100, rank 100. But I’m unlikely to get there anyway. And it’s still fun. Like it takes a long
(0:17:41) Al: time to build up the ranks anyway. So, you know, it takes it only now are my rank 60 now.
(0:17:49) Al: And, you know, granted it’s only been, I’ve only been playing for two weeks of this season,
(0:17:57) Al: which is about half of it, but…
(0:18:00) Al: It’s like, I… Yeah, I think it would have been unlikely for me to get to 100 anyway, but…
(0:18:06) Al: So yeah, and also the actual matches are simpler than most card games.
(0:18:11) Kelly: Okay.
(0:18:12) Al: So you’ve only got a few things to think about while still having a lot of different strategies.
(0:18:17) Al: And obviously they’re fast.
(0:18:20) Al: You know, you can get a match and done in a cut in, you know, the longest matches take five.
(0:18:20) Kelly: Yeah, no, it seems like, you know, I I’m not a big Marvel person, but it seems like a fun game with a lot of creativity and like options.
(0:18:34) Kelly: And the fact that they’re still actively updating it, I think says a lot.
(0:18:34) Al: Yeah. Yeah. It’s obviously making money. Um, so yeah, I mean, basically the reason why
(0:18:42) Kelly: Yeah, that too.
(0:18:46) Al: I’m back into it is because, um, Hannah, uh, from the ISE slack, um, she walk got, she
(0:18:54) Al: came over and was like, Oh, I’m interested in this because I hear that it’s quite similar
(0:18:58) Al: to what the new Pokemon trading card app will be like. So I want to see how this works before
(0:19:02) Kelly: Oh interesting, smart of Pokemon.
(0:19:04) Al: to see how similar it is and compare it to that. And so when she said that, well, yeah,
(0:19:12) Al: exactly. It will be interesting to see how much it actually is because we don’t know much details
(0:19:16) Al: about how the battles will work. Um, but it will be very clever if, if it is, if it works out well.
(0:19:22) Al: Um, but because she came through and did that, I was like, Oh, now I really want to play
(0:19:28) Kelly: Mm-hmm.
(0:19:28) Al: and I haven’t stopped playing since. So that was two weeks ago.
(0:19:33) Kelly: I… I trust me. I understand. I understand.
(0:19:37) Kelly: I’m sure you’ll get out eventually.
(0:19:39) Al: Yeah, this is my problem, is I don’t play games casually, I play games until I stop
(0:19:40) Kelly: You’ll be free.
(0:19:46) Al: playing them, and it is my life until I stop playing them, and then I never think about
(0:19:52) Kelly: Yeah, literally, I completely understand.
(0:19:55) Kelly: That’s why I’m not allowed to play stuff like Cafe Mix anymore.
(0:20:01) Kelly: I like… it was a phone game, you know?
(0:20:05) Kelly: But it was a phone game that, uh…
(0:20:07) Kelly: Once I started playing events, I got really hooked,
(0:20:10) Kelly: and I was good at the events, and I kept winning events,
(0:20:12) Kelly: and then I would get money out of it.
(0:20:12) Al: Yeah, yeah, my
(0:20:14) Kelly: And it was just like, it was like, you know, daily.
(0:20:16) Kelly: It was a daily thing where I’d go in, I’d play five games, I’d do this,
(0:20:20) Kelly: and then the events.
(0:20:22) Kelly: were like, “You have to play all weekend, otherwise you won’t win,” and I’d be like, “Well, I have to win.”
(0:20:27) Kelly: Um…
(0:20:28) Kelly: So now I’m just not allowed to play that game.
(0:20:30) Kelly: But I do that with all games, that’s why I played Day of the Diver until my fingers hurt, you know?
(0:20:33) Kelly: That’s, uh…
(0:20:34) Al: Yeah, yeah, I just I never got into cafe mix because I just didn’t like the gameplay like it felt too imprecise
(0:20:35) Kelly: That’s what I do.
(0:20:39) Kelly: Yeah.
(0:20:41) Kelly: It’s… it is.
(0:20:43) Kelly: It’s very sloppy.
(0:20:44) Kelly: Which I think can work in your favor if you know how to use it correctly.
(0:20:50) Al: Yeah, probably, but I didn’t want to. I didn’t want to learn. You know, it’s like, I loved like
(0:20:52) Kelly: Yeah, no, that’s fair, that’s fair.
(0:20:56) Al: shuffle, Pokemon shuffle, which is not, I know it’s not the same game, but it’s, it’s like similar
(0:21:01) Kelly: It’s very similar, yeah.
(0:21:01) Al: ideas in some ways. But I much preferred that because it was very clear, like, it’s precise,
(0:21:07) Al: right? This place goes to that piece and that’s it. Whereas with Cafe May, it’s like, oh, you’re
(0:21:11) Al: kind of like circling. And it’s like, I didn’t.
(0:21:14) Kelly: Yeah, no, it’s it’s definitely very different in actual gameplay
(0:21:20) Al: Cool. So that’s what we’ve been up to and a
(0:21:22) Kelly: Yeah
(0:21:24) Al: tangent on the Scottish language.
(0:21:27) Al: Now we’re going to talk about some news, some game news.
(0:21:30) Al: First of all, we have the zero point nine update of Research Story is out now.
(0:21:35) Al: So this includes a new NPC,
(0:21:39) Al: lots of extra content for the NPCs, a cooking system and your classic on a daily
(0:21:47) Al: Cottagecore game, the daily summary, when you
(0:21:50) Al: go to sleep, gives you everything that you’ve done in that game.
(0:21:50) Kelly: I laugh, but honestly I need things like those.
(0:21:55) Al: Well, that’s the thing. And it’s like you have, like, especially in farming games where
(0:21:56) Kelly: Like when games don’t have that, sometimes I’m like, “hmm, what was I doing?
(0:22:05) Al: you are selling a bunch of stuff on a daily basis, it’s good to know one, how much you
(0:22:06) Kelly: Mmhmm.
(0:22:09) Al: actually sold, and two, how that break broke down. You know, that was a key point of Stardew
(0:22:11) Kelly: Yeah.
(0:22:17) Al: is trying to figure out what was the most efficient stuff.
(0:22:20) Al: This is really nice in that it’s building up into other things as well, so it’s like,
(0:22:26) Al: “Oh, here are the people you talk to, and here’s the XP you gained,” and that sort of stuff.
(0:22:32) Kelly: Yeah, no, it definitely does help, and I think also with farming games it’s so easy to get sidetracked on things.
(0:22:38) Kelly: So it’s, like, good to see at the end of the day, like, “Oh, I actually did not sell as much stuff that I wanted to,”
(0:22:44) Kelly: or “Didn’t talk to the right amount of people,” or, you know, “It’s two days until I have to buy something that’s really expensive, I better start selling a bunch.”
(0:22:53) Al: They have also released their roadmap to 1.0, so they’re getting close. They have two more updates
(0:22:59) Al: before the 1.0. That is 0.10 should be coming out at the end of September. That is player
(0:23:06) Al: customization. 0.11 should be coming out at the end of the year, and that is orange hearts and
(0:23:14) Al: shimmers. The orange heart events that will be for NPCs. And I don’t know what shimmers means.
(0:23:20) Al: Oh, shiny creatures right in front of me.
(0:23:23) Al: I always got to translate into Pokemon.
(0:23:27) Kelly: Translate, yeah.
(0:23:31) Al: And then the 1.0 will be coming out in Q1 next year.
(0:23:36) Al: So if you’ve been looking for 1.0 to finally get into this game,
(0:23:40) Al: it’ll be next year, be warned.
(0:23:41) Kelly: Have you played the, um, is there an Early Access?
(0:23:45) Al: Yeah, that’s what this is.
(0:23:46) Al: I haven’t played it.
(0:23:47) Al: I know that Cody has played it, and I think Bev played it as well.
(0:23:50) Al: and they had a chat about it on one of the episodes.
(0:23:53) Al: And they both really liked it. So, I don’t know.
(0:23:55) Kelly: It looks cute. I like the note about married life events because I feel like a lot of these games kind of end events once you marry your characters of choice. So that’s nice.
(0:24:02) Al: Yes. Yeah. Yeah, not looking at anyone in particular, Coral Island.
(0:24:11) Al: Uh, Spirity have also got an update out now. The moving and grooving update, um, was animations.
(0:24:20) Al: Hahaha. Hmm. Yeah, did you play it?
(0:24:22) Kelly: This game is so upsetting to me because I really wanted to like it so bad.
(0:24:27) Kelly: So like, seeing this update, it’s like, these look so funny, and like, they look so silly but it’s like, I’m not gonna go back to play like this.
(0:24:34) Al: This is the problem is like you can like everything about a game, but if you don’t actually enjoy the core loop of the game
(0:24:40) Al: It doesn’t really matter
(0:24:40) Kelly: Mm-hmm
(0:24:42) Kelly: Yeah, and I gave it I think I put like 30 hours in or something so I like I gave it a good
(0:24:45) Al: Oh, wow, that’s more than I put in I may be I may be put in ten hours
(0:24:48) Kelly: Try
(0:24:51) Kelly: I wanted to like it so bad, but what can you do?
(0:24:53) Al: Yeah
(0:24:54) Al: Yeah, I wonder how much of it is just like a personal preference thing, right? Like some people just don’t like certain times of games
(0:25:00) Kelly: Yeah
(0:25:02) Kelly: I
(0:25:03) Kelly: Mean, I don’t know cuz I love games like this. Typically. I wish I could I play this like back in
(0:25:10) Kelly: fall so I can’t remember exactly what it was, but I know some things were just like
(0:25:15) Kelly: kind of really repetitive in like a
(0:25:19) Al: I think that the repetitive bit is probably my problem, is that the bathhouse you did upgrade,
(0:25:27) Al: but it didn’t really feel like you were progressing. Whereas with farming games,
(0:25:33) Al: you go from like a two by two square that you’ve made of turnips to thousands of crops over your
(0:25:41) Al: farm, and tens of animals giving you millions every season. And it didn’t feel like there was
(0:25:49) Al: level of progression to aim for. And that was what I think really lost me about it.
(0:25:56) Kelly: Yeah, I agree because I updated like I think as much as I possibly could in the bath house, too
(0:26:03) Al: but it’s like oh now I have three baths it’s like oh is there right okay
(0:26:06) Kelly: Yeah, there’s actually a second floor yeah, but it doesn’t add that much
(0:26:15) Al: yeah anyway but if you’ve if you enjoyed the game there’s more updates to it and you know
(0:26:17) Kelly: But yeah
(0:26:21) Al: as you say these animations are pretty goofy and fun and add some more
(0:26:24) Kelly: Yeah, they look so silly and cute, you know.
(0:26:26) Al: they add some more character to the npc’s next we have a new update for
(0:26:33) Al: Laudelnot coming out on the 19th of September and oh boy do I hate the names
(0:26:38) Al: that they give these updates this one is the Goddles update what’s a Goddle you might say
(0:26:45) Al: that’s a good question this includes a new secret cave biome that houses three mysterious Goddles
(0:26:52) Al: was this cavern forgotten by guppy what ancient abilities do these Goddles have
(0:26:59) Al: I’m still not quite sure what I got all this is it the little
(0:27:03) Al: like tree looking thing in this image, maybe.
(0:27:06) Kelly: I don’t know. I think it’s cute that it’s like, oh, plant these to prevent pollination, uh, pollution, but you know, still it’s like, yeah, to your point, like, what is this made-up word?
(0:27:20) Al: Yeah, I think this might be one of those updates that if you have played the game, which I
(0:27:26) Al: haven’t yet, that you might be more interested in it. Yeah, I want to play this game at some
(0:27:34) Kelly: It looks cute. I like whatever this aesthetic is called. I can’t think right now.
(0:27:42) Al: Yes, I can’t remember either. They’ve all got fancy names.
(0:27:44) Kelly: Yeah, but I like this game design. I think that
(0:27:48) Kelly: style of animation is very cute and very fun for a little underwater game. Yeah.
(0:27:51) Al: It works, it works, yeah it works well especially when all your creatures are axolotls, which
(0:27:58) Kelly: Yes.
(0:28:00) Al: the goofier an axolotl is, the cuter it is.
(0:28:04) Kelly: That is true. That is, it is unbeatably cute looking.
(0:28:10) Al: Next we have a new DLC for Outlanders, this is the Wandering Stars DLC, and I mean if
(0:28:18) Al: you’ve played Outlanders you can look at it, I don’t really think we need to go into the
(0:28:21) Al: details of this.
(0:28:24) Al: Outlanders is a city builder game, so I’ll probably not play it, because every time I
(0:28:29) Al: try and enjoy a city builder I just get frustrated with them, it’s not my kind of game.
(0:28:34) Kelly: I get too into city builder kind of games and then it’s also really not enjoyable for me and like actually just stressful, so yeah.
(0:28:42) Al: I think part of my problem, so I used to love City Builders, I was obsessed with SimCity2
(0:28:49) Al: so much, but I think part of the problem is that they never work well with controllers.
(0:28:58) Al: They’re just not fun to play unless you have a mouse and keyboard, and that’s not how I
(0:29:03) Al: game anymore in my life.
(0:29:04) Kelly: It’s so funny because I’ve
(0:29:04) Al: I am past the point.
(0:29:07) Kelly: I’ve flipped from like being a controller only person to
(0:29:13) Kelly: playing a lot of games mouse and keyboard now with like an occasional controller and
(0:29:18) Kelly: It’s true a lot of these games are so different when you have the option to mouse and keyboard them
(0:29:24) Kelly: Like there’s some games where it just makes such a big difference
(0:29:26) Al: Yeah. Yeah. I just like, the way that I game nowadays is sitting on my sofa, watching TV
(0:29:33) Al: with Rona, because that’s the time we get together and that’s how we like to spend our
(0:29:34) Kelly: Mm-hmm.
(0:29:38) Al: time together. So I’m not going to go, Oh, sorry, Rona. I’m going to go into the office
(0:29:41) Al: and play games on my computer. Like, I’m just not going to do that. So, um, but I used to
(0:29:47) Al: like when I was a student or whatever, I would, you know, be up till two, three.
(0:29:56) Kelly: It’s tough
(0:29:57) Al: Yeah. Finally, we have an update on what was called Runefactory Project Dragon and is now
(0:29:59) Kelly: The sacrifices
(0:30:10) Al: called Runefactory Guardians of Azuma.
(0:30:14) Kelly: that’s a kind of oh wait so i’m sorry to cut you off but was it called rune factory project dragon
(0:30:21) Al: Yes. So I don’t know if that was ever meant to be the title, because when you see project you
(0:30:21) Kelly: and they changed that’s interesting
(0:30:28) Al: quite often think that’s not the final title. So I suspect it was like we haven’t thought up a name,
(0:30:30) Kelly: Yeah.
(0:30:32) Kelly: Yeah.
(0:30:35) Al: it’s about dragons, call it project dragon. But anyway, now they’ve got given an actual name,
(0:30:43) Al: and they’ve said it’s coming out spring next year, and we have a trailer. So the interesting,
(0:30:50) Al: Have you ever have you played
(0:30:51) Al: any Renfactory games?
(0:30:52) Kelly: No. I never got onto that bandwagon. I don’t know how I missed it. I think I was
(0:30:53) Al: Okay, so
(0:30:58) Kelly: just too dedicated to The Sims at that point in my life.
(0:31:02) Al: fair enough. I mean, we’ve all been through our Sims phase. Again, interestingly, spent
(0:31:09) Al: a lot of time playing Sims and Sims 2 specifically, and then not really since then. Probably for
(0:31:14) Kelly: That’s fair.
(0:31:15) Al: the same reason that they don’t really work very well with controllers.
(0:31:17) Kelly: Oh no, they’re awful. Those games are the games that made me realize that not all games can be played the same way.
(0:31:24) Al: Yeah, yeah. Like, I think it’s good that they add support for it because some people
(0:31:29) Al: will have no other option and they would rather go through the pain and do it anyway. But
(0:31:36) Al: anyway, so the interesting thing about this game is it says that it is a boldly reimagined
(0:31:44) Al: gameplay. And the interesting thing is I watch this trailer and I’m not sure what the
(0:31:49) Al: boldly reimagined gameplay is because previous Rune Factories are at a
(0:31:54) Al: level. It’s basically Harvest Moon, but also combat. And this is Harvest Moon, but also combat.
(0:32:04) Al: So, you know, you still have all the exact same farming stuff and then you go off and you fight
(0:32:13) Al: creatures. Now granted, it does seem to be that some of the combat is dance-based rather than
(0:32:21) Al: with a sword, but I…
(0:32:22) Kelly: Interesting. So it’s like a rhythm?
(0:32:24) Al: I don’t think it is rhythm-based, so this is the thing. I think it is just you press a button
(0:32:31) Al: and you do a dance move, which isn’t fundamentally different than you press a button and you hit
(0:32:37) Al: something with a sword. So… I don’t know. I don’t know the specifics of that. Well, this is the thing,
(0:32:38) Kelly: So it’s still tur- like, it’s still…
(0:32:43) Kelly: Are you gonna, like, start breakdancing at enemies?
(0:32:47) Al: because the dancing… this is the weird bit. The dancing just seems to give you weapons that you
(0:32:51) Al: you hit the enemies with.
(0:32:54) Kelly: Are you dancing to the gods to, like, ask for a weapon?
(0:32:54) Al: I just, Kelly, I have no idea.
(0:33:00) Al: They’ve not shown any real gameplay.
(0:33:03) Al: I guess my point is, I don’t know what the new part of this is.
(0:33:07) Al: It just looks to me like the next Rune Factory.
(0:33:10) Al: And there are some changes to it, and it’s a different story.
(0:33:13) Al: And that’s all great, and people will love that.
(0:33:15) Al: But like, why are you pretending that it’s something fundamentally different when it’s clearly not?
(0:33:21) Kelly: Have there there’s been like a quite a few ruin factories, right?
(0:33:24) Al: We’ve had five so far.
(0:33:25) Kelly: And maybe they’re just lying to forget it I don’t know
(0:33:31) Al: I mean, one person’s boldly reimagined is another one’s iterative change, right?
(0:33:36) Kelly: Yeah, this seems like a pretty far reach though based on what you’ve said
(0:33:42) Al: It does.
(0:33:43) Al: This just, it feels like Rune Factory 5, but with some advances, which is fine.
(0:33:48) Kelly: Maybe they’re… maybe they’re hiding it.
(0:33:49) Al: I’m not saying that’s a bad thing, but why would you do that?
(0:33:50) Kelly: Maybe they’re hiding the…
(0:33:54) Al: It even says, “Restore your lost memories.”
(0:33:56) Al: You still have Amnesia, like in every single Rune Factory game.
(0:33:59) Kelly: Oh it’s one of those games, okay I see.
(0:34:05) Al: This game.
(0:34:06) Al: I don’t know if I can, I don’t know if I can go through playing another Rune Factory game.
(0:34:06) Kelly: I don’t know.
(0:34:10) Kelly: Have you played all of them?
(0:34:11) Al: No, I have not.
(0:34:12) Al: I have played just four and five, but I feel like that’s enough for me.
(0:34:20) Al: I’m not a fan of the combat in these games.
(0:34:23) Kelly: Okay, is it turn-based or is it like?
(0:34:24) Al: No, it’s action based.
(0:34:27) Al: Like real-time, whatever you want to call it, real-time combat.
(0:34:31) Al: It’s just, I never feel like it’s responsive enough for me to feel like it’s enjoyable.
(0:34:34) Kelly: Okay.
(0:34:38) Al: It feels more like hack and slash rather than something like, I don’t know, Breath of the Wild,
(0:34:45) Al: where you can have like precise combat with dodging and what’s the other one where you
(0:34:52) Al: hit at the right parry, that’s the right one.
(0:34:54) Al: So, I don’t know. I say that I don’t want to play it, but I’ll probably play it. We’ll
(0:35:00) Al: see. We now have a trailer for it, so if you’re interested, go watch it. We’ve not heard anything
(0:35:08) Al: else about Rune Factory 6, which fun fact Kelly, they announced at the exact same time
(0:35:12) Al: they announced this game. No, this isn’t 6. This is… Yeah, but this is the thing. It’s
(0:35:13) Kelly: Oh, this isn’t six. This is a side project.
(0:35:20) Al: It’s not though.
(0:35:21) Al: It’s not.
(0:35:22) Al: It’s just the next.
(0:35:24) Al: It will be interesting to see how long our Silkkox song is, and we can
(0:35:26) Kelly: So, when does six come out?
(0:35:30) Kelly: That’s… that’s…
(0:35:35) Kelly: But this one seems to be coming out pretty quick.
(0:35:40) Kelly: That’s… that’s not too bad when your other ones take five years.
(0:35:46) Kelly: Yeah, that’s my… that’s my gauge for everything.
(0:35:55) Al: to this is half a Silkkox song or whatever.
(0:35:58) Kelly: » Well, I think the psychos have run out of other games, or
(0:36:02) Kelly: they’re starting to run out of other games to compare it to.
(0:36:06) Al: Yeah, I think GTA6 is the only other one that feels like that has been longer.
(0:36:08) Kelly: Yeah, [LAUGH] yeah, and that’s just a meme in itself.
(0:36:12) Al: Yeah. Yeah. Yes, GTA6 is not coming out next year, no matter how much they say it is, it’s
(0:36:13) Kelly: So the two meme games, we’re just [BLANK_AUDIO]
(0:36:21) Al: not coming out next year. It is a, like, because I don’t know if they actually announced that
(0:36:26) Al: it was coming out in 2025 or something, but be-
(0:36:29) Kelly: No, ‘cause there was that whole meme just going around of like, “We got this before
(0:36:34) Kelly: GTA VI.”
(0:36:35) Kelly: Oh, so end of next year.
(0:36:35) Al: Yeah, so the announcement it was going to come out in Q4 2025, which late 20… Yeah,
(0:36:42) Kelly: That’s never gonna happen.
(0:36:43) Al: that means it’s coming out 2026. It was hilarious because they announced it in December last
(0:36:44) Kelly: Yeah.
(0:36:50) Al: year. So it was like, “Oh, they’re going to announce the new game. Great.” And then it
(0:36:53) Al: came out and it was like, “Oh, wow, that’s exciting.” And then at the end it was like,
(0:36:56) Al: late 2025. You’re like, “Really? You’re announcing it two years before you’re currently planning
(0:37:02) Al: on it coming out.
(0:37:04) Kelly: It’s just I went into a little bit of a spiral recently because of GTA 6 and that whole timeline
(0:37:11) Kelly: because I was like, wow, it has been, I lived at my parents house when GTA 5 came out.
(0:37:12) Al: Yeah. It’s, it’s basically my entire career. So I, so
(0:37:19) Kelly: I was in college.
(0:37:24) Kelly: Literally I was so excited because the weekend it dropped, my parents were away and I set
(0:37:29) Kelly: up the big screen TV in the living room, and moved like the comfy
(0:37:32) Al: Yeah.
(0:37:32) Al: Thank you so much for watching.
(0:37:34) Kelly: you know armchair to the center of the living room and sat there, and played GTA 5 on the big screen TV and
(0:37:34) Al: If you enjoyed this video, please like and subscribe.
(0:37:36) Al: If you want to see more videos like this, please like and subscribe.
(0:37:42) Kelly: That’s how long it’s been
(0:37:44) Al: It’s funny, so it came out on the 17th of September 2013, I got my first job outside
(0:37:48) Kelly: No literally like so literally this is
(0:37:53) Al: of uni on the 8th of August 2013. So just over a month before GTA 5 came out, I started
(0:38:01) Al: my career. Since then, I’ve changed job like five times. I have had two children, I have
(0:38:07) Al: bought two different houses, not at the same time, I’m not a crazy person.
(0:38:14) Al: I was technically married before that, but only by two months. So like my entire career.
(0:38:21) Al: I remember explicitly that it came out around that time because my first job, their office
(0:38:28) Al: was right next to the Rockstar offices in Edinburgh. And so they had this massive, four-storey
(0:38:30) Kelly: Uh, okay.
(0:38:35) Al: poster on the office building that I walked past every single day for like a month before
(0:38:42) Kelly: it’s it’s crazy it’s it’s it’s so funny like it’s yeah like you said like my whole life
(0:38:50) Kelly: like I was still in college still living at my parents still working you know some like college
(0:38:56) Kelly: level job
(0:38:58) Al: I have a nine-year-old who was born a year and a half after it came out.
(0:39:04) Kelly: you know I gotta say they really um milked gta live for all it’s worth
(0:39:11) Kelly: because the fact that that kept
(0:39:11) Al: - Yeah, they really did.
(0:39:12) Kelly: that game so relevant is absolutely insane.
(0:39:16) Al: Yeah, I mean, I’m never, I’m not really a GTA person,
(0:39:21) Al: so I never played GTA Live.
(0:39:22) Kelly: Well, I was. I was, you know, for literally most of my childhood
(0:39:28) Kelly: and then they didn’t release a new game for half my life.
(0:39:34) Kelly: Like, that’s crazy. One of my first- I used to rent
(0:39:37) Kelly: GTA Miami Vice and GTA 3 from Blockbuster.
(0:39:42) Al: I think it’s a very good example of how modern games have become too big. So from 1997, when
(0:39:53) Al: the first GTA came out, there were 16 years between that and GTA 5. 16 years. It depends
(0:40:00) Kelly: And what did they put out like 12 games?
(0:40:03) Al: which one you’re counting, which ones you’re counting, because there’s like… so if you’re
(0:40:05) Kelly: I’m counting the mini like the the side like the PSP games and stuff like that too. Yeah
(0:40:12) Kelly: I could hear I could hear the little tapping
(0:40:12) Al: going to be 15. 15 games. So an average of one a year. And since GTA 5… or let’s just
(0:40:16) Kelly: Okay, so I wasn’t too far off
(0:40:21) Al: shoot… so between GTA 5 and GTA 6 releasing, and this is just GTA games by the way, it’s
(0:40:26) Al: not all Rockstar games. I’m just talking GTA stuff. So between GTA 5 and GTA 6 releasing,
(0:40:31) Al: there will be at least 12 years. So 12 years between… and in that time, what have they
(0:40:33) Kelly: That’s absurd.
(0:40:38) Al: they had GTA Live and well, ignoring
(0:40:38) Kelly: Red Dead Redemption?
(0:40:42) Al: the other so GTA stuff specifically GTA Live or online or whatever you call it and their remastered
(0:40:42) Kelly: Yeah, yeah.
(0:40:48) Al: trilogy. No, exactly. And I was counting for the record like I wasn’t I wasn’t even counting like
(0:40:49) Kelly: Oh, right, okay. Which, that doesn’t count.
(0:40:56) Al: they had a double pack and a trilogy re-release. I wasn’t counting those before so literally and
(0:41:04) Al: GTA online came out at the same time as 5 came in 2013 was like two weeks after 5. So
(0:41:08) Kelly: Yeah, yeah.
(0:41:12) Al: yeah Rockstar have done other games of course since then but it just…
(0:41:16) Kelly: But they literally had such a, like they are who they are because of GTA.
(0:41:22) Al: yeah, uh-huh. Also well also also also Lemmings but yeah.
(0:41:24) Kelly: Like again, that was my childhood. I could tell you the craziest cheats for those games.
(0:41:30) Al: We can’t forget Lemmings come on.
(0:41:32) Kelly: What is, is that a Rockstar game?
(0:41:35) Al: Did you never? So okay right this is where we get into the history of Rockstar North.
(0:41:40) Al: Not Rockstar, Rockstar North.
(0:41:41) Kelly: Is that the Scotland office?
(0:41:42) Al: So, well, let me get to that. Let me get to that. So, GTA was originally developed
(0:41:50) Al: by a company called DMA Design. This was a company based in Dundee, in Scotland, which
(0:41:52) Kelly: Mm-hm.
(0:42:00) Al: it’s actually the heart of games design in Scotland. The university there, people come
(0:42:07) Al: from all over the world to study games design. It’s like well known for that.
(0:42:13) Al: DMA Design, after GTA 3, were bought by Rockstar and renamed Rockstar North. But before that,
(0:42:23) Al: they also released many games. GTA is the one that obviously most people know of,
(0:42:29) Al: but they also released Lemmings, which was a big game. Did you never play Lemmings?
(0:42:37) Al: So, this was a game, the game play for this was you have…
(0:42:42) Al: Obviously, this is based on the false idea of Lemmings walking off cliffs,
(0:42:46) Al: which is obviously nonsense, but it was a fun game.
(0:42:50) Al: So, you know about the creatures Lemmings, right?
(0:42:52) Kelly: Yes, yes.
(0:42:53) Al: And you know about the Disney’s terrible thing where they pretended that Lemmings
(0:42:58) Al: walked off cliffs, but actually they just basically pushed them off a cliff for a documentary.
(0:43:02) Kelly: Yes, I do know about that.
(0:43:03) Al: Yeah, OK, cool.
(0:43:06) Al: So, DMA Design made a game called Lemmings that was based off this idea.
(0:43:10) Al: Um, you have a lot of little
(0:43:12) Al: lemmings and you have to guide them through a 2D world, get them from the start to the end using
(0:43:20) Al: different things like you can, you know, you can tell a lemming to mine through this thing,
(0:43:24) Al: you can tell one to build a stair, you can, you know, loads of things. It was a really fun game.
(0:43:28) Kelly: They’re so cute looking, honestly. Like, I’m looking at it now, it looks adorable.
(0:43:30) Al: Yeah. So I don’t think they made a single lemmings game after they became Rockstar North,
(0:43:36) Al: which I’m very sad about, but it’d be amazing. They basically-
(0:43:39) Kelly: Ugh, could you imagine?
(0:43:42) Al: became the GTA place, even though they did so many other games before that.
(0:43:47) Kelly: Yeah, that’s crazy. I never would have guessed that, to be honest.
(0:43:50) Kelly: But yeah, GTA. What is life?
(0:43:53) Al: Yes, there we go. So many tangents in this episode.
(0:43:56) Kelly: Derailment 2.
(0:43:57) Kelly: - What? (laughs)
(0:43:59) Al: Um, but hey, I mean, GTA 6 probably come out before Elder Scrolls 6.
(0:44:04) Kelly: I’ll probably get it before a silk song, you know, that’s
(0:44:07) Al: Well, I don’t know… I don’t know…
(0:44:10) Al: Bye.
(0:44:10) Kelly: Al I have to say these things to jinx it so
(0:44:12) Al: Yeah, okay, sorry, sorry. Right, I think we’re done with our tangents for now,
(0:44:18) Kelly: Yes
(0:44:19) Al: and that’s definitely the news finished. I think the news was finished 20 minutes ago.
(0:44:25) Kelly: We had to have another history lesson, okay
(0:44:25) Al: So now, yeah, yeah, we’ve got two Scottish history license, one about the language,
(0:44:31) Al: and one about the only games company that has actually been successful.
(0:44:38) Kelly: You have to say we’re consistently on theme, at least, somehow.
(0:44:42) Al: I’m just getting you ready. I’m getting you ready for coming. You can have a look at the
(0:44:47) Al: Rockstar North offices in Edinburgh when you’re there. I don’t know where their current offices
(0:44:52) Al: are because I think they moved since I worked in Edinburgh. Anyway, we’re going to talk
(0:44:57) Al: about Dave the Diver. Specifically, we’re going to talk about the story aspect of it,
(0:45:02) Al: but there are two things we need to discuss beforehand. First of all, they have, for some
(0:45:09) Al: reason I know it’s new DLCs since the last day of the day.
(0:45:12) Al: So we need to talk about them.
(0:45:14) Al: So the first one is Bilateral.
(0:45:17) Al: This is the card game, the like ridiculous rogue-lite card game where you have to like
(0:45:24) Al: build up a hand and make, like you’ve probably seen people with trying to break it by having
(0:45:31) Al: numbers so large that the game crashes and stuff like that.
(0:45:38) Al: I don’t think we know for certain what’s happening here, but it looks like they’re
(0:45:41) Al: putting
(0:45:42) Al: the game as a minigame inside, but I also noticed on the Nintendo Direct this week that
(0:45:42) Kelly: It’s like a minigame, right?
(0:45:50) Al: also Dave the Diver themed decks are going in bilateral as well.
(0:45:56) Kelly: that’s cute I think that’s a nice like I feel like Dave does such a good job of
(0:46:02) Kelly: these cute little like you know they’re they remind me like back in the day when
(0:46:07) Kelly: you do like follow for follow or like photo like my photo and I’ll like your
(0:46:11) Al: Yeah.
(0:46:11) Kelly: photo it’s like that kind of like cute little hey look at my game hey look at
(0:46:16) Kelly: their game and it’s just enough of like you know dipping each other’s toes in
(0:46:22) Kelly: there each other’s games kind of thing where you get a little glimpse of the
(0:46:26) Kelly: other game but like it’s nothing over-the-top
(0:46:28) Al: Yeah. And the funny thing about the bilateral stuff is, so when they did the direct, I think
(0:46:36) Al: this was the first announcement, they were like, “Oh, we’ve got the Witcher 3 crossover.
(0:46:39) Al: Oh, cool.” Or they got an Among Us one, “Oh, cool.” They got a Vampire Survivors one, and
(0:46:43) Al: I posted on Slack and I was like, “Oh, they’re doing a Dave the Diver with all these crossovers,”
(0:46:48) Al: and then they announced, “And we’ve got a Dave the Diver deck!” And I’m like, “Oh, for
(0:46:50) Kelly: That’s so funny.
(0:46:51) Al: goodness sake.” It was just amazing timing.
(0:46:57) Kelly: I think these little things though are such a good way to keep your game still relevant
(0:47:01) Kelly: and in the news and being talked about.
(0:47:04) Al: Yeah, so. Yeah, yeah, it’s fun.
(0:47:04) Kelly: It shows fans that you’re still participating in the game.
(0:47:10) Al: So we’ll see how big that is when it actually comes out.
(0:47:14) Al: I don’t think we know when it’s coming.
(0:47:17) Kelly: I do have to play Bellatro before it comes out. I’ve been putting that off because as a solitaire
(0:47:23) Kelly: addict and a rogue light fan, I am concerned about how addicted I’m gonna get.
(0:47:30) Al: Yep, I do not like roguelites and I’m not a huge… I just say… I was about to say I’m not a huge
(0:47:40) Al: card game fan. I realize that that deeply contradicts what I said earlier in the episode
(0:47:46) Al: about Marvel Snap. I’m not a huge playing card game game guy, if that makes sense.
(0:47:54) Al: So I like card games, but I’m not huge with games that you play with playing cards.
(0:47:54) Kelly: - Sure, yes, yes it does.
(0:48:01) Al: Like I’ve never really been like a solitaire person or anything like that. Rona is. Rona likes
(0:48:05) Al: those sorts of games, but it’s just not really… I don’t… Part of what I like about the other
(0:48:11) Al: card games is the cards themselves, which granted the Bellatro is doing with their crossovers,
(0:48:14) Kelly: No, that’s fair.
(0:48:17) Al: right? Where they have lots of fun cards. So maybe that’ll get me in? I don’t know.
(0:48:18) Kelly: Yeah.
(0:48:21) Kelly: Yeah.
(0:48:22) Kelly: No, I- I loved physical card games growing up.
(0:48:26) Kelly: Like, I used to play Solitaire on the floor.
(0:48:30) Kelly: So, I don’t know. It’s just like my go-to, you know?
(0:48:34) Kelly: It’s like an easy, like, “I don’t have to think about this” kind of game.
(0:48:36) Al: That’s fair.
(0:48:39) Al: The next collaboration is with Potioncraft, and Potioncraft is, well, a potioncrafting
(0:48:46) Al: game.
(0:48:50) Al: This one is basically just one character from Potioncraft in Dave the Diver as a merchant.
(0:48:57) Al: You can buy mushrooms for cooking with.
(0:49:00) Al: So not a particularly large one.
(0:49:02) Kelly: Still that’s nice though, just like one thing that you don’t have to worry about collecting in the water or like from your dispatch
(0:49:10) Al: Yeah, yeah, yeah, I do like when you can just buy things.
(0:49:11) Kelly: Like growing in the farm
(0:49:15) Kelly: Yeah, it’s nice sometimes
(0:49:17) Al: Such a capitalist.
(0:49:20) Al: And the final one, which I still don’t know what’s happening here.
(0:49:25) Al: This one is with an artist called MXMtoon, and Mixamtoon, maybe.
(0:49:30) Kelly: Yes, I think that’s how you pronounce it there’s a whole bit about not knowing how to pronounce it
(0:49:37) Kelly: Some people say mom tune
(0:49:39) Al: Is this actually
(0:49:40) Al: going to be a thing in the game or is this like going to
(0:49:43) Kelly: So
(0:49:45) Kelly: This one actually seems just from my
(0:49:49) Kelly: Look at the trailer and what I’m interpreting it as it seems like it’s the most content
(0:49:54) Al: “Oh, she seems to be like swimming in the sea with you.” Interesting. Actually, I’m
(0:49:56) Kelly: She’s a character. Yeah. Yeah. Yeah. Yeah, and
(0:50:00) Kelly: then she seems like she has her own little. Yeah. Yes. Yeah. Yeah. Yeah. I get her on
(0:50:01) Al: presuming she uses she/her. They are using she/her in the article, so I’m assuming.
(0:50:08) Kelly: TikTok a lot. Um, I don’t get, I don’t listen to her music really, but she’s pretty funny
(0:50:09) Al: OK, cool. I literally never heard of her before. This was
(0:50:19) Kelly: on TikTok and like, you know, very into memes and like, uh, I think she like quotes smiling
(0:50:25) Kelly: friends at our shows all the time. Like she does the voices.
(0:50:28) Al: Yes, I still haven’t watched that, that’s on my-
(0:50:30) Kelly: Um, but so from the trailer, it looks like this is pretty interactive. Like she gets
(0:50:36) Kelly: to join you as a player and then she has some side scenes. So maybe we’ll get like a little
(0:50:42) Kelly: beach, um, bonfire kind of thing. She’s pretty popular. Like I, but also still somewhat niche,
(0:50:44) Al: yeah I’m presuming she’s pretty pretty big
(0:50:54) Kelly: if that makes sense. Yeah.
(0:50:56) Al: just to get like in because apparently she’s also done collaborations with the sims
(0:51:00) Kelly: So again, I think what it is is she’s very, she’s hip to like, uh, gaming culture is what
(0:51:07) Kelly: I think it is. So in that sense, she’s looking for stuff like this. Whereas like, you know,
(0:51:15) Kelly: an artist like Sabrina Carpenter wouldn’t be like, Oh yeah, let me get into the game. Yes. Oh,
(0:51:18) Al: fair, but you still have to be pretty big, right? Because, like, I can ask them all I want to put me
(0:51:22) Kelly: absolutely. Yes. Yes. No, for sure.
(0:51:24) Al: in their game, but they’re not gonna do it. She has just under a million subscribers on YouTube,
(0:51:30) Kelly: Oh wow. Okay. No, but again, she’s not massive. That’s why I’m saying she’s pretty niche,
(0:51:34) Al: which is not small, but it’s not humongous.
(0:51:42) Kelly: but I think she has a cult following. So what’s her TikTok following? I’ll do it.
(0:51:42) Al: Interesting. Yeah. Half a million followers on the hell side.
(0:51:54) Al: The first, as I started typing our name in to TikTok, the first one, the first autocomplete
(0:52:00) Al: was MXN to Smiling Friends.
(0:52:02) Kelly: Yeah, she she literally does their voices at concerts
(0:52:03) Al: 3 million on TikTok.
(0:52:06) Kelly: Yeah, she has three on tiktok
(0:52:08) Kelly: Which like again, she’s not massive but she’s not small either. So
(0:52:14) Al: She’s for the Gen Z, Gen Z, whatever you want to call them.
(0:52:15) Kelly: Yes, yes
(0:52:18) Kelly: But so I that’s what
(0:52:18) Al: I don’t know why I said Gen Z, because I never say that despite saying Z, I almost always
(0:52:23) Al: say Gen Z.
(0:52:25) Kelly: But very interesting
(0:52:26) Kelly: I was very like both surprised and not surprised to see her involved in this because
(0:52:32) Kelly: again, I think it fits her personality, but I’d like you like to your point like a
(0:52:37) Kelly: Million followers almost a million followers on YouTube is great. But also in this day and age, it’s not like anything
(0:52:44) Kelly: insane I guess
(0:52:46) Al: Yeah?
(0:52:46) Kelly: But clearly she has pull because she’s in the game
(0:52:50) Al: She has no controversies on Wikipedia, so…
(0:52:52) Kelly: Wow and she’s young
(0:52:53) Al: Yeah, oh yeah, well, she’s 24, right?
(0:52:57) Al: Which isn’t like super young, but she was born this millennium.
(0:53:02) Kelly: Yes. But what I’m, okay, but what I’m saying is…
(0:53:05) Al: That always makes me feel old when someone who’s like a legitimate adult was born this
(0:53:11) Kelly: My, my, what I’m saying is like, um, we’ve seen a lot of internet children get in trouble for
(0:53:18) Kelly: things that they’ve posted on the internet at younger ages, and she has not seen, we have not
(0:53:20) Al: Oh I see what you mean. I see what you mean, yes.
(0:53:25) Kelly: seen that come from her, so that’s always nice. But yeah, I’m excited for that one, it looks
(0:53:27) Al: Yeah. Well, I will definitely boot it up, assuming that these DLCs are free like the previous ones,
(0:53:35) Kelly: Mm-hmm, me too.
(0:53:35) Al: I will be downloading all of them and trying them all out.
(0:53:39) Al: Although we don’t have any information about when they’re coming out, I don’t think.
(0:53:43) Al: So we’ll just have to see. We’ll keep you updated.
(0:53:46) Al: Okay, so before we get into the story discussion, I also Kelly want to get your
(0:53:50) Al: overall thoughts on the game and the mechanics. Obviously we have had an
(0:53:54) Al: episode talking about the game itself, mostly not the story, and we’ve talked
(0:54:00) Al: about the two existing DLCs but before we get into the story I just wanted to
(0:54:05) Al: get your thoughts on the game as a whole. I know you like it, what do you
(0:54:10) Kelly: Um, yeah, this game hooked me from the get go.
(0:54:15) Kelly: I love an exploration rogue light, whatever you want to call it kind of game.
(0:54:23) Kelly: I love deep sea stuff.
(0:54:25) Kelly: So I think it really like, you know, on that alone, just was just solidified its place
(0:54:30) Kelly: in my heart.
(0:54:31) Kelly: But I think like it just it’s like a fun game, like they really did a good job incorporating
(0:54:36) Kelly: different mechanics, different options.
(0:54:40) Kelly: I think any game in this style eventually falls into that grindy kind of repetitive rhythm.
(0:54:52) Al: Do you know what I find interesting though is that I feel like it’s not long enough to
(0:54:57) Al: get to the point where I actually disliked any part of that.
(0:55:00) Kelly: No, so that was gonna be my next point is it only really gets to that point when you’re trying to get everything. Yes. Yes
(0:55:04) Al: If you’re trying to complete all the catches, yeah, fair, yeah.
(0:55:08) Kelly: Yes, you can so easily beat this game and I lolly I lolly gagged a lot because again, I am a
(0:55:16) Kelly: Explorer at heart. So my first thing is like, oh, well, I went this way but I didn’t go that way
(0:55:21) Kelly: So I gotta go that way first before I can go move forward ahead
(0:55:23) Al: Mm-hmm
(0:55:24) Kelly: No matter how many times no matter how many times I tell myself I’m gonna do a quick dive and
(0:55:25) Al: Which is which is
(0:55:28) Al: Which is difficult in a rogue light
(0:55:29) Kelly: and just go.
(0:55:31) Kelly: Yeah, yeah.
(0:55:33) Al: When everything changes
(0:55:35) Kelly: Well, that’s why I gotta go check out both ways before the dive is over, because you’re never gonna see that again.
(0:55:40) Al: Yeah, yeah fair
(0:55:42) Kelly: So I get stuck in that loop a lot, um, but even with all of that, even with all of that lollygagging, like,
(0:55:48) Kelly: I did not get bored of the game. Or not bored of the game, but like, just like, kind of over the repetitive, uh,
(0:55:55) Kelly: Until like 80 hours of gameplay and that was me playing for like three straight weeks at least
(0:56:00) Kelly: Until like 3am till my fingers hurt. So I think overall it has a very good gameplay setup
(0:56:07) Kelly: There’s so much going on. I think the different like
(0:56:10) Kelly: Quote unquote biomes like the different levels with their different types of fish really help keep it interesting
(0:56:17) Al: Yeah, yeah, because as you’re upgrading your certain stuff you’re getting access to new
(0:56:21) Al: areas, which although it’s… yeah, so even though it’s the same gameplay it feels very
(0:56:23) Kelly: And each area has, like, so much going on.
(0:56:30) Kelly: Mm-hmm.
(0:56:30) Kelly: I also – I really like how they –
(0:56:33) Kelly: Like, obviously, some fish have similar attack and catch methods,
(0:56:37) Kelly: but, like, they really did a good job of diversifying that
(0:56:40) Kelly: and I think making it feel kind of as realistic as possible
(0:56:44) Kelly: to the different species.
(0:56:46) Kelly: Like, uh – Like, those stingrays get me all the time still.
(0:56:50) Al: Yeah.
(0:56:51) Kelly: Like how do I like
(0:56:53) Kelly: Like you have like oh you’re swimming fish and you’re hiding fish and you’re violent fish
(0:56:58) Kelly: But like even amongst the hiding like the fish that hide on the the seafloor
(0:57:02) Kelly: There is different mechanics for each one depending on their species kind of and then even within that
(0:57:08) Kelly: They all have different kinds of attacks or different impacts on you when they attack you
(0:57:13) Kelly: So I think that also keeps it really interesting because you know, you got to actually think about all these things
(0:57:18) Kelly: Um, I did really like the crab traps because that was like I think one of the newer
(0:57:23) Kelly: Things
(0:57:24) Al: that was really late on in the game. Like even playing it with that in from the start,
(0:57:31) Al: you don’t get it until the absolute last area. I guess technically second, technically no. So I
(0:57:36) Kelly: Okay, cuz I wasn’t sure if I had missed it, okay.
(0:57:40) Al: think technically actually the second last is the place with the narwhal, which is technically not
(0:57:43) Kelly: Yeah, technically the second to last, yeah.
(0:57:45) Al: the last area, but it realistically is the last area because I don’t think you can go back to the
(0:57:50) Al: the other place again, can’t you, after that?
(0:57:52) Kelly: Yeah, you can. You can actually, once you’re in the glace- no. But you can technically-
(0:57:54) Al: Can you?
(0:57:55) Al: Would you want to?
(0:57:57) Al: Yeah, exactly.
(0:57:58) Al: So it’s the last place you’re gonna go back to to fish and catch and
(0:58:02) Kelly: yeah. But you can technically go bounce around. As long as you don’t go back to the boat,
(0:58:06) Kelly: you can go to the sea people, go back to the first area, go back to the sea people,
(0:58:11) Kelly: go to the glacial passage, go back to the sea people, as many times as you want, in one dive.
(0:58:13) Al: Yeah. Yes. Yeah, but the bit, I mean, after the… So there’s a glacial passage and then
(0:58:22) Al: there’s the colder bit with the narwhal after that, and then there’s one other place after that.
(0:58:28) Kelly: Oh, yeah, yeah, yeah, so glacial, I’m sorry glacial area.
(0:58:30) Kelly: That’s what the narwhal.
(0:58:31) Kelly: And then the hydrothermic.
(0:58:32) Al: Yes. Is that what it’s called?
(0:58:35) Kelly: It’s something like that.
(0:58:36) Kelly: It’s like hydrothermal.
(0:58:37) Al: There’s like one boss fight there.
(0:58:42) Kelly: Two, technically, if you count the very last room,
(0:58:44) Kelly: ‘cause I think on the animal cards,
(0:58:46) Kelly: like the marinica cards, they all count.
(0:58:49) Al: It has been a while.
(0:58:53) Kelly: Oh, actually there’s three, I think, in that one area.
(0:58:55) Kelly: There’s healing.
(0:58:58) Kelly: The other one is called the Sawjaw.
(0:59:00) Kelly: So that one I thought was really… I know I’m all over the place, but that one was really interesting because that shark has been such a point of contention among scientists for so many decades because they couldn’t figure out what was going on with its jaw based on the fossil records.
(0:59:20) Kelly: So if you actually look up the history of different drawings that scientists have done throughout the years,
(0:59:28) Kelly: I wanted to try to decide how they think this shark worked.
(0:59:30) Kelly: It’s a crazy mix of different things, and I think it was actually only recently that they decided that was the correct way that the shark worked.
(0:59:38) Kelly: Like the way that its jaw actually worked together.
(0:59:42) Kelly: So that was really cool to see.
(0:59:44) Kelly: I think that’s… but that goes back to my main point.
(0:59:46) Kelly: I really love underwater stuff.
(0:59:48) Kelly: So not only is it really cool to see all these underwater creatures, but then for them to bring in the prehistoric creatures too is really fun.
(0:59:56) Al: I think, yeah, so some of them I liked and some of them I hated. But yeah, they’re very…
(0:59:58) Kelly: The boss fights are my least favorite part of the game.
(1:00:06) Kelly: Yes.
(1:00:08) Kelly: They’re all over the place.
(1:00:09) Al: I mean, I think they… I think I’m really glad that they let you restart without having
(1:00:14) Kelly: Oh my god.
(1:00:16) Al: to start the dive again. That was the best decision they made.
(1:00:20) Kelly: Yes, because there are so many moments where I would question if I should actually start a boss fight because I’d be like, “Well, I collected all this stuff.”
(1:00:28) Kelly: And then I’d be like, “Oh wait, I’m not gonna lose all my stuff if I do this.”
(1:00:30) Al: Yeah, like if I if if I had gone against the boss fight and I’d lost and I had to I was
(1:00:37) Al: back on the boat, I would have quit the game.
(1:00:38) Kelly: Absolutely.
(1:00:40) Kelly: Absolutely.
(1:00:42) Kelly: Because I did not die very often in this game, like just diving.
(1:00:42) Al: Um.
(1:00:48) Kelly: And even then, that sucks.
(1:00:48) Kelly: I hated that.
(1:00:50) Kelly: But you know what it is what it is.
(1:00:50) Kelly: But if you died in a boss fight and lost everything, especially a boss fight where you come all the way from the very top,
(1:00:58) Kelly: you die from the boat to get all the way to like the hydrothermic area.
(1:01:02) Al: yet or one of the nighttime ones and it’s like you have to wait again for another stormy
(1:01:04) Kelly: Oh god, yeah.
(1:01:08) Kelly: Stormy night.
(1:01:09) Al: because one of them you have to wait for a stormy night and then oh just no no I would
(1:01:10) Kelly: Ah, yeah.
(1:01:13) Al: have been like not this game i’m not so yeah that was a good decision
(1:01:16) Kelly: Yeah, that’s actually why I didn’t get as many.
(1:01:20) Kelly: I think I only did like one dredge day because you have to like wait for the fog.
(1:01:24) Al: Yeah, I’ve only done one as well so far. I keep having people saying to me,
(1:01:28) Kelly: Also the dredge one scares me and that’s why I haven’t played dredge itself.
(1:01:32) Kelly: [LAUGH] It’s creepy.
(1:01:36) Al: “It’s not that scary. It’s only scary if you go out at night.” And I’m like,
(1:01:39) Al: “But isn’t that the whole point of the game?”
(1:01:41) Kelly: Listen, the night time in this game scares me already.
(1:01:45) Kelly: I’ve watched people play Dredge because I want to play Dredge, but I know I’m a baby
(1:01:50) Kelly: and I’m too afraid to play it.
(1:01:52) Kelly: My heart rate goes up when I fight like a stupid little fish, not even a shark sometimes.
(1:01:59) Al: all the swarms of fish that attack you oh
(1:02:02) Kelly: Not even the swarms, sometimes it’ll just be like a stupid little, like not even a barracuda,
(1:02:07) Kelly: Those little what are the little red ones that attack you sometimes because they’re a little
(1:02:09) Al: Oh yeah, they’re annoying.
(1:02:11) Kelly: Jerks, sometimes just from being chased by one of those guys my heart rate will go up.
(1:02:17) Kelly: So it’s like, I don’t need dredge scaring me.
(1:02:21) Kelly: [LAUGH] I think I died when I tried the dredge one too.
(1:02:24) Kelly: [LAUGH] And then I was like, that’s it, I tried.
(1:02:28) Al: All right, okay, cool. Let’s talk about the story then. So I think we’ve done a little
(1:02:35) Al: bit in previous episodes, we talk about the setup. Let’s laugh at it again. It’s very
(1:02:40) Al: silly. It’s very, very silly.
(1:02:41) Kelly: it’s a silly game. It really is. Like the whole premise of the game is silly. I think that kind
(1:02:47) Kelly: of poking fun at itself and and all of that stuff makes part of the game too.
(1:02:52) Al: It’s almost like they had the idea or the conceit of how the setup is or the game is
(1:02:58) Al: going to be, and they’re like, “How do we get to this point? You know what? It doesn’t
(1:03:02) Al: matter. It’s going to be a silly description, no matter what. Let’s just make it silly.”
(1:03:05) Al: Right? Oh, you’ve been, you’ve been, you’re basically guilted into doing it. There you
(1:03:06) Kelly: yeah yep
(1:03:09) Al: go, done. But the weird thing about it is you don’t own the sushi bar, but you basically
(1:03:15) Al: get all the profits.
(1:03:17) Kelly: you know it’s funny because I actually forgot that point until I came back to replay uh to
(1:03:22) Kelly: finish playing and um that actually shocked me because I was like oh right I get all the
(1:03:28) Kelly: money but I don’t own this place talk about ideal though like I guess you are risking your
(1:03:30) Al: yeah. It’s very weird. Well, that’s the thing. Money-wise, yeah, that’s true. I think it does,
(1:03:36) Kelly: life but you don’t have to deal with the earthquakes and stuff
(1:03:43) Al: however, make the game more fun, because if you put the effort in to the sushi bar,
(1:03:50) Kelly: Dude, I make- it’s like absurd. Like, I don’t even think I have to catch fish anymore and I still make so much money.
(1:03:58) Al: because you’re farming all those fish. Get some sharks in the farm and there you go you’re
(1:03:59) Kelly: Oh yeah that too.
(1:04:02) Al: sorted. Can I just say, can I just say, that, that, can I, well let me, let me say one positive
(1:04:03) Kelly: Yeah, I have, uh, that- okay so, we don’t have to talk about the fish tanks right now, but there is some issues I have with the fish tanks.
(1:04:12) Al: thing about those. The fact that they have a button that is sell everything except two
(1:04:17) Al: of each kind of fish is an incredible thing. I love that button. It’s so, do you know what
(1:04:20) Kelly: W-what?
(1:04:22) Al: you can do? So if you’re in, if you’re in one of the fish tanks, you’re looking at it,
(1:04:25) Al: There’s a button that is selfish.
(1:04:28) Kelly: all but two. Do they have that to like send to the kitchen?
(1:04:28) Al: I don’t know if this was like an update or something because obviously… I really hope it wasn’t. I really hope it wasn’t. Yeah they do have all the patch notes. So…
(1:04:33) Kelly: So I’ve been sitting here manually sending because that’s my complaint. That’s my complaint
(1:04:40) Kelly: is how long it takes. Because that that was not there at first that I am
(1:04:48) Kelly: almost 100% certain I’m gonna find out later on.
(1:04:56) Kelly: I’m gonna look into this later on.
(1:04:58) Kelly: And then, I’ll be mad or not.
(1:04:58) Al: But that is a fantastic feature, like if it wasn’t there at the beginning, then that’s
(1:05:01) Kelly: Oh, the fish tanks are so good!
(1:05:06) Al: really annoying. But the fact that they’ve taken that and added that as a feature, it’s
(1:05:10) Al: a fantastic, like I, because that’s what you want to do with these, in almost no other case,
(1:05:18) Al: do you want to do anything other than get rid of everything except two of them, right?
(1:05:22) Kelly: Literally
(1:05:23) Al: Because you want to keep two for breeding more, but you want to send, either sell all
(1:05:28) Al: of that to the kitchen.
(1:05:28) Kelly: Yep, it’s so funny actually because every time I go check out the fish tanks and I go to like the hydrothermic area
(1:05:35) Kelly: I see the donkey and I’m like, oh I should probably kill another one for you. But I don’t want to fight another one. I
(1:05:43) Kelly: Hate fighting that
(1:05:44) Al: Yeah.
(1:05:47) Kelly: But no the fish tanks are actually amazing and now that I know that there’s automation I retract any issues
(1:05:52) Kelly: that I
(1:05:53) Al: I love how I was like “just before you get to your complaints, let me say this great thing about it” and you’re like “oh, that’s all I wanted!”
(1:06:01) Kelly: Listen could I be an idiot and I never noticed it very possible. Could it also be a patch also possible?
(1:06:07) Kelly: We’re gonna find out later
(1:06:08) Al: If Kelly ever tells me, I will mention it on the podcast.
(1:06:10) Kelly: Not right now
(1:06:14) Kelly: But yeah, so I retract that statement the fish tanks are amazing then
(1:06:16) Al: Yeah, right, OK, right. Back to story. We keep getting distracted. So yeah, silly conceit
(1:06:25) Al: as to why this is happening, but you know what? It doesn’t matter. That’s fun. There’s
(1:06:32) Al: very little story until you come across to see people, right? So there’s lots of little
(1:06:37) Al: things.
(1:06:38) Al: Keep having people coming to you and be like, “Oh, I need to do this thing,” blah, blah,
(1:06:41) Kelly: I feel like more of the story, up until that point, is about the sushi chef Boncho.
(1:06:50) Kelly: I feel like you’re unearthing more information about him,
(1:06:52) Kelly: or more information about side characters that come in.
(1:06:56) Al: There’s a lot of people that come and give you a very small, random story and ask you
(1:07:01) Al: to do something because of that. Like the person who’s like, “Oh, I’ve, I can’t even
(1:07:02) Kelly: Yes. Oh god what was that?
(1:07:04) Al: remember what, she’s lost something and a shark has it.” And it’s like, we need to
(1:07:09) Al: go kill the shark.
(1:07:11) Kelly: These people come in with the most outrageous requests and like say them in such a banal
(1:07:18) Kelly: manner. I just expect you to do them which I think leads back to the silliness of the game.
(1:07:24) Al: Yeah.
(1:07:25) Al: Definitely.
(1:07:25) Kelly: It’s just like it’s there’s this absurdity to it that everybody believes this is so normal and
(1:07:26) Al: Um, I think we have a question.
(1:07:30) Kelly: and you’re just like, yeah.
(1:07:32) Kelly: Okay, I’ll go fight a kaiju for you.
(1:07:34) Al: So then you find the remains of this “see people” society, which, shock horror, still
(1:07:42) Al: exists.
(1:07:45) Al: We surprised?
(1:07:46) Al: Were we expecting that?
(1:07:47) Al: I don’t know.
(1:07:50) Al: And what I find really funny is, obviously, you have the classic, like, “they’re biased
(1:07:56) Al: against you because you’re a land person, blah, blah, blah, so you have to earn their
(1:07:58) Al: trust,” and et cetera, et cetera.
(1:08:01) Al: But also, the way they talk makes it sound like they forgot.
(1:08:04) Al: Forgot that we existed?
(1:08:06) Kelly: Oh, like people.
(1:08:08) Al: Yeah, they were just like, “Oh yeah, land people exist. I forgot about that.”
(1:08:12) Kelly: I mean, yes, I agree. I think it kind of makes sense though because it’s like they’ve also been
(1:08:17) Kelly: so removed from land people that we just become like a myth in their eyes kind of thing. Um,
(1:08:27) Kelly: what was I gonna say? But it has an- I think the Sea People really is another mechanic though,
(1:08:33) Kelly: honestly not just in like the storytelling but like that
(1:08:36) Kelly: continues to make the game fun
(1:08:38) Al: I think what it’s very clever because it allows you to have the quick travel, which mechanically
(1:08:49) Al: is very useful because obviously you don’t have to dive all the way down every single
(1:08:55) Al: time. But lore-wise, you kind of believe it. If it weren’t for that, you wouldn’t really
(1:09:02) Al: have any way, like it has to be magic, right? You can’t have quick travel.
(1:09:06) Kelly: oh absolutely, yeah.
(1:09:09) Al: You don’t have to dive all the way down to the bottom of the sea without it being magic.
(1:09:12) Kelly: I mean you got quick travel, you got this whole area where you can
(1:09:15) Kelly: ride your cute little pink albino dolphin beluga whale guy, whatever he is.
(1:09:21) Kelly: um I think it’s like it’s there’s no way it’s not magic right? because at that point
(1:09:26) Kelly: too much has happened where you’re just like this can’t be, this isn’t logically possible.
(1:09:33) Al: Yeah.
(1:09:34) Kelly: This doesn’t make sense.
(1:09:36) Kelly: I think storytelling wise it keeps the game really interesting because it opens up a whole bunch of new pathways, like getting to see people.
(1:09:44) Kelly: Like you wanna find them.
(1:09:46) Kelly: You know, it gives you a drive in like the later end of the game.
(1:09:50) Kelly: And then you have all their cute little side quests, which I think continue on their stories.
(1:09:54) Al: Yeah, so this is mostly a game of little stories, right? Because there is an overarching story,
(1:09:58) Kelly: Yeah.
(1:09:59) Al: which is to see people exist, go find them, and then through that you find out what’s
(1:10:03) Kelly: Save them.
(1:10:05) Al: making all the - well, it’s not just them, it’s us as well, right? Because you find out
(1:10:09) Al: what’s causing the earthquakes and you stop it. That’s it. But it’s not a particularly
(1:10:12) Al: complex story. And the fun story really is in the small bits about the characters and
(1:10:18) Al: learning about the society and that sort of thing.
(1:10:22) Kelly: yeah and I think that’s what I think that allows the game to kind of beat that issue with repetitive
(1:10:29) Kelly: gameplay again too because like you’re not like oh I finished the big story like i’m done
(1:10:35) Kelly: which like a lot of games have other little things going on once you finish the main story
(1:10:40) Kelly: but I think because the main story was so minor in a sense to the overall gameplay and like how
(1:10:49) Kelly: you interact with the story itself that like once it ends
(1:10:52) Kelly: you’re not like “uh the game’s over” like you’re just like “oh okay that part’s finished cool”
(1:10:58) Kelly: like I saved everybody whoo but yeah I think I think it’s it’s very simple in story terms but
(1:11:04) Kelly: like and you know it’s not it’s it’s clearly adhering to very simple tropes about you know
(1:11:11) Kelly: finding a hidden society so I don’t think there’s anything like new and bold in that sense but i
(1:11:17) Kelly: think it’s still fun I did like the um there was one part where we’re off forgetting one part of
(1:11:22) Kelly: eco-terrorists that guy with his bombs
(1:11:27) Al: Oh yeah, he was, he was quite funny, right, because he’s obviously like, he makes no sense.
(1:11:31) Kelly: yes
(1:11:34) Kelly: he’s again he’s so absurd like none of this makes any sense and I think that just it all plays into
(1:11:42) Kelly: each other very well um did you have anything else you want to add before we talk about do you want
(1:11:42) Al: Yeah.
(1:11:47) Kelly: Do you want to talk about the end of the–
(1:11:49) Al: Yeah, I don’t think I have any specifics about those people, but yeah, they’re fun, they’re
(1:11:58) Al: silly, and I think it’s quite fun how they kind of intermingle them throughout the story
(1:12:03) Al: as well.
(1:12:05) Al: You’re not like running through one person’s story and then running through another one’s,
(1:12:09) Al: going down and it’s like, oh, here’s the eco-terrorist, or here’s some
(1:12:12) Al: thing to do to see people, or here’s whatever. And especially I found it quite fun because
(1:12:17) Al: obviously I was playing through it with the DLCs existing, like those were then intermingled
(1:12:20) Kelly: Hmm
(1:12:22) Al: as well. So it was like just one day suddenly Godzilla shows up.
(1:12:26) Kelly: Yeah, that’s true because then you really don’t even have to worry about like falling into the what do I do today kind of
(1:12:32) Al: Yeah, it’s Godzilla day. That’s what you did.
(1:12:35) Kelly: Yeah, oh, it’s Godzilla day. Oh, it’s gotta go down and at night day. Oh, it’s gotta go rescue
(1:12:41) Kelly: Oh, I really liked the the silly little idiot
(1:12:46) Kelly: Turtle man see people guy him and his turtle
(1:12:50) Kelly: he’s got like you know the stereotypical like stoner idiot vibes going on
(1:12:57) Al: Oh, yeah, yeah, yeah. Yeah, I remember. I remember. Yeah, yeah. I also I really liked the stuff around the
(1:13:04) Al: What is essentially the casino?
(1:13:06) Kelly: yes finding her a little um octopus whatever squid whatever he is
(1:13:11) Al: Yeah, yeah, and then I felt like I needed to do all the casino stuff
(1:13:17) Kelly: uh yeah of course and also I just like gambling how else do I start getting
(1:13:25) Kelly: money I mean you gotta start somewhere
(1:13:27) Al: Exactly. Yeah. Yeah, yeah.
(1:13:29) Kelly: but no yeah I love a good casino in a game I’m not gonna lie
(1:13:35) Al: I probably should have done the spoiler warning before now, but I guess if we’re going to talk about the end, this is your spoiler warning.
(1:13:41) Al: If you haven’t played Dave the Diver yet, and you don’t want to be spoiled, go away.
(1:13:45) Kelly: so in my most typical fashion because this is how I either 110% a game
(1:13:46) Al: Come back once you’ve played it.
(1:13:55) Al: That’s literally one boss battle from the end.
(1:13:56) Kelly: or I quit a game right before the very end and so I quit dave right before the very end
(1:14:04) Kelly: I literally I had opened the control room I had done everything but go inside
(1:14:11) Kelly: I know, I know, because I did it last night.
(1:14:20) Kelly: But, no, I’ve been playing, you know, for the last few weeks, but like, I was just like,
(1:14:24) Kelly: I’m just gonna, I’m just gonna keep leaving that till the very end.
(1:14:28) Al: guess you’re fresh on it then, because it’s been a while since I’ve done it. But yeah,
(1:14:33) Al: it’s not even like there’s like, yeah, it’s literally just if you’ve done the control panel,
(1:14:39) Al: you literally have one boss back.
(1:14:42) Kelly: and I think I mean it’s been a while since I did the control panel area but was that a big puzzle
(1:14:49) Al: It was a big puzzle, I’m not sure it was hard, but it was like a bunch of different rooms to
(1:14:56) Al: unlock to get that done. None of it was difficult, like complicated, if that makes sense, but…
(1:15:00) Kelly: Mm, okay.
(1:15:03) Kelly: Which I mean, I also think a lot of, oh yes,
(1:15:06) Kelly: this was the one where you had to like,
(1:15:07) Kelly: change the water levels, right?
(1:15:09) Kelly: And like go in and out of, was that that one?
(1:15:11) Al: I think so? Yeah, because you were working with one of the sea people and you were on land and
(1:15:15) Kelly: Yes, which I will say, yes, yes, yes, yes.
(1:15:16) Al: they were in the sea for some of it. They were… they were fine, yeah. Yeah. Fair enough. The
(1:15:20) Kelly: I will say I do like the puzzles in the game a lot.
(1:15:22) Kelly: None of them are insanely intricate.
(1:15:26) Kelly: You know, they’re not over the top.
(1:15:27) Kelly: I think they were just the right level of puzzle,
(1:15:31) Kelly: oh, I’ll take this over a boss battle.
(1:15:35) Al: interesting… so let’s… I mean, let’s talk about that boss battle, right? Because it’s…
(1:15:39) Al: It wasn’t the most difficult boss battle and
(1:15:41) Al: and this is quite a common thing in games where you don’t your your the peak of difficulties
(1:15:48) Al: actually before the end because you want like this is a big thing in game design you want people to
(1:15:53) Al: feel like they are more powerful now than they were the last time and so you make it less difficult
(1:15:56) Kelly: Mmm.
(1:15:58) Al: the absolute last one because otherwise it doesn’t feel as satisfying.
(1:16:02) Kelly: Which is funny because I actually felt like it maybe wasn’t as satisfying because it wasn’t as hard.
(1:16:08) Al: Yeah, I mean, you’re never gonna make everybody happy, which is fine, but yeah.
(1:16:10) Kelly: No, of course not, but another part of me was so happy that it wasn’t hard.
(1:16:16) Kelly: You know what I mean?
(1:16:18) Kelly: Because I was just like, “Oh, I get to be done.”
(1:16:20) Kelly: And I thought it was a fun little fight, like it wasn’t anything crazy.
(1:16:24) Kelly: I thought it was actually very simple and pretty
(1:16:26) Kelly: straightforward and I enjoyed that because that meant I got to finish the
(1:16:31) Kelly: game because also part of the putting it off is like I put it I put games off
(1:16:35) Kelly: for two reasons. I do this with books, I do this with TV shows, I do this with
(1:16:39) Kelly: movies, I don’t want things to end and so I feel that if I do not finish the
(1:16:44) Kelly: very last thing it has not fully ended.
(1:16:46) Al: interesting because I’m the opposite. I will hyper focus on something until either I’m finished
(1:16:56) Al: or my brain decides I’m done. The problem is that I don’t get much warning of my brain deciding I’m
(1:17:00) Kelly: Mm-hmm.
(1:17:05) Al: done. So there is some warning of it. So when I was doing last year when I was playing Tears
(1:17:05) Kelly: No, which I totally, I totally get that too.
(1:17:08) Kelly: Which I think does play into this.
(1:17:15) Al: years of the kingdom.
(1:17:16) Al: I had done all of the shrines and all of the, what they called, I can’t, no, not the
(1:17:24) Kelly: Corrects. I have no.
(1:17:25) Al: court of north.
(1:17:26) Al: No, definitely not.
(1:17:27) Al: I can’t remember what they’re called, like the equivalent of the divine beasts, but I
(1:17:31) Al: can’t remember what they’re called in this one.
(1:17:33) Al: Anyway, it doesn’t matter.
(1:17:35) Al: Anyway, I’d done all of them, but I hadn’t done the final battle, and I just kind of
(1:17:38) Al: finished up the last shrines, and I was doing a couple of things, and I was like, “I think
(1:17:42) Al: I’m nearly there.”
(1:17:43) Al: So I was like, I think I need to go and do the final battle.
(1:17:46) Al: So I went and did the final battle, and then my brain went, “Good, you’re done.”
(1:17:52) Al: Thankfully, I had the warning and I went and did it, but yeah.
(1:17:56) Al: the with
(1:17:58) Kelly: See I definitely get that warning, but I ignore it because I lie to myself and I say well if I don’t finish it even if
(1:18:06) Kelly: I’m
(1:18:07) Kelly: Done with it now. I’ll go back to it, and that is a lie
(1:18:10) Al: Yeah. I mean, that’s me with Hollow Knight. I was like, “I will go back,” and I tried so many times
(1:18:13) Kelly: That’s fair, that’s fair
(1:18:16) Al: to go back to it, and I never did. Never managed. Part of the problem is that I stopped with Hollow
(1:18:23) Al: Knight. I stopped before, like, at a battle, and it’s a very difficult one, and every time I put
(1:18:26) Kelly: Mmm.
(1:18:28) Kelly: Mmm.
(1:18:29) Al: up the game, I go and do it and went, “I just can’t be bothered.” Because you’re not in the swing of
(1:18:34) Al: things, you’re not as good as you were when you finished. Could I have beaten that one if I had
(1:18:34) Kelly: Yeah.
(1:18:37) Al: had done it the day I stopped playing the game.
(1:18:41) Al: Maybe, but I can’t do it right now.
(1:18:44) Kelly: Yep, which I think also that even goes back to the Dave thing, because I quit right before
(1:18:49) Kelly: what I thought would be the hardest battle in the game.
(1:18:52) Al: Yeah.
(1:18:52) Kelly: And I was like, oh, I don’t want to do this.
(1:18:55) Kelly: I’m gonna do all the silly little side quests I can instead.
(1:18:58) Kelly: And even leading up to this for the podcast, which I’m so grateful I got me to play Dave
(1:19:02) Kelly: again because I think Dave is so fun.
(1:19:04) Kelly: And I’m like playing again and I’m like, wow, I stayed up till three in the morning
(1:19:07) Kelly: playing this game again.
(1:19:09) Kelly: Just like, you know, catching up on the little things I didn’t do and like getting through
(1:19:12) Kelly: the side quests and doing the DLC.
(1:19:14) Kelly: So I did that, and even the first time I played recently, I was like “I haven’t
(1:19:20) Kelly: played in a year, I don’t remember how to do anything, I gotta like get my skills
(1:19:25) Kelly: back up so I can beat this final boss.” And then it wasn’t even that hard! Is that
(1:19:33) Kelly: a metaphor for something? Probably.
(1:19:36) Kelly: But I thought it was a fun little boss battle. I think story-wise it made sense.
(1:19:43) Al: Yeah, yeah, I agree.
(1:19:45) Kelly: And it was kind of nice seeing, you know, your little weeb weapons designer guy come
(1:19:53) Kelly: through, and the other guy, and then the C people. Having everybody kind of
(1:20:00) Kelly: come together to help you. I thought that was like a very cute… yeah… yeah.
(1:20:01) Al: it was a fun culmination of all the storylines coming together. Yeah, I agree. It’s fun. I mean,
(1:20:07) Al: there’s nothing particularly like amazing about any of the story, but it’s nice and it all fits
(1:20:10) Kelly: Mm-hmm
(1:20:13) Al: together quite well. And it’s just, it’s fun. Yeah, agreed. Agreed.
(1:20:16) Kelly: Yeah, sometimes you don’t need to be groundbreaking to be fun, you know
(1:20:21) Kelly: We have classics for a reason and I thought the the ending scene was really cute
(1:20:27) Kelly: Like going back to the sushi place
(1:20:27) Al: Oh, the… Yeah, yeah, yeah. Yeah, it was quite fun to…
(1:20:31) Al: Yeah, to go back to there and you had… It made me tear up a little bit. It was just a little…
(1:20:37) Kelly: Oh, it was.
(1:20:37) Al: It was nice. Like, I wasn’t like bawling, but yeah, it was just a little bit…
(1:20:42) Kelly: Yeah, that and and the end credits was a fun little game. I thought that was cute. Maybe we’ll get a Dave in space.
(1:20:52) Al: Yeah, you can’t really swim in this.
(1:20:53) Kelly: I doubt it, but that would be cool.
(1:20:59) Kelly: No, oh
(1:21:01) Kelly: I am gonna just one tangent because I thought of mini games made me remember.
(1:21:06) Al: Just one tangent. I think we’ve… I think this is tangent number five.
(1:21:07) Kelly: Just one.
(1:21:09) Kelly: The Tamagotchi. The Tamagotchi. I love the Tamagotchi.
(1:21:11) Al: Oh, I didn’t… I didn’t like it. And I don’t know whether it’s because, like…
(1:21:14) Kelly: Oh.
(1:21:18) Al: I don’t know whether there was a bug when I was playing it. I just felt like nothing I ever did
(1:21:22) Al: was right. Ah.
(1:21:24) Kelly: Mmm. I will say that there is that one game where like the fin goes back and forth.
(1:21:30) Kelly: I could not figure out how to play that game and the fish was getting so mad at me.
(1:21:34) Kelly: And I think it realized that I can’t play the game because it has not shown me the game since.
(1:21:40) Kelly: I failed it like three times and now it only shows me like the hide the pearl game.
(1:21:45) Al: Love it. Fantastic. Yeah.
(1:21:46) Kelly: And I like play the games all the time with it. So I think it just realized that I cannot do that game.
(1:21:52) Al: It’s just… it’s such a random thing to have in the game.
(1:21:54) Kelly: It is.
(1:21:56) Al: Like, here’s a Tamagotchi on your phone. OK? Why? Like, it just…
(1:21:58) Kelly: But I think it makes sense in like the randomness of it if that makes sense.
(1:22:05) Al: It was like somebody had-
(1:22:06) Al: They had a week where nobody gave them any work to do, so they added this in.
(1:22:10) Kelly: Yeah. Yeah. But if you think about it, it’s like, what are the other games we got?
(1:22:16) Kelly: The dance rhythm game, right? Or no, the jumping game.
(1:22:20) Al: Yes. There was a rhythm game. I really should have played the game again in the run-up to
(1:22:24) Kelly: There was a rhythm game, right? Okay. I think I skipped the rhythm game.
(1:22:26) Kelly: But so it’s like…
(1:22:33) Al: this episode, because it’s been like two months now since I’ve played it. That’s the problem
(1:22:38) Kelly: Oh wow, you’ve had a lot of DLCs to talk about.
(1:22:39) Al: with… Yeah, well, I mean all those episodes we recorded before I went away, you see, and
(1:22:50) Al: two weeks since I came back. So it’s like six weeks since I went away, and all of them
(1:22:57) Al: were recorded a couple of weeks beforehand. So it’s like two months since I recorded those episodes.
(1:23:02) Kelly: That makes sense, but so my point with the Tamagotchi is I think it does make sense because Tamagotchis do a lot of collaborations and
(1:23:08) Al: Yes. Yeah, that’s true. Yeah. Yeah, I’m sitting next to my Pac-Man Tamagotchi and my… What’s
(1:23:09) Kelly: So in like that sense it fits in
(1:23:11) Kelly: You
(1:23:18) Al: his name? Oh, what’s his name? The egg. Gudetama. Yeah, my Gudetama Tamagotchi as well. So yeah,
(1:23:24) Kelly: Oh, Gudetama?
(1:23:29) Al: they do quite a few collaborations. But it’s also not Tamagotchi.
(1:23:32) Kelly: So I think in that aspect it makes sense. Like I was like, oh, okay, this kind of fits.
(1:23:38) Al: Like, I feel like I would have understood it more if it was actually a collaboration,
(1:23:43) Al: and it was a Tamagotchi, but it’s not. But. Yes. Yeah, well, when will they ever end?
(1:23:44) Kelly: Yeah, that’s true. I don’t know man. They just keep adding content to the game
(1:23:49) Kelly: time.
(1:23:53) Al: I also, I think it’s interesting. So this, the developer, like, this is kind of a very different
(1:23:58) Al: game for the developer. I think they’ve mostly done like, you know, kind of like big budget,
(1:24:04) Al: 3D first-person type games.
(1:24:06) Kelly: mm-hmm which is very interesting cuz you know there was that whole is Dave an
(1:24:08) Al: What’s your favorite game?
(1:24:12) Kelly: indie game kind of thing which is so funny because it’s like this the it does
(1:24:14) Al: Yeah, because it feels like an indie game.
(1:24:17) Kelly: but it’s like okay you can feel like an indie game and not be an indie game like
(1:24:22) Al: Y-yeah.
(1:24:22) Kelly: it takes so it’s like there was a whole thing on this and like I don’t want to
(1:24:26) Kelly: get into it here you know that that was old news I think we’ve moved past it but
(1:24:30) Al: Yeah. Yeah, I think I think we’ve all gone we’ve all gone
(1:24:32) Kelly: it is very funny because it did it tricked me for a while I thought it was
(1:24:35) Kelly: an e-game.
(1:24:36) Kelly: And then I actually looked into it.
(1:24:38) Al: through that point and we’ve oh, okay, no, all right.
(1:24:41) Kelly: But I mean like good for them still because clearly they’re not just dropping it and I feel like that
(1:24:47) Kelly: That is what actually makes me think it’s more of an indie game than anything else because I feel like so many indie games
(1:24:54) Kelly: Continue to put out content to try to make sure that their game stays relevant
(1:24:58) Al: I think it’s I think I think this is the thing is they’re running it like an in-game indie game would
(1:25:03) Al: be run and I think maybe they’ve realized that that can be successful and so it’s not
(1:25:03) Kelly: Yeah, that’s that’s my point yeah
(1:25:06) Kelly: , yes
(1:25:10) Al: it’s not like this is exclusive to indie games but it’s typically indie games that run games
(1:25:16) Al: like this but because now they’ve realized that that can be successful and clearly it was they
(1:25:16) Kelly: Yes
(1:25:18) Kelly: Mmhmm.
(1:25:20) Al: made a lot of money from Dave the Diver right and you know they’ve won awards for the day of the
(1:25:24) Al: diver like it’s been very successful, hopefully we get more like that.
(1:25:28) Al: And I think it’s also proven that big companies can still make fun 2D games, which it felt like
(1:25:28) Kelly: Yeah, because also
(1:25:34) Kelly: Yes
(1:25:37) Al: for a long time, like every big games company was doing big, massive, like we talked about with,
(1:25:42) Al: you know, the GTA stuff, like every game needs to be bigger and more, higher quality graphics and
(1:25:44) Kelly: Mm-hmm.
(1:25:47) Kelly: Mm-hmm.
(1:25:49) Al: just more and more and more. And hopefully this is them realizing, oh no, we can do small as well.
(1:25:55) Al: It doesn’t mean that everything needs to be like this, but you can do
(1:25:55) Kelly: No. Yeah, and I think this is also really interesting in that we’ve seen so many big
(1:26:04) Kelly: games come out not finished, and you’re getting those massive games that aren’t even finished
(1:26:10) Kelly: at release, and then you’re getting games like Dave.
(1:26:12) Al: That’s a good point because although this has had many updates, and some of the updates
(1:26:18) Al: have been obviously quality of life improvements, but I don’t get from people that this felt
(1:26:24) Al: like it was an incomplete
(1:26:26) Kelly: No, I think that they’re just adding things to continue to
(1:26:30) Kelly: Make it more fun for the gamer not to improve or patch the game
(1:26:35) Kelly: And obviously there’s some patches like things happen
(1:26:36) Al: Which is what… Yeah, but that’s what a lot of games companies still don’t get. And particularly,
(1:26:44) Al: I think, indie games are really bad at that as well. And I think the thing is, you see, like,
(1:26:51) Al: you know, Stardew are an example of a game that doesn’t do that. Stardew never felt incomplete,
(1:26:56) Al: and everything they’ve added just made it more fun and added more stuff to it. But a lot of games,
(1:27:00) Kelly: - Exactly.
(1:27:01) Kelly: - Mm.
(1:27:02) Al: like you know this is my complaint about coral island, coral island released in
(1:27:02) Kelly: Mm.
(1:27:03) Kelly: Mmm.
(1:27:06) Al: complete, very much felt incomplete. It wasn’t buggy or anything, it just felt like here’s
(1:27:11) Al: our 1.0 but it’s missing story. Exactly, exactly. And I think companies need to realize there’s
(1:27:13) Kelly: Yeah, like we just wanted to get this out but we didn’t fully flush out everything.
(1:27:20) Al: a difference there. And obviously there’s the, you know, the big company games are more
(1:27:26) Al: buggy when they’re released. I think indie games tend to be less buggy, but they do tend
(1:27:32) Al: to be more incomplete in terms of features and stuff like that and I think part
(1:27:36) Al: of the problem is the is the early access culture and I’m not saying the early access
(1:27:42) Al: is a bad thing but I think it’s important to know that if you have the early access
(1:27:46) Al: tag that’s fine but when you get out of that you need to change your thought process because
(1:27:52) Kelly: Yes Because yeah, because if I’m getting the same
(1:27:52) Al: people are seeing it as this is now a complete game and you need to bear that in mind.
(1:27:58) Kelly: game that you essentially put out in Early Access as the 1.0, like something’s wrong.
(1:28:04) Al: Yeah, exactly.
(1:28:06) Kelly: What were you doing that whole time? Like, which is also a big reason why I’ve stopped
(1:28:09) Kelly: playing Early Access games. Um, but yeah, no, it’s an industry-wide issue for sure,
(1:28:16) Kelly: so I think when games like Dave come out and they’re so complete on release,
(1:28:22) Kelly: and also continue to work with fans and like put out new stuff, it’s refreshing. It really is.
(1:28:28) Al: I mean, Hollow Knight’s another example of that, right? And I presume we’re going to
(1:28:30) Kelly: Yes. Not to be biased. Yeah.
(1:28:31) Al: see the same thing with Silksong. No, no, it is, though. They added stuff, but it was
(1:28:36) Al: still additions rather than completing the game. And I think we’re probably going to
(1:28:40) Al: see that with Silksong, where it’s taking a long time, but that’s because they want
(1:28:41) Kelly: I would imagine so, yeah.
(1:28:46) Kelly: And I think that’s what it comes down to at the end of the day,
(1:28:50) Kelly: is you can feel the love.
(1:28:52) Kelly: Thank you for having me.
(1:28:54) Kelly: Thank you for having me.
(1:28:56) Kelly: in that sense. Like it’s it’s not just “oh I’m making a game to make a game to
(1:29:01) Kelly: make some money” like it’s “I’m making a game because I wanted to make this game”
(1:29:04) Kelly: and it makes a big difference it really does it’s it’s can it can sound corny but
(1:29:12) Kelly: like it’s true.
(1:29:12) Al: All right, cool. Well, thank you for joining me to talk about Dave The Diver.
(1:29:15) Kelly: Thank you for having me. Thank you for having me it’s always fun. I love talking
(1:29:23) Kelly: I will forgive you for forgetting or not realizing that I was the first person to
(1:29:28) Al: Listeners, listeners don’t know about that.
(1:29:28) Kelly: play the game in Slack.
(1:29:30) Al: I haven’t mentioned the fact that this was never meant to be an episode.
(1:29:38) Al: Where can people find you on the internet?
(1:29:39) Kelly: If you type in Rallum you I’ll come up somewhere I’m sure it’s R-A-L-L-A-M-I-E-U
(1:29:48) Al: You can find me on mastodon.scot and on Twitter at thescotbot.
(1:29:53) Al: You can find the podcast on Tumblr and on Twitter at THSPod.
(1:29:57) Al: You can go to our website and send us feedback.
(1:30:01) Al: There’s a feedback form on our website,
(1:30:02) Al: harvestseason.club, where we also have links to everything to do with the podcast,
(1:30:06) Al: including our Patreon, patreon.com/thspod, where if you support the podcast,
(1:30:13) Al: you can get access to our Slack, where people talk about lots of lots of.
(1:30:18) Al: Things both game related and not.
(1:30:25) Al: I’ve been complaining about Harvest Moon Home Sweet Home on there.
(1:30:29) Al: You also get access to our backlog of bonus episodes.
(1:30:33) Al: There’ll be more coming out soon.
(1:30:35) Al: I think the most recent is still the Godzilla one that we did with Spencer,
(1:30:39) Al: which was a good episode, but it’s been busy.
(1:30:41) Al: So I haven’t done any news since then.
(1:30:43) Al: But there will be more coming in the next few months.
(1:30:46) Al: So, sign up and get them, and you also.
(1:30:48) Al: Just get like, what, three and a half years worth of those bonus episodes.
(1:30:52) Al: I think that’s everything.
(1:30:53) Al: So, thank you, Kelly, again for joining me.
(1:30:57) Al: Thank you, listeners, for listening.
(1:30:59) Al: And until next time, have a good harvest.
(1:31:02) Theme Tune: The Harvest Season is created by Al McKinlay, with support from our patrons, including our
(1:31:02) Kelly: Bye!
(1:31:13) Theme Tune: pro farmers, Kevin, Stuart and Alisa.
(1:31:16) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess.
(1:31:21) Theme Tune: Feel free to visit our website, harvestseason.club, for show notes and links to things we discussed
(1:31:27) Theme Tune: in this episode.
(1:31:36) Kelly: I can hear my cat immediately started crying outside the door.
(1:31:41) Kelly: No, I put her a litter box outside. She’s just, she knows when I have meetings
(1:31:42) Al: Okay, fair enough.
(1:31:47) Kelly: that I’m not using my hands so she can sit and be scratched.
(1:31:52) Kelly: So she’s conditioned to come cry to be let in for meetings.

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Al and Kelly talk about the story of Dave the Diver

Timings

00:00:00: Theme Tune
00:00:30: Intro
00:03:12: What Has Kelly Been Up To
00:04:19: Tangent 1 - The Scots Language
00:11:53: What Has Al Been Up To
00:21:22: News
00:35:50: Tangent 2 - Rockstar North
00:44:55: Dave The Diver Upcoming DLCs
00:53:45: Kelly’s Mechanics Thoughts
01:02:31: Dave The Diver Story
01:16:01: Tangent 3 - Game Hyperfocus
01:18:44: Dave Story Conclusion
01:29:12: Outro

Links

Research Story “0.9” Update
Sprittea “Moving & Grooving” Update
Loddlenaut “Goddles” Update
Outlanders “Wandering Star” DLC
Rune Factory: Guardians of Azuma Trailer

Dave the Diver Upcoming DLCs

Contact

Al on Twitter: https://twitter.com/TheScotBot
Al on Mastodon: https://mastodon.scot/@TheScotBot
Email Us: https://harvestseason.club/contact/

Transcript

(0:00:30) Al: Hello Divers, and welcome to another episode of The Harvest Season.
(0:00:34) Al: My name is Al, and we are here today to talk about Cottagecore games.
(0:00:36) Kelly: and my name is kelly
(0:00:41) Kelly: whoo
(0:00:42) Al: We’ve not come to a conclusion on whether David the Diver is a Cottagecore game or not.
(0:00:45) Kelly: maybe it’s like a bungalow, like you know bungalows are the the the cottages of beach towns
(0:00:50) Al: Well, the problem there, right, so if Cottagecore games are for lesbians, what are bungalow games
(0:00:57) Al: for?
(0:00:58) Al: games for them.
(0:00:59) Kelly: non-binary people
(0:01:01) Al: I’ll take it.
(0:01:04) Al: All right, excellent.
(0:01:04) Kelly: I don’t know!
(0:01:07) Al: Fantastic. Well, OK, so I think it is a college school game, right?
(0:01:11) Al: Because, yes, there are some, like, stakes and stuff, but there’s fewer stakes, I think, than, say, Stardew Valley.
(0:01:18) Kelly: Yeah, and I would say also it’s like you still have like the mines in Stardew Valley?
(0:01:23) Al: Exactly. Yeah, that’s what I’m meaning. The mines in Stardew Valley are definitely scarier
(0:01:28) Al: than most in here. But you can’t ignore nighttime entirely if you want to. The only stuff that
(0:01:28) Kelly: Yeah, I would say that the nighttime is the scary part.
(0:01:39) Al: only spawns in the night are some fish, which you want if you want to collect the collection,
(0:01:44) Al: and a few optional side quests. I don’t think any part of the story is required for you
(0:01:49) Al: to go out at night? Or was there one, maybe?
(0:01:50) Kelly: I think there was, unless I’m mistaken, I think there was one with the more eels.
(0:01:53) Al: There was one. Yeah.
(0:01:57) Kelly: It’s been a while. I played that part I think a year ago now so that’s
(0:02:03) Kelly: been a while, but I think one part was required and then after that it was like
(0:02:07) Kelly: you don’t have to do this again.
(0:02:10) Al: So yeah, I think it counts. If Stardew counts this counts.
(0:02:13) Kelly: Yeah, I think so. You have farms, you have little
(0:02:18) Al: You do, you do.
(0:02:18) Kelly: Fish tanks and chickens.
(0:02:21) Al: Yeah, the chickens is the most un-feature-rich thing in the game.
(0:02:27) Kelly: Yeah.
(0:02:28) Al: Chickens exist and if you turn up you get an egg. Great, congrats.
(0:02:32) Kelly: You can name them, but you can’t pet them.
(0:02:36) Al: All right, cool. So we are here to talk about
(0:02:40) Al: well, we’re here for the final episode of Dave the Diver Month.
(0:02:44) Al: Two weeks late.
(0:02:49) Al: And I’ve got Kelly along to talk about the story for Dave the Diver.
(0:02:52) Kelly: Hey, um, I loved this game. I got it, I think the day it came out, and I played it until my fingers hurt.
(0:03:01) Kelly: So, weirdo, oh, yeah, yeah.
(0:03:03) Al: So hopefully we’ll have lots to talk about in the main topic then.
(0:03:08) Al: Exciting. So before that, we obviously have some news. First of all, Kelly, what have you been
(0:03:14) Kelly: I have been actually getting ready for a trip to Scotland.
(0:03:21) Al: Woo!
(0:03:21) Kelly: Woo!
(0:03:22) Kelly: But besides that, I’ve been playing Day of the Diver to catch up on the DLCs, playing
(0:03:29) Kelly: Solitaire because that is my brain-dead dissociation game, and I’ve actually started doing Dooling
(0:03:38) Kelly: Go again, which has been interesting.
(0:03:40) Al: In fact, what are you learning?
(0:03:42) Kelly: I decided to try Japanese, ‘cause I–
(0:03:44) Al: Okay.
(0:03:44) Kelly: I’ve tried Spanish, I’ve done German, I’ve done Italian.
(0:03:48) Al: So you’re not trying to learn any Scottish Gaelic, or I think Scots is on there as well.
(0:03:52) Kelly: No.
(0:03:56) Kelly: I didn’t even think about that, to be honest.
(0:03:58) Kelly: Which would have been interesting, ‘cause I was just like,
(0:04:00) Kelly: “Oh, let me try something that’s completely different than, you know, any of the, like, uh, Latin languages, or German language.”
(0:04:09) Al: Germanic. No, it’s just Gallic. They don’t have Scots. I thought they had, I thought
(0:04:10) Kelly: Yeah.
(0:04:15) Al: I’d seen some where they have Scots, but they don’t. Is it? So, well, okay, so this is gonna
(0:04:18) Kelly: Interesting. Can you speak, Scotts?
(0:04:22) Al: be a whole tangent, but we’re going for it anyway. I’m just checking. Yeah, Google doesn’t
(0:04:27) Al: have it either, it just has Gallic. They all call them Scots Gallic, which is technically
(0:04:32) Al: not true, because Scots is a language and Gallic is a language. Gallic is a language
(0:04:36) Kelly: Mm.
(0:04:39) Al: longer than Scotland has existed. But anyway, that’s not neither here nor there. So I definitely
(0:04:44) Al: can’t speak Gallic. I can speak some Scots, but a lot of the Scots that I know is not
(0:04:51) Al: stuff that I knew was a different language. So when I was, a lot of people in Scotland
(0:04:54) Kelly: Okay.
(0:04:57) Al: grow up learning what some people refer to as Scottish English, which is like a weird
(0:05:03) Al: amalgamation amalgamation of English and Scots. And so
(0:05:08) Kelly: So kind of like Spanglish, like when people grow up in like, you know, like mixing Spanish and English words in the theme.
(0:05:09) Al: Yeah, yeah, yeah, yeah. And it’s when you start to like encounter people outside, you
(0:05:20) Al: realise, oh wait, this word that I’ve been using is a word that is not English, right?
(0:05:26) Al: And to a lot of people, they would just think it’s, oh, it’s just a dialect word, right?
(0:05:30) Al: But it’s from a different language. We just use it not in… So I would never use an entire
(0:05:36) Al: sentence in Scots because that’s just not how I grew up.
(0:05:39) Al: But a lot of the words that I would use, obviously not on the podcast, not when I’m
(0:05:46) Al: working because I don’t work with many Scottish people, but like in my day-to-day life, there
(0:05:51) Al: are a lot of words that I would use that would be Scots. Like for example, in the classic
(0:05:56) Al: Scottish way, I’m going to use a weather word, a word about the weather. So the weather here
(0:06:02) Al: today is drich, and that is a Scots word that means, it basically means overcast, right?
(0:06:09) Al: Like it’s cloudy, it’s just not nice, it’s like it’s not sunny, but it’s not like pouring down
(0:06:14) Al: with rain, it’s just, it’s drich. So that is an example of a Scots word that I would use
(0:06:16) Kelly: okay
(0:06:20) Al: most days because of the weather. It does, yeah, it’s a d, drich.
(0:06:21) Kelly: is that does it start with a D or a B so so is it kind of like it almost reminds
(0:06:28) Kelly: me of like dreary you know what I mean in this sense and I would kind of use
(0:06:29) Al: Yeah, it’s, yeah, yeah, it’s kind of, it definitely, yeah, I would say, yeah, they’re almost synonyms.
(0:06:33) Kelly: that word to
(0:06:39) Al: I would say that drich, I think, can be used in other contexts, whereas drich entirely would be
(0:06:42) Kelly: Outside of weather. Yeah.
(0:06:45) Al: about the weather. So like you would talk about, oh, that’s a drichy meeting, or people were drich,
(0:06:46) Kelly: No, that totally makes sense. Is- so he’s like…
(0:06:51) Kelly: Mm-hmm.
(0:06:52) Al: or whatever, but you couldn’t say something else with drich other than the weather. So yeah, that,
(0:06:56) Kelly: Okay, that makes sense. That’s so interesting. Is…
(0:06:59) Kelly: like, I’m gonna totally butcher this, but like,
(0:07:03) Kelly: can I? Like, how do you say that? C-A-N-N-A-E? Is that considered Scots?
(0:07:10) Al: Oh canny. Yeah, that would be another. So this is where we get into some technicalities of
(0:07:10) Kelly: Yes. Yes. Yes.
(0:07:17) Al: where English comes from. So modern English is itself, it comes from not just old English,
(0:07:28) Al: but it also comes from old Scots, and old is, you know, auld lang syne, that’s A-U-L-D,
(0:07:32) Kelly: Mm-hmm. Mm-hmm.
(0:07:35) Al: that’s Scots for old. And so a lot of English words…
(0:07:40) Al: Scots are, you know, very similar to Scots words because, you know, both languages come
(0:07:45) Al: from both old languages, Old English and Old Scots.
(0:07:47) Kelly: Okay
(0:07:48) Kelly: So it’s kind of like it’s like Portuguese and Spanish and like German and like Dutch kind of where it’s like you can
(0:07:49) Al: Yeah, yeah. A very… exactly. Yeah, and you wouldn’t know every word and these sorts of
(0:07:55) Kelly: Understand them, but they’re not exactly the same
(0:08:00) Al: things, but some words you could maybe guess at, like “old”. Most people would be able
(0:08:05) Al: to guess what that means, stuff like that. Different words.
(0:08:06) Kelly: Mm-hmm. Yeah, in the context.
(0:08:10) Al: Clearly different language, but, you know, you can kind of guess what it means because
(0:08:14) Al: they’re similar languages, absolutely. But, like, one example of the Old English/Old Scots
(0:08:19) Al: thing is, so you’ve got fox, the animal, and you know what the female fox is called? So
(0:08:26) Kelly: I feel like I do, but not right now.
(0:08:28) Al: it’s a vixen. So fox with an F and vixen with a V. I can never remember which one it is,
(0:08:36) Al: in one of Old Scots and Old English. It’s Fox and Fixing.
(0:08:40) Al: They can, they can, they can. The other interesting thing is that there’s also a lost letter from
(0:08:50) Kelly: and v and f kind of can sound the same too, you know, yeah.
(0:08:59) Al: Scots that is not used anymore thanks to the anglification of keyboards. So when
(0:09:10) Al: typewriters started becoming a thing, they were obviously, they used the standard QWERTY
(0:09:14) Al: layout that we’re using now. And the letter is called a yod, and it kind of looks like
(0:09:20) Al: a cross between a z and a y. And it has a sound like a y sound. It’s kind of like a
(0:09:22) Kelly: Okay.
(0:09:24) Kelly: Okay.
(0:09:26) Kelly: Okay.
(0:09:29) Al: y, but it’s not quite the same. And I can give you an example of a word that this would
(0:09:33) Al: be used in. Do you know the company that does all the logistics at airports?
(0:09:40) Al: And they’re called Menzies, do you know them? M-E-N-C-I-E-S. So they do a lot of, like they
(0:09:47) Al: are a huge worldwide company that do logistics at airports. So if you’re at an airport and
(0:09:52) Al: you look out on airside and you see, you know, people with their high vis on, in most airports
(0:09:59) Al: in the West, they will be Menzies employees. Which is actually fun fact, that company started
(0:10:07) Al: out as a paper shop in Scotland.
(0:10:10) Al: But that zed is not actually originally a zed, it was actually a yod.
(0:10:10) Kelly: Oh, that’s cool.
(0:10:18) Kelly: Okay.
(0:10:19) Al: And so the word ‘menzies’ shouldn’t actually be said menzies, it said ‘mingies’.
(0:10:25) Al: Yeah, and so there’s a lot of words, a lot of places in Scotland that you might notice this
(0:10:30) Al: when you’re over here, a lot of places in Scotland that have zeds in their name in the middle,
(0:10:34) Al: and it’s not actually a zed, it’s a yod. So there’s a place in near Glasgow,
(0:10:40) Al: that’s called Calane, and that’s C-U-L-Z-E-A-N, but of course that zed was a yod,
(0:10:47) Al: which is why it’s Calane, not Cal-Zane.
(0:10:50) Kelly: Okay, so you guys all just acknowledge that it should be pronounced
(0:10:56) Al: We just ignore the fact that it’s a zed, because that’s what you learn.
(0:10:59) Kelly: Yeah
(0:10:59) Al: I didn’t know for a long time that it wasn’t originally a zed.
(0:11:03) Kelly: Okay
(0:11:04) Al: But yeah, we don’t pronounce it like that.
(0:11:06) Kelly: Okay, sorry to derail
(0:11:07) Al: But yeah, so you will.
(0:11:10) Al: So it’s fine, I’ll put this in specifically as a section on the Scots
(0:11:15) Al: language for some reason. But yeah, so you might hear some people,
(0:11:18) Al: if you ever see the paper shop that still does exist, Menzies,
(0:11:21) Al: some people will call it Menzies, and some people call it Menzies,
(0:11:25) Kelly: Oh, very interesting, that’s pretty cool.
(0:11:25) Al: because it depends on who you are.
(0:11:28) Al: There used to be a politician in Scotland calls Menzies Campbell,
(0:11:30) Al: and nobody would ever call him Menzies Campbell,
(0:11:32) Al: despite the fact that it’s spelled the exact same way.
(0:11:34) Kelly: That was a fun fact.
(0:11:35) Al: But they still call the paper shop Menzies for some reason.
(0:11:38) Al: So Ming is fun fact.
(0:11:40) Al: There you go. That’s your Scott’s language history on the Cottagecore podcast,
(0:11:46) Al: The Harvest Season.
(0:11:48) Kelly: I’m just really good at derailing the podcast, what can I say.
(0:11:52) Al: Nothing wrong with that. Nothing wrong with that.
(0:11:55) Kelly: What have you been up to, Al, besides history lessons?
(0:11:56) Al: What have I been up to?
(0:12:00) Al: I have been playing, well kind of playing, Harvest Moon, Home Sweet Home, and Coraline 1.1.
(0:12:10) Al: I quite often, if I’m like trying to play a game for a podcast and I’ve not quite got
(0:12:14) Al: into it yet, I will feel guilty about that and not play any other games.
(0:12:22) Al: So I have played about two in-game days of Harvest Moon Home Sweet Home.
(0:12:28) Kelly: That’s it!
(0:12:28) Al: That’s it.
(0:12:29) Al: So we’ll see.
(0:12:30) Al: Hopefully I’ll manage to play enough before the podcast that I’m recording in a week.
(0:12:36) Kelly: It’s crunch time!
(0:12:38) Al: - It’s crunch time.
(0:12:40) Al: So we’ll see.
(0:12:40) Al: The annoying thing I also found out is that,
(0:12:42) Al: so it’s, I don’t know if you’re aware of this game, Kelly,
(0:12:45) Al: but it is a mobile game.
(0:12:48) Al: So it’s on Android and iOS.
(0:12:50) Kelly: the harvest moon one
(0:12:51) Al: The new Harvest Moon game, yeah.
(0:12:53) Al: And they haven’t enabled cloud safe for it.
(0:13:00) Al: So I installed and started playing it on my 13 inch iPad.
(0:13:00) Kelly: Oh.
(0:13:05) Al: And that is now the only device I can play this game on.
(0:13:05) Kelly: Oh.
(0:13:09) Kelly: That’s… that’s so… wrong.
(0:13:10) Al: I just ate is bizarre, because a special.
(0:13:16) Kelly: Especially on like a harv– like, I’m assuming the Harvest Moon game, you know, it has a lot going on.
(0:13:21) Al: Yep, you should be here.
(0:13:21) Kelly: You’re dedicating a good amount of time to playing it.
(0:13:25) Kelly: Yeah, like, you have items, you have things that you’re building up, like, why would–
(0:13:30) Kelly: Like, don’t most of these games have that built in by now?
(0:13:34) Al: Yeah. Yeah. And it’s not even you don’t even need to do much. You just need to say yes, you can do it.
(0:13:44) Kelly: Yeah, and especially with I feel like I’m sure they’re different games, but like just having like knowing that animal
(0:13:52) Kelly: crossing
(0:13:53) Kelly: Is whatever Pacicapia is like shutting down their app?
(0:13:54) Al: Bocky camp
(0:13:57) Al: Yeah
(0:13:58) Kelly: Wouldn’t you kind of want to make sure that your app is there to like fill the void?
(0:14:02) Kelly: - I enjoyed.
(0:14:03) Al: Anyway, so that’s that that’s another reason why I’ve not played a lot of it yet is because I can only play it on one
(0:14:08) Al: Device and it’s the 13 inch iPad which I like as a device, but it’s not the best for a mobile games, obviously
(0:14:15) Kelly: Is it annoying to like, hold for… Is that what the issue is or is it?
(0:14:19) Al: That’s part that’s part of the issue although I do have it on a
(0:14:22) Al: I stand at my desk, so I
(0:14:24) Kelly: Mm.
(0:14:24) Al: don’t have to hold it when I’m at my desk, but that means that realistically the only
(0:14:27) Al: time I’m playing this game is when I’m working. Which is not a great way to play a game, right?
(0:14:29) Kelly: Yeah.
(0:14:35) Al: But anyway, whatever. It’s especially annoying because they haven’t disabled playing it on
(0:14:39) Al: Macs as well, so now you can play iPad and iPhone stuff on Macs, which is great. It’s
(0:14:46) Al: a great feature, but it means that I’ve installed the game on my Mac, but I’d have to start
(0:14:52) Al: and you saved to play it there.
(0:14:54) Al: Like I was like, this is great because there are like so many ways for me to play this.
(0:14:59) Al: I can play it on my iPad during work.
(0:15:00) Al: I can play it on my Mac when I’m sitting in front of the TV.
(0:15:04) Al: I can play it on my iPad mini when I’m in bed and I’m like, nope, you get one of those.
(0:15:09) Kelly: Yeah jokes on you. That’s annoying.
(0:15:10) Al: One of those.
(0:15:11) Al: Yeah, I should have just gone with the Android version, but the problem is the Android version
(0:15:16) Al: crashed when it first came out.
(0:15:18) Al: So I couldn’t play it for, in fact, I don’t think it’s, I think it’s still not working
(0:15:18) Kelly: So they kind of, they, they dug you into a little corner.
(0:15:29) Al: So, I’ve done a little bit of Carlisle in 1.1 as well, because I hadn’t been playing
(0:15:34) Al: that yet, so that’s that, and I have gotten very much back into Marvel Snap.
(0:15:40) Kelly: Whoa, I haven’t heard that name in a while.
(0:15:42) Al: Yeah, so it was, oh they make, they make loads of real decisions, but they’re quite good
(0:15:46) Kelly: Did they, like, fix the game?
(0:15:47) Kelly: Because I know they were having… they made some kind of weird decisions last winter.
(0:15:54) Kelly: Okay.
(0:15:54) Al: at fixing these things quickly, like you get multiple changes a week.
(0:15:56) Kelly: Okay.
(0:15:58) Kelly: Okay.
(0:15:59) Al: So, if there’s something that’s completely killing the game, they kill that really quickly.
(0:16:04) Al: They’re pretty good at that.
(0:16:06) Al: No, we’re at the end of a season, and the next season has like a new type of ability,
(0:16:12) Al: which is the first time they’ve done that since launch, so that’s exciting.
(0:16:15) Al: And a lot of new Spider People cards, which is also cool.
(0:16:21) Al: I do like some Spider People.
(0:16:23) Kelly: when did they release marvel snap? was it like around this time last year?
(0:16:24) Al: But it’s only a year, I don’t know.
(0:16:29) Kelly: right? is it older than that?
(0:16:29) Al: It can’t only be a year, really.
(0:16:32) Al: No, two years, October 22.
(0:16:33) Kelly: okay okay. I didn’t think it was only a year old but I was like I don’t I don’t keep up with that
(0:16:39) Al: Yeah, yeah.
(0:16:40) Kelly: game so there’s also that. there just happened to be a streamer I was watching who was like obsessed
(0:16:46) Kelly: with it for a while.
(0:16:47) Al: I really love it, because it’s, I like card games, but one, they’re so hard to keep up
(0:16:55) Al: with all the cards, right?
(0:16:57) Al: And the good thing about Marvel Snap is so many.
(0:17:00) Al: There’s many different types of playing are viable.
(0:17:02) Kelly: So it’s not like you get one or two meta that are like
(0:17:06) Al: Exactly, exactly.
(0:17:06) Al: There’s like, you know, Destroy decks are really good just now.
(0:17:10) Al: Move decks are pretty good just now.
(0:17:12) Al: There’s also like a couple of other types of decks that you can use based on multiple cards.
(0:17:18) Al: Like I have played four different decks and won with them over the last two days.
(0:17:23) Al: So it’s, yeah, it’s pretty good.
(0:17:25) Al: Discard decks are still quite good as well.
(0:17:27) Al: Like there’s lots that’s working just now.
(0:17:30) Al: And yet there are a few cards that if you don’t get them, you’re unlikely to get up to like
(0:17:35) Al: level 100, rank 100. But I’m unlikely to get there anyway. And it’s still fun. Like it takes a long
(0:17:41) Al: time to build up the ranks anyway. So, you know, it takes it only now are my rank 60 now.
(0:17:49) Al: And, you know, granted it’s only been, I’ve only been playing for two weeks of this season,
(0:17:57) Al: which is about half of it, but…
(0:18:00) Al: It’s like, I… Yeah, I think it would have been unlikely for me to get to 100 anyway, but…
(0:18:06) Al: So yeah, and also the actual matches are simpler than most card games.
(0:18:11) Kelly: Okay.
(0:18:12) Al: So you’ve only got a few things to think about while still having a lot of different strategies.
(0:18:17) Al: And obviously they’re fast.
(0:18:20) Al: You know, you can get a match and done in a cut in, you know, the longest matches take five.
(0:18:20) Kelly: Yeah, no, it seems like, you know, I I’m not a big Marvel person, but it seems like a fun game with a lot of creativity and like options.
(0:18:34) Kelly: And the fact that they’re still actively updating it, I think says a lot.
(0:18:34) Al: Yeah. Yeah. It’s obviously making money. Um, so yeah, I mean, basically the reason why
(0:18:42) Kelly: Yeah, that too.
(0:18:46) Al: I’m back into it is because, um, Hannah, uh, from the ISE slack, um, she walk got, she
(0:18:54) Al: came over and was like, Oh, I’m interested in this because I hear that it’s quite similar
(0:18:58) Al: to what the new Pokemon trading card app will be like. So I want to see how this works before
(0:19:02) Kelly: Oh interesting, smart of Pokemon.
(0:19:04) Al: to see how similar it is and compare it to that. And so when she said that, well, yeah,
(0:19:12) Al: exactly. It will be interesting to see how much it actually is because we don’t know much details
(0:19:16) Al: about how the battles will work. Um, but it will be very clever if, if it is, if it works out well.
(0:19:22) Al: Um, but because she came through and did that, I was like, Oh, now I really want to play
(0:19:28) Kelly: Mm-hmm.
(0:19:28) Al: and I haven’t stopped playing since. So that was two weeks ago.
(0:19:33) Kelly: I… I trust me. I understand. I understand.
(0:19:37) Kelly: I’m sure you’ll get out eventually.
(0:19:39) Al: Yeah, this is my problem, is I don’t play games casually, I play games until I stop
(0:19:40) Kelly: You’ll be free.
(0:19:46) Al: playing them, and it is my life until I stop playing them, and then I never think about
(0:19:52) Kelly: Yeah, literally, I completely understand.
(0:19:55) Kelly: That’s why I’m not allowed to play stuff like Cafe Mix anymore.
(0:20:01) Kelly: I like… it was a phone game, you know?
(0:20:05) Kelly: But it was a phone game that, uh…
(0:20:07) Kelly: Once I started playing events, I got really hooked,
(0:20:10) Kelly: and I was good at the events, and I kept winning events,
(0:20:12) Kelly: and then I would get money out of it.
(0:20:12) Al: Yeah, yeah, my
(0:20:14) Kelly: And it was just like, it was like, you know, daily.
(0:20:16) Kelly: It was a daily thing where I’d go in, I’d play five games, I’d do this,
(0:20:20) Kelly: and then the events.
(0:20:22) Kelly: were like, “You have to play all weekend, otherwise you won’t win,” and I’d be like, “Well, I have to win.”
(0:20:27) Kelly: Um…
(0:20:28) Kelly: So now I’m just not allowed to play that game.
(0:20:30) Kelly: But I do that with all games, that’s why I played Day of the Diver until my fingers hurt, you know?
(0:20:33) Kelly: That’s, uh…
(0:20:34) Al: Yeah, yeah, I just I never got into cafe mix because I just didn’t like the gameplay like it felt too imprecise
(0:20:35) Kelly: That’s what I do.
(0:20:39) Kelly: Yeah.
(0:20:41) Kelly: It’s… it is.
(0:20:43) Kelly: It’s very sloppy.
(0:20:44) Kelly: Which I think can work in your favor if you know how to use it correctly.
(0:20:50) Al: Yeah, probably, but I didn’t want to. I didn’t want to learn. You know, it’s like, I loved like
(0:20:52) Kelly: Yeah, no, that’s fair, that’s fair.
(0:20:56) Al: shuffle, Pokemon shuffle, which is not, I know it’s not the same game, but it’s, it’s like similar
(0:21:01) Kelly: It’s very similar, yeah.
(0:21:01) Al: ideas in some ways. But I much preferred that because it was very clear, like, it’s precise,
(0:21:07) Al: right? This place goes to that piece and that’s it. Whereas with Cafe May, it’s like, oh, you’re
(0:21:11) Al: kind of like circling. And it’s like, I didn’t.
(0:21:14) Kelly: Yeah, no, it’s it’s definitely very different in actual gameplay
(0:21:20) Al: Cool. So that’s what we’ve been up to and a
(0:21:22) Kelly: Yeah
(0:21:24) Al: tangent on the Scottish language.
(0:21:27) Al: Now we’re going to talk about some news, some game news.
(0:21:30) Al: First of all, we have the zero point nine update of Research Story is out now.
(0:21:35) Al: So this includes a new NPC,
(0:21:39) Al: lots of extra content for the NPCs, a cooking system and your classic on a daily
(0:21:47) Al: Cottagecore game, the daily summary, when you
(0:21:50) Al: go to sleep, gives you everything that you’ve done in that game.
(0:21:50) Kelly: I laugh, but honestly I need things like those.
(0:21:55) Al: Well, that’s the thing. And it’s like you have, like, especially in farming games where
(0:21:56) Kelly: Like when games don’t have that, sometimes I’m like, “hmm, what was I doing?
(0:22:05) Al: you are selling a bunch of stuff on a daily basis, it’s good to know one, how much you
(0:22:06) Kelly: Mmhmm.
(0:22:09) Al: actually sold, and two, how that break broke down. You know, that was a key point of Stardew
(0:22:11) Kelly: Yeah.
(0:22:17) Al: is trying to figure out what was the most efficient stuff.
(0:22:20) Al: This is really nice in that it’s building up into other things as well, so it’s like,
(0:22:26) Al: “Oh, here are the people you talk to, and here’s the XP you gained,” and that sort of stuff.
(0:22:32) Kelly: Yeah, no, it definitely does help, and I think also with farming games it’s so easy to get sidetracked on things.
(0:22:38) Kelly: So it’s, like, good to see at the end of the day, like, “Oh, I actually did not sell as much stuff that I wanted to,”
(0:22:44) Kelly: or “Didn’t talk to the right amount of people,” or, you know, “It’s two days until I have to buy something that’s really expensive, I better start selling a bunch.”
(0:22:53) Al: They have also released their roadmap to 1.0, so they’re getting close. They have two more updates
(0:22:59) Al: before the 1.0. That is 0.10 should be coming out at the end of September. That is player
(0:23:06) Al: customization. 0.11 should be coming out at the end of the year, and that is orange hearts and
(0:23:14) Al: shimmers. The orange heart events that will be for NPCs. And I don’t know what shimmers means.
(0:23:20) Al: Oh, shiny creatures right in front of me.
(0:23:23) Al: I always got to translate into Pokemon.
(0:23:27) Kelly: Translate, yeah.
(0:23:31) Al: And then the 1.0 will be coming out in Q1 next year.
(0:23:36) Al: So if you’ve been looking for 1.0 to finally get into this game,
(0:23:40) Al: it’ll be next year, be warned.
(0:23:41) Kelly: Have you played the, um, is there an Early Access?
(0:23:45) Al: Yeah, that’s what this is.
(0:23:46) Al: I haven’t played it.
(0:23:47) Al: I know that Cody has played it, and I think Bev played it as well.
(0:23:50) Al: and they had a chat about it on one of the episodes.
(0:23:53) Al: And they both really liked it. So, I don’t know.
(0:23:55) Kelly: It looks cute. I like the note about married life events because I feel like a lot of these games kind of end events once you marry your characters of choice. So that’s nice.
(0:24:02) Al: Yes. Yeah. Yeah, not looking at anyone in particular, Coral Island.
(0:24:11) Al: Uh, Spirity have also got an update out now. The moving and grooving update, um, was animations.
(0:24:20) Al: Hahaha. Hmm. Yeah, did you play it?
(0:24:22) Kelly: This game is so upsetting to me because I really wanted to like it so bad.
(0:24:27) Kelly: So like, seeing this update, it’s like, these look so funny, and like, they look so silly but it’s like, I’m not gonna go back to play like this.
(0:24:34) Al: This is the problem is like you can like everything about a game, but if you don’t actually enjoy the core loop of the game
(0:24:40) Al: It doesn’t really matter
(0:24:40) Kelly: Mm-hmm
(0:24:42) Kelly: Yeah, and I gave it I think I put like 30 hours in or something so I like I gave it a good
(0:24:45) Al: Oh, wow, that’s more than I put in I may be I may be put in ten hours
(0:24:48) Kelly: Try
(0:24:51) Kelly: I wanted to like it so bad, but what can you do?
(0:24:53) Al: Yeah
(0:24:54) Al: Yeah, I wonder how much of it is just like a personal preference thing, right? Like some people just don’t like certain times of games
(0:25:00) Kelly: Yeah
(0:25:02) Kelly: I
(0:25:03) Kelly: Mean, I don’t know cuz I love games like this. Typically. I wish I could I play this like back in
(0:25:10) Kelly: fall so I can’t remember exactly what it was, but I know some things were just like
(0:25:15) Kelly: kind of really repetitive in like a
(0:25:19) Al: I think that the repetitive bit is probably my problem, is that the bathhouse you did upgrade,
(0:25:27) Al: but it didn’t really feel like you were progressing. Whereas with farming games,
(0:25:33) Al: you go from like a two by two square that you’ve made of turnips to thousands of crops over your
(0:25:41) Al: farm, and tens of animals giving you millions every season. And it didn’t feel like there was
(0:25:49) Al: level of progression to aim for. And that was what I think really lost me about it.
(0:25:56) Kelly: Yeah, I agree because I updated like I think as much as I possibly could in the bath house, too
(0:26:03) Al: but it’s like oh now I have three baths it’s like oh is there right okay
(0:26:06) Kelly: Yeah, there’s actually a second floor yeah, but it doesn’t add that much
(0:26:15) Al: yeah anyway but if you’ve if you enjoyed the game there’s more updates to it and you know
(0:26:17) Kelly: But yeah
(0:26:21) Al: as you say these animations are pretty goofy and fun and add some more
(0:26:24) Kelly: Yeah, they look so silly and cute, you know.
(0:26:26) Al: they add some more character to the npc’s next we have a new update for
(0:26:33) Al: Laudelnot coming out on the 19th of September and oh boy do I hate the names
(0:26:38) Al: that they give these updates this one is the Goddles update what’s a Goddle you might say
(0:26:45) Al: that’s a good question this includes a new secret cave biome that houses three mysterious Goddles
(0:26:52) Al: was this cavern forgotten by guppy what ancient abilities do these Goddles have
(0:26:59) Al: I’m still not quite sure what I got all this is it the little
(0:27:03) Al: like tree looking thing in this image, maybe.
(0:27:06) Kelly: I don’t know. I think it’s cute that it’s like, oh, plant these to prevent pollination, uh, pollution, but you know, still it’s like, yeah, to your point, like, what is this made-up word?
(0:27:20) Al: Yeah, I think this might be one of those updates that if you have played the game, which I
(0:27:26) Al: haven’t yet, that you might be more interested in it. Yeah, I want to play this game at some
(0:27:34) Kelly: It looks cute. I like whatever this aesthetic is called. I can’t think right now.
(0:27:42) Al: Yes, I can’t remember either. They’ve all got fancy names.
(0:27:44) Kelly: Yeah, but I like this game design. I think that
(0:27:48) Kelly: style of animation is very cute and very fun for a little underwater game. Yeah.
(0:27:51) Al: It works, it works, yeah it works well especially when all your creatures are axolotls, which
(0:27:58) Kelly: Yes.
(0:28:00) Al: the goofier an axolotl is, the cuter it is.
(0:28:04) Kelly: That is true. That is, it is unbeatably cute looking.
(0:28:10) Al: Next we have a new DLC for Outlanders, this is the Wandering Stars DLC, and I mean if
(0:28:18) Al: you’ve played Outlanders you can look at it, I don’t really think we need to go into the
(0:28:21) Al: details of this.
(0:28:24) Al: Outlanders is a city builder game, so I’ll probably not play it, because every time I
(0:28:29) Al: try and enjoy a city builder I just get frustrated with them, it’s not my kind of game.
(0:28:34) Kelly: I get too into city builder kind of games and then it’s also really not enjoyable for me and like actually just stressful, so yeah.
(0:28:42) Al: I think part of my problem, so I used to love City Builders, I was obsessed with SimCity2
(0:28:49) Al: so much, but I think part of the problem is that they never work well with controllers.
(0:28:58) Al: They’re just not fun to play unless you have a mouse and keyboard, and that’s not how I
(0:29:03) Al: game anymore in my life.
(0:29:04) Kelly: It’s so funny because I’ve
(0:29:04) Al: I am past the point.
(0:29:07) Kelly: I’ve flipped from like being a controller only person to
(0:29:13) Kelly: playing a lot of games mouse and keyboard now with like an occasional controller and
(0:29:18) Kelly: It’s true a lot of these games are so different when you have the option to mouse and keyboard them
(0:29:24) Kelly: Like there’s some games where it just makes such a big difference
(0:29:26) Al: Yeah. Yeah. I just like, the way that I game nowadays is sitting on my sofa, watching TV
(0:29:33) Al: with Rona, because that’s the time we get together and that’s how we like to spend our
(0:29:34) Kelly: Mm-hmm.
(0:29:38) Al: time together. So I’m not going to go, Oh, sorry, Rona. I’m going to go into the office
(0:29:41) Al: and play games on my computer. Like, I’m just not going to do that. So, um, but I used to
(0:29:47) Al: like when I was a student or whatever, I would, you know, be up till two, three.
(0:29:56) Kelly: It’s tough
(0:29:57) Al: Yeah. Finally, we have an update on what was called Runefactory Project Dragon and is now
(0:29:59) Kelly: The sacrifices
(0:30:10) Al: called Runefactory Guardians of Azuma.
(0:30:14) Kelly: that’s a kind of oh wait so i’m sorry to cut you off but was it called rune factory project dragon
(0:30:21) Al: Yes. So I don’t know if that was ever meant to be the title, because when you see project you
(0:30:21) Kelly: and they changed that’s interesting
(0:30:28) Al: quite often think that’s not the final title. So I suspect it was like we haven’t thought up a name,
(0:30:30) Kelly: Yeah.
(0:30:32) Kelly: Yeah.
(0:30:35) Al: it’s about dragons, call it project dragon. But anyway, now they’ve got given an actual name,
(0:30:43) Al: and they’ve said it’s coming out spring next year, and we have a trailer. So the interesting,
(0:30:50) Al: Have you ever have you played
(0:30:51) Al: any Renfactory games?
(0:30:52) Kelly: No. I never got onto that bandwagon. I don’t know how I missed it. I think I was
(0:30:53) Al: Okay, so
(0:30:58) Kelly: just too dedicated to The Sims at that point in my life.
(0:31:02) Al: fair enough. I mean, we’ve all been through our Sims phase. Again, interestingly, spent
(0:31:09) Al: a lot of time playing Sims and Sims 2 specifically, and then not really since then. Probably for
(0:31:14) Kelly: That’s fair.
(0:31:15) Al: the same reason that they don’t really work very well with controllers.
(0:31:17) Kelly: Oh no, they’re awful. Those games are the games that made me realize that not all games can be played the same way.
(0:31:24) Al: Yeah, yeah. Like, I think it’s good that they add support for it because some people
(0:31:29) Al: will have no other option and they would rather go through the pain and do it anyway. But
(0:31:36) Al: anyway, so the interesting thing about this game is it says that it is a boldly reimagined
(0:31:44) Al: gameplay. And the interesting thing is I watch this trailer and I’m not sure what the
(0:31:49) Al: boldly reimagined gameplay is because previous Rune Factories are at a
(0:31:54) Al: level. It’s basically Harvest Moon, but also combat. And this is Harvest Moon, but also combat.
(0:32:04) Al: So, you know, you still have all the exact same farming stuff and then you go off and you fight
(0:32:13) Al: creatures. Now granted, it does seem to be that some of the combat is dance-based rather than
(0:32:21) Al: with a sword, but I…
(0:32:22) Kelly: Interesting. So it’s like a rhythm?
(0:32:24) Al: I don’t think it is rhythm-based, so this is the thing. I think it is just you press a button
(0:32:31) Al: and you do a dance move, which isn’t fundamentally different than you press a button and you hit
(0:32:37) Al: something with a sword. So… I don’t know. I don’t know the specifics of that. Well, this is the thing,
(0:32:38) Kelly: So it’s still tur- like, it’s still…
(0:32:43) Kelly: Are you gonna, like, start breakdancing at enemies?
(0:32:47) Al: because the dancing… this is the weird bit. The dancing just seems to give you weapons that you
(0:32:51) Al: you hit the enemies with.
(0:32:54) Kelly: Are you dancing to the gods to, like, ask for a weapon?
(0:32:54) Al: I just, Kelly, I have no idea.
(0:33:00) Al: They’ve not shown any real gameplay.
(0:33:03) Al: I guess my point is, I don’t know what the new part of this is.
(0:33:07) Al: It just looks to me like the next Rune Factory.
(0:33:10) Al: And there are some changes to it, and it’s a different story.
(0:33:13) Al: And that’s all great, and people will love that.
(0:33:15) Al: But like, why are you pretending that it’s something fundamentally different when it’s clearly not?
(0:33:21) Kelly: Have there there’s been like a quite a few ruin factories, right?
(0:33:24) Al: We’ve had five so far.
(0:33:25) Kelly: And maybe they’re just lying to forget it I don’t know
(0:33:31) Al: I mean, one person’s boldly reimagined is another one’s iterative change, right?
(0:33:36) Kelly: Yeah, this seems like a pretty far reach though based on what you’ve said
(0:33:42) Al: It does.
(0:33:43) Al: This just, it feels like Rune Factory 5, but with some advances, which is fine.
(0:33:48) Kelly: Maybe they’re… maybe they’re hiding it.
(0:33:49) Al: I’m not saying that’s a bad thing, but why would you do that?
(0:33:50) Kelly: Maybe they’re hiding the…
(0:33:54) Al: It even says, “Restore your lost memories.”
(0:33:56) Al: You still have Amnesia, like in every single Rune Factory game.
(0:33:59) Kelly: Oh it’s one of those games, okay I see.
(0:34:05) Al: This game.
(0:34:06) Al: I don’t know if I can, I don’t know if I can go through playing another Rune Factory game.
(0:34:06) Kelly: I don’t know.
(0:34:10) Kelly: Have you played all of them?
(0:34:11) Al: No, I have not.
(0:34:12) Al: I have played just four and five, but I feel like that’s enough for me.
(0:34:20) Al: I’m not a fan of the combat in these games.
(0:34:23) Kelly: Okay, is it turn-based or is it like?
(0:34:24) Al: No, it’s action based.
(0:34:27) Al: Like real-time, whatever you want to call it, real-time combat.
(0:34:31) Al: It’s just, I never feel like it’s responsive enough for me to feel like it’s enjoyable.
(0:34:34) Kelly: Okay.
(0:34:38) Al: It feels more like hack and slash rather than something like, I don’t know, Breath of the Wild,
(0:34:45) Al: where you can have like precise combat with dodging and what’s the other one where you
(0:34:52) Al: hit at the right parry, that’s the right one.
(0:34:54) Al: So, I don’t know. I say that I don’t want to play it, but I’ll probably play it. We’ll
(0:35:00) Al: see. We now have a trailer for it, so if you’re interested, go watch it. We’ve not heard anything
(0:35:08) Al: else about Rune Factory 6, which fun fact Kelly, they announced at the exact same time
(0:35:12) Al: they announced this game. No, this isn’t 6. This is… Yeah, but this is the thing. It’s
(0:35:13) Kelly: Oh, this isn’t six. This is a side project.
(0:35:20) Al: It’s not though.
(0:35:21) Al: It’s not.
(0:35:22) Al: It’s just the next.
(0:35:24) Al: It will be interesting to see how long our Silkkox song is, and we can
(0:35:26) Kelly: So, when does six come out?
(0:35:30) Kelly: That’s… that’s…
(0:35:35) Kelly: But this one seems to be coming out pretty quick.
(0:35:40) Kelly: That’s… that’s not too bad when your other ones take five years.
(0:35:46) Kelly: Yeah, that’s my… that’s my gauge for everything.
(0:35:55) Al: to this is half a Silkkox song or whatever.
(0:35:58) Kelly: » Well, I think the psychos have run out of other games, or
(0:36:02) Kelly: they’re starting to run out of other games to compare it to.
(0:36:06) Al: Yeah, I think GTA6 is the only other one that feels like that has been longer.
(0:36:08) Kelly: Yeah, [LAUGH] yeah, and that’s just a meme in itself.
(0:36:12) Al: Yeah. Yeah. Yes, GTA6 is not coming out next year, no matter how much they say it is, it’s
(0:36:13) Kelly: So the two meme games, we’re just [BLANK_AUDIO]
(0:36:21) Al: not coming out next year. It is a, like, because I don’t know if they actually announced that
(0:36:26) Al: it was coming out in 2025 or something, but be-
(0:36:29) Kelly: No, ‘cause there was that whole meme just going around of like, “We got this before
(0:36:34) Kelly: GTA VI.”
(0:36:35) Kelly: Oh, so end of next year.
(0:36:35) Al: Yeah, so the announcement it was going to come out in Q4 2025, which late 20… Yeah,
(0:36:42) Kelly: That’s never gonna happen.
(0:36:43) Al: that means it’s coming out 2026. It was hilarious because they announced it in December last
(0:36:44) Kelly: Yeah.
(0:36:50) Al: year. So it was like, “Oh, they’re going to announce the new game. Great.” And then it
(0:36:53) Al: came out and it was like, “Oh, wow, that’s exciting.” And then at the end it was like,
(0:36:56) Al: late 2025. You’re like, “Really? You’re announcing it two years before you’re currently planning
(0:37:02) Al: on it coming out.
(0:37:04) Kelly: It’s just I went into a little bit of a spiral recently because of GTA 6 and that whole timeline
(0:37:11) Kelly: because I was like, wow, it has been, I lived at my parents house when GTA 5 came out.
(0:37:12) Al: Yeah. It’s, it’s basically my entire career. So I, so
(0:37:19) Kelly: I was in college.
(0:37:24) Kelly: Literally I was so excited because the weekend it dropped, my parents were away and I set
(0:37:29) Kelly: up the big screen TV in the living room, and moved like the comfy
(0:37:32) Al: Yeah.
(0:37:32) Al: Thank you so much for watching.
(0:37:34) Kelly: you know armchair to the center of the living room and sat there, and played GTA 5 on the big screen TV and
(0:37:34) Al: If you enjoyed this video, please like and subscribe.
(0:37:36) Al: If you want to see more videos like this, please like and subscribe.
(0:37:42) Kelly: That’s how long it’s been
(0:37:44) Al: It’s funny, so it came out on the 17th of September 2013, I got my first job outside
(0:37:48) Kelly: No literally like so literally this is
(0:37:53) Al: of uni on the 8th of August 2013. So just over a month before GTA 5 came out, I started
(0:38:01) Al: my career. Since then, I’ve changed job like five times. I have had two children, I have
(0:38:07) Al: bought two different houses, not at the same time, I’m not a crazy person.
(0:38:14) Al: I was technically married before that, but only by two months. So like my entire career.
(0:38:21) Al: I remember explicitly that it came out around that time because my first job, their office
(0:38:28) Al: was right next to the Rockstar offices in Edinburgh. And so they had this massive, four-storey
(0:38:30) Kelly: Uh, okay.
(0:38:35) Al: poster on the office building that I walked past every single day for like a month before
(0:38:42) Kelly: it’s it’s crazy it’s it’s it’s so funny like it’s yeah like you said like my whole life
(0:38:50) Kelly: like I was still in college still living at my parents still working you know some like college
(0:38:56) Kelly: level job
(0:38:58) Al: I have a nine-year-old who was born a year and a half after it came out.
(0:39:04) Kelly: you know I gotta say they really um milked gta live for all it’s worth
(0:39:11) Kelly: because the fact that that kept
(0:39:11) Al: - Yeah, they really did.
(0:39:12) Kelly: that game so relevant is absolutely insane.
(0:39:16) Al: Yeah, I mean, I’m never, I’m not really a GTA person,
(0:39:21) Al: so I never played GTA Live.
(0:39:22) Kelly: Well, I was. I was, you know, for literally most of my childhood
(0:39:28) Kelly: and then they didn’t release a new game for half my life.
(0:39:34) Kelly: Like, that’s crazy. One of my first- I used to rent
(0:39:37) Kelly: GTA Miami Vice and GTA 3 from Blockbuster.
(0:39:42) Al: I think it’s a very good example of how modern games have become too big. So from 1997, when
(0:39:53) Al: the first GTA came out, there were 16 years between that and GTA 5. 16 years. It depends
(0:40:00) Kelly: And what did they put out like 12 games?
(0:40:03) Al: which one you’re counting, which ones you’re counting, because there’s like… so if you’re
(0:40:05) Kelly: I’m counting the mini like the the side like the PSP games and stuff like that too. Yeah
(0:40:12) Kelly: I could hear I could hear the little tapping
(0:40:12) Al: going to be 15. 15 games. So an average of one a year. And since GTA 5… or let’s just
(0:40:16) Kelly: Okay, so I wasn’t too far off
(0:40:21) Al: shoot… so between GTA 5 and GTA 6 releasing, and this is just GTA games by the way, it’s
(0:40:26) Al: not all Rockstar games. I’m just talking GTA stuff. So between GTA 5 and GTA 6 releasing,
(0:40:31) Al: there will be at least 12 years. So 12 years between… and in that time, what have they
(0:40:33) Kelly: That’s absurd.
(0:40:38) Al: they had GTA Live and well, ignoring
(0:40:38) Kelly: Red Dead Redemption?
(0:40:42) Al: the other so GTA stuff specifically GTA Live or online or whatever you call it and their remastered
(0:40:42) Kelly: Yeah, yeah.
(0:40:48) Al: trilogy. No, exactly. And I was counting for the record like I wasn’t I wasn’t even counting like
(0:40:49) Kelly: Oh, right, okay. Which, that doesn’t count.
(0:40:56) Al: they had a double pack and a trilogy re-release. I wasn’t counting those before so literally and
(0:41:04) Al: GTA online came out at the same time as 5 came in 2013 was like two weeks after 5. So
(0:41:08) Kelly: Yeah, yeah.
(0:41:12) Al: yeah Rockstar have done other games of course since then but it just…
(0:41:16) Kelly: But they literally had such a, like they are who they are because of GTA.
(0:41:22) Al: yeah, uh-huh. Also well also also also Lemmings but yeah.
(0:41:24) Kelly: Like again, that was my childhood. I could tell you the craziest cheats for those games.
(0:41:30) Al: We can’t forget Lemmings come on.
(0:41:32) Kelly: What is, is that a Rockstar game?
(0:41:35) Al: Did you never? So okay right this is where we get into the history of Rockstar North.
(0:41:40) Al: Not Rockstar, Rockstar North.
(0:41:41) Kelly: Is that the Scotland office?
(0:41:42) Al: So, well, let me get to that. Let me get to that. So, GTA was originally developed
(0:41:50) Al: by a company called DMA Design. This was a company based in Dundee, in Scotland, which
(0:41:52) Kelly: Mm-hm.
(0:42:00) Al: it’s actually the heart of games design in Scotland. The university there, people come
(0:42:07) Al: from all over the world to study games design. It’s like well known for that.
(0:42:13) Al: DMA Design, after GTA 3, were bought by Rockstar and renamed Rockstar North. But before that,
(0:42:23) Al: they also released many games. GTA is the one that obviously most people know of,
(0:42:29) Al: but they also released Lemmings, which was a big game. Did you never play Lemmings?
(0:42:37) Al: So, this was a game, the game play for this was you have…
(0:42:42) Al: Obviously, this is based on the false idea of Lemmings walking off cliffs,
(0:42:46) Al: which is obviously nonsense, but it was a fun game.
(0:42:50) Al: So, you know about the creatures Lemmings, right?
(0:42:52) Kelly: Yes, yes.
(0:42:53) Al: And you know about the Disney’s terrible thing where they pretended that Lemmings
(0:42:58) Al: walked off cliffs, but actually they just basically pushed them off a cliff for a documentary.
(0:43:02) Kelly: Yes, I do know about that.
(0:43:03) Al: Yeah, OK, cool.
(0:43:06) Al: So, DMA Design made a game called Lemmings that was based off this idea.
(0:43:10) Al: Um, you have a lot of little
(0:43:12) Al: lemmings and you have to guide them through a 2D world, get them from the start to the end using
(0:43:20) Al: different things like you can, you know, you can tell a lemming to mine through this thing,
(0:43:24) Al: you can tell one to build a stair, you can, you know, loads of things. It was a really fun game.
(0:43:28) Kelly: They’re so cute looking, honestly. Like, I’m looking at it now, it looks adorable.
(0:43:30) Al: Yeah. So I don’t think they made a single lemmings game after they became Rockstar North,
(0:43:36) Al: which I’m very sad about, but it’d be amazing. They basically-
(0:43:39) Kelly: Ugh, could you imagine?
(0:43:42) Al: became the GTA place, even though they did so many other games before that.
(0:43:47) Kelly: Yeah, that’s crazy. I never would have guessed that, to be honest.
(0:43:50) Kelly: But yeah, GTA. What is life?
(0:43:53) Al: Yes, there we go. So many tangents in this episode.
(0:43:56) Kelly: Derailment 2.
(0:43:57) Kelly: - What? (laughs)
(0:43:59) Al: Um, but hey, I mean, GTA 6 probably come out before Elder Scrolls 6.
(0:44:04) Kelly: I’ll probably get it before a silk song, you know, that’s
(0:44:07) Al: Well, I don’t know… I don’t know…
(0:44:10) Al: Bye.
(0:44:10) Kelly: Al I have to say these things to jinx it so
(0:44:12) Al: Yeah, okay, sorry, sorry. Right, I think we’re done with our tangents for now,
(0:44:18) Kelly: Yes
(0:44:19) Al: and that’s definitely the news finished. I think the news was finished 20 minutes ago.
(0:44:25) Kelly: We had to have another history lesson, okay
(0:44:25) Al: So now, yeah, yeah, we’ve got two Scottish history license, one about the language,
(0:44:31) Al: and one about the only games company that has actually been successful.
(0:44:38) Kelly: You have to say we’re consistently on theme, at least, somehow.
(0:44:42) Al: I’m just getting you ready. I’m getting you ready for coming. You can have a look at the
(0:44:47) Al: Rockstar North offices in Edinburgh when you’re there. I don’t know where their current offices
(0:44:52) Al: are because I think they moved since I worked in Edinburgh. Anyway, we’re going to talk
(0:44:57) Al: about Dave the Diver. Specifically, we’re going to talk about the story aspect of it,
(0:45:02) Al: but there are two things we need to discuss beforehand. First of all, they have, for some
(0:45:09) Al: reason I know it’s new DLCs since the last day of the day.
(0:45:12) Al: So we need to talk about them.
(0:45:14) Al: So the first one is Bilateral.
(0:45:17) Al: This is the card game, the like ridiculous rogue-lite card game where you have to like
(0:45:24) Al: build up a hand and make, like you’ve probably seen people with trying to break it by having
(0:45:31) Al: numbers so large that the game crashes and stuff like that.
(0:45:38) Al: I don’t think we know for certain what’s happening here, but it looks like they’re
(0:45:41) Al: putting
(0:45:42) Al: the game as a minigame inside, but I also noticed on the Nintendo Direct this week that
(0:45:42) Kelly: It’s like a minigame, right?
(0:45:50) Al: also Dave the Diver themed decks are going in bilateral as well.
(0:45:56) Kelly: that’s cute I think that’s a nice like I feel like Dave does such a good job of
(0:46:02) Kelly: these cute little like you know they’re they remind me like back in the day when
(0:46:07) Kelly: you do like follow for follow or like photo like my photo and I’ll like your
(0:46:11) Al: Yeah.
(0:46:11) Kelly: photo it’s like that kind of like cute little hey look at my game hey look at
(0:46:16) Kelly: their game and it’s just enough of like you know dipping each other’s toes in
(0:46:22) Kelly: there each other’s games kind of thing where you get a little glimpse of the
(0:46:26) Kelly: other game but like it’s nothing over-the-top
(0:46:28) Al: Yeah. And the funny thing about the bilateral stuff is, so when they did the direct, I think
(0:46:36) Al: this was the first announcement, they were like, “Oh, we’ve got the Witcher 3 crossover.
(0:46:39) Al: Oh, cool.” Or they got an Among Us one, “Oh, cool.” They got a Vampire Survivors one, and
(0:46:43) Al: I posted on Slack and I was like, “Oh, they’re doing a Dave the Diver with all these crossovers,”
(0:46:48) Al: and then they announced, “And we’ve got a Dave the Diver deck!” And I’m like, “Oh, for
(0:46:50) Kelly: That’s so funny.
(0:46:51) Al: goodness sake.” It was just amazing timing.
(0:46:57) Kelly: I think these little things though are such a good way to keep your game still relevant
(0:47:01) Kelly: and in the news and being talked about.
(0:47:04) Al: Yeah, so. Yeah, yeah, it’s fun.
(0:47:04) Kelly: It shows fans that you’re still participating in the game.
(0:47:10) Al: So we’ll see how big that is when it actually comes out.
(0:47:14) Al: I don’t think we know when it’s coming.
(0:47:17) Kelly: I do have to play Bellatro before it comes out. I’ve been putting that off because as a solitaire
(0:47:23) Kelly: addict and a rogue light fan, I am concerned about how addicted I’m gonna get.
(0:47:30) Al: Yep, I do not like roguelites and I’m not a huge… I just say… I was about to say I’m not a huge
(0:47:40) Al: card game fan. I realize that that deeply contradicts what I said earlier in the episode
(0:47:46) Al: about Marvel Snap. I’m not a huge playing card game game guy, if that makes sense.
(0:47:54) Al: So I like card games, but I’m not huge with games that you play with playing cards.
(0:47:54) Kelly: - Sure, yes, yes it does.
(0:48:01) Al: Like I’ve never really been like a solitaire person or anything like that. Rona is. Rona likes
(0:48:05) Al: those sorts of games, but it’s just not really… I don’t… Part of what I like about the other
(0:48:11) Al: card games is the cards themselves, which granted the Bellatro is doing with their crossovers,
(0:48:14) Kelly: No, that’s fair.
(0:48:17) Al: right? Where they have lots of fun cards. So maybe that’ll get me in? I don’t know.
(0:48:18) Kelly: Yeah.
(0:48:21) Kelly: Yeah.
(0:48:22) Kelly: No, I- I loved physical card games growing up.
(0:48:26) Kelly: Like, I used to play Solitaire on the floor.
(0:48:30) Kelly: So, I don’t know. It’s just like my go-to, you know?
(0:48:34) Kelly: It’s like an easy, like, “I don’t have to think about this” kind of game.
(0:48:36) Al: That’s fair.
(0:48:39) Al: The next collaboration is with Potioncraft, and Potioncraft is, well, a potioncrafting
(0:48:46) Al: game.
(0:48:50) Al: This one is basically just one character from Potioncraft in Dave the Diver as a merchant.
(0:48:57) Al: You can buy mushrooms for cooking with.
(0:49:00) Al: So not a particularly large one.
(0:49:02) Kelly: Still that’s nice though, just like one thing that you don’t have to worry about collecting in the water or like from your dispatch
(0:49:10) Al: Yeah, yeah, yeah, I do like when you can just buy things.
(0:49:11) Kelly: Like growing in the farm
(0:49:15) Kelly: Yeah, it’s nice sometimes
(0:49:17) Al: Such a capitalist.
(0:49:20) Al: And the final one, which I still don’t know what’s happening here.
(0:49:25) Al: This one is with an artist called MXMtoon, and Mixamtoon, maybe.
(0:49:30) Kelly: Yes, I think that’s how you pronounce it there’s a whole bit about not knowing how to pronounce it
(0:49:37) Kelly: Some people say mom tune
(0:49:39) Al: Is this actually
(0:49:40) Al: going to be a thing in the game or is this like going to
(0:49:43) Kelly: So
(0:49:45) Kelly: This one actually seems just from my
(0:49:49) Kelly: Look at the trailer and what I’m interpreting it as it seems like it’s the most content
(0:49:54) Al: “Oh, she seems to be like swimming in the sea with you.” Interesting. Actually, I’m
(0:49:56) Kelly: She’s a character. Yeah. Yeah. Yeah. Yeah, and
(0:50:00) Kelly: then she seems like she has her own little. Yeah. Yes. Yeah. Yeah. Yeah. I get her on
(0:50:01) Al: presuming she uses she/her. They are using she/her in the article, so I’m assuming.
(0:50:08) Kelly: TikTok a lot. Um, I don’t get, I don’t listen to her music really, but she’s pretty funny
(0:50:09) Al: OK, cool. I literally never heard of her before. This was
(0:50:19) Kelly: on TikTok and like, you know, very into memes and like, uh, I think she like quotes smiling
(0:50:25) Kelly: friends at our shows all the time. Like she does the voices.
(0:50:28) Al: Yes, I still haven’t watched that, that’s on my-
(0:50:30) Kelly: Um, but so from the trailer, it looks like this is pretty interactive. Like she gets
(0:50:36) Kelly: to join you as a player and then she has some side scenes. So maybe we’ll get like a little
(0:50:42) Kelly: beach, um, bonfire kind of thing. She’s pretty popular. Like I, but also still somewhat niche,
(0:50:44) Al: yeah I’m presuming she’s pretty pretty big
(0:50:54) Kelly: if that makes sense. Yeah.
(0:50:56) Al: just to get like in because apparently she’s also done collaborations with the sims
(0:51:00) Kelly: So again, I think what it is is she’s very, she’s hip to like, uh, gaming culture is what
(0:51:07) Kelly: I think it is. So in that sense, she’s looking for stuff like this. Whereas like, you know,
(0:51:15) Kelly: an artist like Sabrina Carpenter wouldn’t be like, Oh yeah, let me get into the game. Yes. Oh,
(0:51:18) Al: fair, but you still have to be pretty big, right? Because, like, I can ask them all I want to put me
(0:51:22) Kelly: absolutely. Yes. Yes. No, for sure.
(0:51:24) Al: in their game, but they’re not gonna do it. She has just under a million subscribers on YouTube,
(0:51:30) Kelly: Oh wow. Okay. No, but again, she’s not massive. That’s why I’m saying she’s pretty niche,
(0:51:34) Al: which is not small, but it’s not humongous.
(0:51:42) Kelly: but I think she has a cult following. So what’s her TikTok following? I’ll do it.
(0:51:42) Al: Interesting. Yeah. Half a million followers on the hell side.
(0:51:54) Al: The first, as I started typing our name in to TikTok, the first one, the first autocomplete
(0:52:00) Al: was MXN to Smiling Friends.
(0:52:02) Kelly: Yeah, she she literally does their voices at concerts
(0:52:03) Al: 3 million on TikTok.
(0:52:06) Kelly: Yeah, she has three on tiktok
(0:52:08) Kelly: Which like again, she’s not massive but she’s not small either. So
(0:52:14) Al: She’s for the Gen Z, Gen Z, whatever you want to call them.
(0:52:15) Kelly: Yes, yes
(0:52:18) Kelly: But so I that’s what
(0:52:18) Al: I don’t know why I said Gen Z, because I never say that despite saying Z, I almost always
(0:52:23) Al: say Gen Z.
(0:52:25) Kelly: But very interesting
(0:52:26) Kelly: I was very like both surprised and not surprised to see her involved in this because
(0:52:32) Kelly: again, I think it fits her personality, but I’d like you like to your point like a
(0:52:37) Kelly: Million followers almost a million followers on YouTube is great. But also in this day and age, it’s not like anything
(0:52:44) Kelly: insane I guess
(0:52:46) Al: Yeah?
(0:52:46) Kelly: But clearly she has pull because she’s in the game
(0:52:50) Al: She has no controversies on Wikipedia, so…
(0:52:52) Kelly: Wow and she’s young
(0:52:53) Al: Yeah, oh yeah, well, she’s 24, right?
(0:52:57) Al: Which isn’t like super young, but she was born this millennium.
(0:53:02) Kelly: Yes. But what I’m, okay, but what I’m saying is…
(0:53:05) Al: That always makes me feel old when someone who’s like a legitimate adult was born this
(0:53:11) Kelly: My, my, what I’m saying is like, um, we’ve seen a lot of internet children get in trouble for
(0:53:18) Kelly: things that they’ve posted on the internet at younger ages, and she has not seen, we have not
(0:53:20) Al: Oh I see what you mean. I see what you mean, yes.
(0:53:25) Kelly: seen that come from her, so that’s always nice. But yeah, I’m excited for that one, it looks
(0:53:27) Al: Yeah. Well, I will definitely boot it up, assuming that these DLCs are free like the previous ones,
(0:53:35) Kelly: Mm-hmm, me too.
(0:53:35) Al: I will be downloading all of them and trying them all out.
(0:53:39) Al: Although we don’t have any information about when they’re coming out, I don’t think.
(0:53:43) Al: So we’ll just have to see. We’ll keep you updated.
(0:53:46) Al: Okay, so before we get into the story discussion, I also Kelly want to get your
(0:53:50) Al: overall thoughts on the game and the mechanics. Obviously we have had an
(0:53:54) Al: episode talking about the game itself, mostly not the story, and we’ve talked
(0:54:00) Al: about the two existing DLCs but before we get into the story I just wanted to
(0:54:05) Al: get your thoughts on the game as a whole. I know you like it, what do you
(0:54:10) Kelly: Um, yeah, this game hooked me from the get go.
(0:54:15) Kelly: I love an exploration rogue light, whatever you want to call it kind of game.
(0:54:23) Kelly: I love deep sea stuff.
(0:54:25) Kelly: So I think it really like, you know, on that alone, just was just solidified its place
(0:54:30) Kelly: in my heart.
(0:54:31) Kelly: But I think like it just it’s like a fun game, like they really did a good job incorporating
(0:54:36) Kelly: different mechanics, different options.
(0:54:40) Kelly: I think any game in this style eventually falls into that grindy kind of repetitive rhythm.
(0:54:52) Al: Do you know what I find interesting though is that I feel like it’s not long enough to
(0:54:57) Al: get to the point where I actually disliked any part of that.
(0:55:00) Kelly: No, so that was gonna be my next point is it only really gets to that point when you’re trying to get everything. Yes. Yes
(0:55:04) Al: If you’re trying to complete all the catches, yeah, fair, yeah.
(0:55:08) Kelly: Yes, you can so easily beat this game and I lolly I lolly gagged a lot because again, I am a
(0:55:16) Kelly: Explorer at heart. So my first thing is like, oh, well, I went this way but I didn’t go that way
(0:55:21) Kelly: So I gotta go that way first before I can go move forward ahead
(0:55:23) Al: Mm-hmm
(0:55:24) Kelly: No matter how many times no matter how many times I tell myself I’m gonna do a quick dive and
(0:55:25) Al: Which is which is
(0:55:28) Al: Which is difficult in a rogue light
(0:55:29) Kelly: and just go.
(0:55:31) Kelly: Yeah, yeah.
(0:55:33) Al: When everything changes
(0:55:35) Kelly: Well, that’s why I gotta go check out both ways before the dive is over, because you’re never gonna see that again.
(0:55:40) Al: Yeah, yeah fair
(0:55:42) Kelly: So I get stuck in that loop a lot, um, but even with all of that, even with all of that lollygagging, like,
(0:55:48) Kelly: I did not get bored of the game. Or not bored of the game, but like, just like, kind of over the repetitive, uh,
(0:55:55) Kelly: Until like 80 hours of gameplay and that was me playing for like three straight weeks at least
(0:56:00) Kelly: Until like 3am till my fingers hurt. So I think overall it has a very good gameplay setup
(0:56:07) Kelly: There’s so much going on. I think the different like
(0:56:10) Kelly: Quote unquote biomes like the different levels with their different types of fish really help keep it interesting
(0:56:17) Al: Yeah, yeah, because as you’re upgrading your certain stuff you’re getting access to new
(0:56:21) Al: areas, which although it’s… yeah, so even though it’s the same gameplay it feels very
(0:56:23) Kelly: And each area has, like, so much going on.
(0:56:30) Kelly: Mm-hmm.
(0:56:30) Kelly: I also – I really like how they –
(0:56:33) Kelly: Like, obviously, some fish have similar attack and catch methods,
(0:56:37) Kelly: but, like, they really did a good job of diversifying that
(0:56:40) Kelly: and I think making it feel kind of as realistic as possible
(0:56:44) Kelly: to the different species.
(0:56:46) Kelly: Like, uh – Like, those stingrays get me all the time still.
(0:56:50) Al: Yeah.
(0:56:51) Kelly: Like how do I like
(0:56:53) Kelly: Like you have like oh you’re swimming fish and you’re hiding fish and you’re violent fish
(0:56:58) Kelly: But like even amongst the hiding like the fish that hide on the the seafloor
(0:57:02) Kelly: There is different mechanics for each one depending on their species kind of and then even within that
(0:57:08) Kelly: They all have different kinds of attacks or different impacts on you when they attack you
(0:57:13) Kelly: So I think that also keeps it really interesting because you know, you got to actually think about all these things
(0:57:18) Kelly: Um, I did really like the crab traps because that was like I think one of the newer
(0:57:23) Kelly: Things
(0:57:24) Al: that was really late on in the game. Like even playing it with that in from the start,
(0:57:31) Al: you don’t get it until the absolute last area. I guess technically second, technically no. So I
(0:57:36) Kelly: Okay, cuz I wasn’t sure if I had missed it, okay.
(0:57:40) Al: think technically actually the second last is the place with the narwhal, which is technically not
(0:57:43) Kelly: Yeah, technically the second to last, yeah.
(0:57:45) Al: the last area, but it realistically is the last area because I don’t think you can go back to the
(0:57:50) Al: the other place again, can’t you, after that?
(0:57:52) Kelly: Yeah, you can. You can actually, once you’re in the glace- no. But you can technically-
(0:57:54) Al: Can you?
(0:57:55) Al: Would you want to?
(0:57:57) Al: Yeah, exactly.
(0:57:58) Al: So it’s the last place you’re gonna go back to to fish and catch and
(0:58:02) Kelly: yeah. But you can technically go bounce around. As long as you don’t go back to the boat,
(0:58:06) Kelly: you can go to the sea people, go back to the first area, go back to the sea people,
(0:58:11) Kelly: go to the glacial passage, go back to the sea people, as many times as you want, in one dive.
(0:58:13) Al: Yeah. Yes. Yeah, but the bit, I mean, after the… So there’s a glacial passage and then
(0:58:22) Al: there’s the colder bit with the narwhal after that, and then there’s one other place after that.
(0:58:28) Kelly: Oh, yeah, yeah, yeah, so glacial, I’m sorry glacial area.
(0:58:30) Kelly: That’s what the narwhal.
(0:58:31) Kelly: And then the hydrothermic.
(0:58:32) Al: Yes. Is that what it’s called?
(0:58:35) Kelly: It’s something like that.
(0:58:36) Kelly: It’s like hydrothermal.
(0:58:37) Al: There’s like one boss fight there.
(0:58:42) Kelly: Two, technically, if you count the very last room,
(0:58:44) Kelly: ‘cause I think on the animal cards,
(0:58:46) Kelly: like the marinica cards, they all count.
(0:58:49) Al: It has been a while.
(0:58:53) Kelly: Oh, actually there’s three, I think, in that one area.
(0:58:55) Kelly: There’s healing.
(0:58:58) Kelly: The other one is called the Sawjaw.
(0:59:00) Kelly: So that one I thought was really… I know I’m all over the place, but that one was really interesting because that shark has been such a point of contention among scientists for so many decades because they couldn’t figure out what was going on with its jaw based on the fossil records.
(0:59:20) Kelly: So if you actually look up the history of different drawings that scientists have done throughout the years,
(0:59:28) Kelly: I wanted to try to decide how they think this shark worked.
(0:59:30) Kelly: It’s a crazy mix of different things, and I think it was actually only recently that they decided that was the correct way that the shark worked.
(0:59:38) Kelly: Like the way that its jaw actually worked together.
(0:59:42) Kelly: So that was really cool to see.
(0:59:44) Kelly: I think that’s… but that goes back to my main point.
(0:59:46) Kelly: I really love underwater stuff.
(0:59:48) Kelly: So not only is it really cool to see all these underwater creatures, but then for them to bring in the prehistoric creatures too is really fun.
(0:59:56) Al: I think, yeah, so some of them I liked and some of them I hated. But yeah, they’re very…
(0:59:58) Kelly: The boss fights are my least favorite part of the game.
(1:00:06) Kelly: Yes.
(1:00:08) Kelly: They’re all over the place.
(1:00:09) Al: I mean, I think they… I think I’m really glad that they let you restart without having
(1:00:14) Kelly: Oh my god.
(1:00:16) Al: to start the dive again. That was the best decision they made.
(1:00:20) Kelly: Yes, because there are so many moments where I would question if I should actually start a boss fight because I’d be like, “Well, I collected all this stuff.”
(1:00:28) Kelly: And then I’d be like, “Oh wait, I’m not gonna lose all my stuff if I do this.”
(1:00:30) Al: Yeah, like if I if if I had gone against the boss fight and I’d lost and I had to I was
(1:00:37) Al: back on the boat, I would have quit the game.
(1:00:38) Kelly: Absolutely.
(1:00:40) Kelly: Absolutely.
(1:00:42) Kelly: Because I did not die very often in this game, like just diving.
(1:00:42) Al: Um.
(1:00:48) Kelly: And even then, that sucks.
(1:00:48) Kelly: I hated that.
(1:00:50) Kelly: But you know what it is what it is.
(1:00:50) Kelly: But if you died in a boss fight and lost everything, especially a boss fight where you come all the way from the very top,
(1:00:58) Kelly: you die from the boat to get all the way to like the hydrothermic area.
(1:01:02) Al: yet or one of the nighttime ones and it’s like you have to wait again for another stormy
(1:01:04) Kelly: Oh god, yeah.
(1:01:08) Kelly: Stormy night.
(1:01:09) Al: because one of them you have to wait for a stormy night and then oh just no no I would
(1:01:10) Kelly: Ah, yeah.
(1:01:13) Al: have been like not this game i’m not so yeah that was a good decision
(1:01:16) Kelly: Yeah, that’s actually why I didn’t get as many.
(1:01:20) Kelly: I think I only did like one dredge day because you have to like wait for the fog.
(1:01:24) Al: Yeah, I’ve only done one as well so far. I keep having people saying to me,
(1:01:28) Kelly: Also the dredge one scares me and that’s why I haven’t played dredge itself.
(1:01:32) Kelly: [LAUGH] It’s creepy.
(1:01:36) Al: “It’s not that scary. It’s only scary if you go out at night.” And I’m like,
(1:01:39) Al: “But isn’t that the whole point of the game?”
(1:01:41) Kelly: Listen, the night time in this game scares me already.
(1:01:45) Kelly: I’ve watched people play Dredge because I want to play Dredge, but I know I’m a baby
(1:01:50) Kelly: and I’m too afraid to play it.
(1:01:52) Kelly: My heart rate goes up when I fight like a stupid little fish, not even a shark sometimes.
(1:01:59) Al: all the swarms of fish that attack you oh
(1:02:02) Kelly: Not even the swarms, sometimes it’ll just be like a stupid little, like not even a barracuda,
(1:02:07) Kelly: Those little what are the little red ones that attack you sometimes because they’re a little
(1:02:09) Al: Oh yeah, they’re annoying.
(1:02:11) Kelly: Jerks, sometimes just from being chased by one of those guys my heart rate will go up.
(1:02:17) Kelly: So it’s like, I don’t need dredge scaring me.
(1:02:21) Kelly: [LAUGH] I think I died when I tried the dredge one too.
(1:02:24) Kelly: [LAUGH] And then I was like, that’s it, I tried.
(1:02:28) Al: All right, okay, cool. Let’s talk about the story then. So I think we’ve done a little
(1:02:35) Al: bit in previous episodes, we talk about the setup. Let’s laugh at it again. It’s very
(1:02:40) Al: silly. It’s very, very silly.
(1:02:41) Kelly: it’s a silly game. It really is. Like the whole premise of the game is silly. I think that kind
(1:02:47) Kelly: of poking fun at itself and and all of that stuff makes part of the game too.
(1:02:52) Al: It’s almost like they had the idea or the conceit of how the setup is or the game is
(1:02:58) Al: going to be, and they’re like, “How do we get to this point? You know what? It doesn’t
(1:03:02) Al: matter. It’s going to be a silly description, no matter what. Let’s just make it silly.”
(1:03:05) Al: Right? Oh, you’ve been, you’ve been, you’re basically guilted into doing it. There you
(1:03:06) Kelly: yeah yep
(1:03:09) Al: go, done. But the weird thing about it is you don’t own the sushi bar, but you basically
(1:03:15) Al: get all the profits.
(1:03:17) Kelly: you know it’s funny because I actually forgot that point until I came back to replay uh to
(1:03:22) Kelly: finish playing and um that actually shocked me because I was like oh right I get all the
(1:03:28) Kelly: money but I don’t own this place talk about ideal though like I guess you are risking your
(1:03:30) Al: yeah. It’s very weird. Well, that’s the thing. Money-wise, yeah, that’s true. I think it does,
(1:03:36) Kelly: life but you don’t have to deal with the earthquakes and stuff
(1:03:43) Al: however, make the game more fun, because if you put the effort in to the sushi bar,
(1:03:50) Kelly: Dude, I make- it’s like absurd. Like, I don’t even think I have to catch fish anymore and I still make so much money.
(1:03:58) Al: because you’re farming all those fish. Get some sharks in the farm and there you go you’re
(1:03:59) Kelly: Oh yeah that too.
(1:04:02) Al: sorted. Can I just say, can I just say, that, that, can I, well let me, let me say one positive
(1:04:03) Kelly: Yeah, I have, uh, that- okay so, we don’t have to talk about the fish tanks right now, but there is some issues I have with the fish tanks.
(1:04:12) Al: thing about those. The fact that they have a button that is sell everything except two
(1:04:17) Al: of each kind of fish is an incredible thing. I love that button. It’s so, do you know what
(1:04:20) Kelly: W-what?
(1:04:22) Al: you can do? So if you’re in, if you’re in one of the fish tanks, you’re looking at it,
(1:04:25) Al: There’s a button that is selfish.
(1:04:28) Kelly: all but two. Do they have that to like send to the kitchen?
(1:04:28) Al: I don’t know if this was like an update or something because obviously… I really hope it wasn’t. I really hope it wasn’t. Yeah they do have all the patch notes. So…
(1:04:33) Kelly: So I’ve been sitting here manually sending because that’s my complaint. That’s my complaint
(1:04:40) Kelly: is how long it takes. Because that that was not there at first that I am
(1:04:48) Kelly: almost 100% certain I’m gonna find out later on.
(1:04:56) Kelly: I’m gonna look into this later on.
(1:04:58) Kelly: And then, I’ll be mad or not.
(1:04:58) Al: But that is a fantastic feature, like if it wasn’t there at the beginning, then that’s
(1:05:01) Kelly: Oh, the fish tanks are so good!
(1:05:06) Al: really annoying. But the fact that they’ve taken that and added that as a feature, it’s
(1:05:10) Al: a fantastic, like I, because that’s what you want to do with these, in almost no other case,
(1:05:18) Al: do you want to do anything other than get rid of everything except two of them, right?
(1:05:22) Kelly: Literally
(1:05:23) Al: Because you want to keep two for breeding more, but you want to send, either sell all
(1:05:28) Al: of that to the kitchen.
(1:05:28) Kelly: Yep, it’s so funny actually because every time I go check out the fish tanks and I go to like the hydrothermic area
(1:05:35) Kelly: I see the donkey and I’m like, oh I should probably kill another one for you. But I don’t want to fight another one. I
(1:05:43) Kelly: Hate fighting that
(1:05:44) Al: Yeah.
(1:05:47) Kelly: But no the fish tanks are actually amazing and now that I know that there’s automation I retract any issues
(1:05:52) Kelly: that I
(1:05:53) Al: I love how I was like “just before you get to your complaints, let me say this great thing about it” and you’re like “oh, that’s all I wanted!”
(1:06:01) Kelly: Listen could I be an idiot and I never noticed it very possible. Could it also be a patch also possible?
(1:06:07) Kelly: We’re gonna find out later
(1:06:08) Al: If Kelly ever tells me, I will mention it on the podcast.
(1:06:10) Kelly: Not right now
(1:06:14) Kelly: But yeah, so I retract that statement the fish tanks are amazing then
(1:06:16) Al: Yeah, right, OK, right. Back to story. We keep getting distracted. So yeah, silly conceit
(1:06:25) Al: as to why this is happening, but you know what? It doesn’t matter. That’s fun. There’s
(1:06:32) Al: very little story until you come across to see people, right? So there’s lots of little
(1:06:37) Al: things.
(1:06:38) Al: Keep having people coming to you and be like, “Oh, I need to do this thing,” blah, blah,
(1:06:41) Kelly: I feel like more of the story, up until that point, is about the sushi chef Boncho.
(1:06:50) Kelly: I feel like you’re unearthing more information about him,
(1:06:52) Kelly: or more information about side characters that come in.
(1:06:56) Al: There’s a lot of people that come and give you a very small, random story and ask you
(1:07:01) Al: to do something because of that. Like the person who’s like, “Oh, I’ve, I can’t even
(1:07:02) Kelly: Yes. Oh god what was that?
(1:07:04) Al: remember what, she’s lost something and a shark has it.” And it’s like, we need to
(1:07:09) Al: go kill the shark.
(1:07:11) Kelly: These people come in with the most outrageous requests and like say them in such a banal
(1:07:18) Kelly: manner. I just expect you to do them which I think leads back to the silliness of the game.
(1:07:24) Al: Yeah.
(1:07:25) Al: Definitely.
(1:07:25) Kelly: It’s just like it’s there’s this absurdity to it that everybody believes this is so normal and
(1:07:26) Al: Um, I think we have a question.
(1:07:30) Kelly: and you’re just like, yeah.
(1:07:32) Kelly: Okay, I’ll go fight a kaiju for you.
(1:07:34) Al: So then you find the remains of this “see people” society, which, shock horror, still
(1:07:42) Al: exists.
(1:07:45) Al: We surprised?
(1:07:46) Al: Were we expecting that?
(1:07:47) Al: I don’t know.
(1:07:50) Al: And what I find really funny is, obviously, you have the classic, like, “they’re biased
(1:07:56) Al: against you because you’re a land person, blah, blah, blah, so you have to earn their
(1:07:58) Al: trust,” and et cetera, et cetera.
(1:08:01) Al: But also, the way they talk makes it sound like they forgot.
(1:08:04) Al: Forgot that we existed?
(1:08:06) Kelly: Oh, like people.
(1:08:08) Al: Yeah, they were just like, “Oh yeah, land people exist. I forgot about that.”
(1:08:12) Kelly: I mean, yes, I agree. I think it kind of makes sense though because it’s like they’ve also been
(1:08:17) Kelly: so removed from land people that we just become like a myth in their eyes kind of thing. Um,
(1:08:27) Kelly: what was I gonna say? But it has an- I think the Sea People really is another mechanic though,
(1:08:33) Kelly: honestly not just in like the storytelling but like that
(1:08:36) Kelly: continues to make the game fun
(1:08:38) Al: I think what it’s very clever because it allows you to have the quick travel, which mechanically
(1:08:49) Al: is very useful because obviously you don’t have to dive all the way down every single
(1:08:55) Al: time. But lore-wise, you kind of believe it. If it weren’t for that, you wouldn’t really
(1:09:02) Al: have any way, like it has to be magic, right? You can’t have quick travel.
(1:09:06) Kelly: oh absolutely, yeah.
(1:09:09) Al: You don’t have to dive all the way down to the bottom of the sea without it being magic.
(1:09:12) Kelly: I mean you got quick travel, you got this whole area where you can
(1:09:15) Kelly: ride your cute little pink albino dolphin beluga whale guy, whatever he is.
(1:09:21) Kelly: um I think it’s like it’s there’s no way it’s not magic right? because at that point
(1:09:26) Kelly: too much has happened where you’re just like this can’t be, this isn’t logically possible.
(1:09:33) Al: Yeah.
(1:09:34) Kelly: This doesn’t make sense.
(1:09:36) Kelly: I think storytelling wise it keeps the game really interesting because it opens up a whole bunch of new pathways, like getting to see people.
(1:09:44) Kelly: Like you wanna find them.
(1:09:46) Kelly: You know, it gives you a drive in like the later end of the game.
(1:09:50) Kelly: And then you have all their cute little side quests, which I think continue on their stories.
(1:09:54) Al: Yeah, so this is mostly a game of little stories, right? Because there is an overarching story,
(1:09:58) Kelly: Yeah.
(1:09:59) Al: which is to see people exist, go find them, and then through that you find out what’s
(1:10:03) Kelly: Save them.
(1:10:05) Al: making all the - well, it’s not just them, it’s us as well, right? Because you find out
(1:10:09) Al: what’s causing the earthquakes and you stop it. That’s it. But it’s not a particularly
(1:10:12) Al: complex story. And the fun story really is in the small bits about the characters and
(1:10:18) Al: learning about the society and that sort of thing.
(1:10:22) Kelly: yeah and I think that’s what I think that allows the game to kind of beat that issue with repetitive
(1:10:29) Kelly: gameplay again too because like you’re not like oh I finished the big story like i’m done
(1:10:35) Kelly: which like a lot of games have other little things going on once you finish the main story
(1:10:40) Kelly: but I think because the main story was so minor in a sense to the overall gameplay and like how
(1:10:49) Kelly: you interact with the story itself that like once it ends
(1:10:52) Kelly: you’re not like “uh the game’s over” like you’re just like “oh okay that part’s finished cool”
(1:10:58) Kelly: like I saved everybody whoo but yeah I think I think it’s it’s very simple in story terms but
(1:11:04) Kelly: like and you know it’s not it’s it’s clearly adhering to very simple tropes about you know
(1:11:11) Kelly: finding a hidden society so I don’t think there’s anything like new and bold in that sense but i
(1:11:17) Kelly: think it’s still fun I did like the um there was one part where we’re off forgetting one part of
(1:11:22) Kelly: eco-terrorists that guy with his bombs
(1:11:27) Al: Oh yeah, he was, he was quite funny, right, because he’s obviously like, he makes no sense.
(1:11:31) Kelly: yes
(1:11:34) Kelly: he’s again he’s so absurd like none of this makes any sense and I think that just it all plays into
(1:11:42) Kelly: each other very well um did you have anything else you want to add before we talk about do you want
(1:11:42) Al: Yeah.
(1:11:47) Kelly: Do you want to talk about the end of the–
(1:11:49) Al: Yeah, I don’t think I have any specifics about those people, but yeah, they’re fun, they’re
(1:11:58) Al: silly, and I think it’s quite fun how they kind of intermingle them throughout the story
(1:12:03) Al: as well.
(1:12:05) Al: You’re not like running through one person’s story and then running through another one’s,
(1:12:09) Al: going down and it’s like, oh, here’s the eco-terrorist, or here’s some
(1:12:12) Al: thing to do to see people, or here’s whatever. And especially I found it quite fun because
(1:12:17) Al: obviously I was playing through it with the DLCs existing, like those were then intermingled
(1:12:20) Kelly: Hmm
(1:12:22) Al: as well. So it was like just one day suddenly Godzilla shows up.
(1:12:26) Kelly: Yeah, that’s true because then you really don’t even have to worry about like falling into the what do I do today kind of
(1:12:32) Al: Yeah, it’s Godzilla day. That’s what you did.
(1:12:35) Kelly: Yeah, oh, it’s Godzilla day. Oh, it’s gotta go down and at night day. Oh, it’s gotta go rescue
(1:12:41) Kelly: Oh, I really liked the the silly little idiot
(1:12:46) Kelly: Turtle man see people guy him and his turtle
(1:12:50) Kelly: he’s got like you know the stereotypical like stoner idiot vibes going on
(1:12:57) Al: Oh, yeah, yeah, yeah. Yeah, I remember. I remember. Yeah, yeah. I also I really liked the stuff around the
(1:13:04) Al: What is essentially the casino?
(1:13:06) Kelly: yes finding her a little um octopus whatever squid whatever he is
(1:13:11) Al: Yeah, yeah, and then I felt like I needed to do all the casino stuff
(1:13:17) Kelly: uh yeah of course and also I just like gambling how else do I start getting
(1:13:25) Kelly: money I mean you gotta start somewhere
(1:13:27) Al: Exactly. Yeah. Yeah, yeah.
(1:13:29) Kelly: but no yeah I love a good casino in a game I’m not gonna lie
(1:13:35) Al: I probably should have done the spoiler warning before now, but I guess if we’re going to talk about the end, this is your spoiler warning.
(1:13:41) Al: If you haven’t played Dave the Diver yet, and you don’t want to be spoiled, go away.
(1:13:45) Kelly: so in my most typical fashion because this is how I either 110% a game
(1:13:46) Al: Come back once you’ve played it.
(1:13:55) Al: That’s literally one boss battle from the end.
(1:13:56) Kelly: or I quit a game right before the very end and so I quit dave right before the very end
(1:14:04) Kelly: I literally I had opened the control room I had done everything but go inside
(1:14:11) Kelly: I know, I know, because I did it last night.
(1:14:20) Kelly: But, no, I’ve been playing, you know, for the last few weeks, but like, I was just like,
(1:14:24) Kelly: I’m just gonna, I’m just gonna keep leaving that till the very end.
(1:14:28) Al: guess you’re fresh on it then, because it’s been a while since I’ve done it. But yeah,
(1:14:33) Al: it’s not even like there’s like, yeah, it’s literally just if you’ve done the control panel,
(1:14:39) Al: you literally have one boss back.
(1:14:42) Kelly: and I think I mean it’s been a while since I did the control panel area but was that a big puzzle
(1:14:49) Al: It was a big puzzle, I’m not sure it was hard, but it was like a bunch of different rooms to
(1:14:56) Al: unlock to get that done. None of it was difficult, like complicated, if that makes sense, but…
(1:15:00) Kelly: Mm, okay.
(1:15:03) Kelly: Which I mean, I also think a lot of, oh yes,
(1:15:06) Kelly: this was the one where you had to like,
(1:15:07) Kelly: change the water levels, right?
(1:15:09) Kelly: And like go in and out of, was that that one?
(1:15:11) Al: I think so? Yeah, because you were working with one of the sea people and you were on land and
(1:15:15) Kelly: Yes, which I will say, yes, yes, yes, yes.
(1:15:16) Al: they were in the sea for some of it. They were… they were fine, yeah. Yeah. Fair enough. The
(1:15:20) Kelly: I will say I do like the puzzles in the game a lot.
(1:15:22) Kelly: None of them are insanely intricate.
(1:15:26) Kelly: You know, they’re not over the top.
(1:15:27) Kelly: I think they were just the right level of puzzle,
(1:15:31) Kelly: oh, I’ll take this over a boss battle.
(1:15:35) Al: interesting… so let’s… I mean, let’s talk about that boss battle, right? Because it’s…
(1:15:39) Al: It wasn’t the most difficult boss battle and
(1:15:41) Al: and this is quite a common thing in games where you don’t your your the peak of difficulties
(1:15:48) Al: actually before the end because you want like this is a big thing in game design you want people to
(1:15:53) Al: feel like they are more powerful now than they were the last time and so you make it less difficult
(1:15:56) Kelly: Mmm.
(1:15:58) Al: the absolute last one because otherwise it doesn’t feel as satisfying.
(1:16:02) Kelly: Which is funny because I actually felt like it maybe wasn’t as satisfying because it wasn’t as hard.
(1:16:08) Al: Yeah, I mean, you’re never gonna make everybody happy, which is fine, but yeah.
(1:16:10) Kelly: No, of course not, but another part of me was so happy that it wasn’t hard.
(1:16:16) Kelly: You know what I mean?
(1:16:18) Kelly: Because I was just like, “Oh, I get to be done.”
(1:16:20) Kelly: And I thought it was a fun little fight, like it wasn’t anything crazy.
(1:16:24) Kelly: I thought it was actually very simple and pretty
(1:16:26) Kelly: straightforward and I enjoyed that because that meant I got to finish the
(1:16:31) Kelly: game because also part of the putting it off is like I put it I put games off
(1:16:35) Kelly: for two reasons. I do this with books, I do this with TV shows, I do this with
(1:16:39) Kelly: movies, I don’t want things to end and so I feel that if I do not finish the
(1:16:44) Kelly: very last thing it has not fully ended.
(1:16:46) Al: interesting because I’m the opposite. I will hyper focus on something until either I’m finished
(1:16:56) Al: or my brain decides I’m done. The problem is that I don’t get much warning of my brain deciding I’m
(1:17:00) Kelly: Mm-hmm.
(1:17:05) Al: done. So there is some warning of it. So when I was doing last year when I was playing Tears
(1:17:05) Kelly: No, which I totally, I totally get that too.
(1:17:08) Kelly: Which I think does play into this.
(1:17:15) Al: years of the kingdom.
(1:17:16) Al: I had done all of the shrines and all of the, what they called, I can’t, no, not the
(1:17:24) Kelly: Corrects. I have no.
(1:17:25) Al: court of north.
(1:17:26) Al: No, definitely not.
(1:17:27) Al: I can’t remember what they’re called, like the equivalent of the divine beasts, but I
(1:17:31) Al: can’t remember what they’re called in this one.
(1:17:33) Al: Anyway, it doesn’t matter.
(1:17:35) Al: Anyway, I’d done all of them, but I hadn’t done the final battle, and I just kind of
(1:17:38) Al: finished up the last shrines, and I was doing a couple of things, and I was like, “I think
(1:17:42) Al: I’m nearly there.”
(1:17:43) Al: So I was like, I think I need to go and do the final battle.
(1:17:46) Al: So I went and did the final battle, and then my brain went, “Good, you’re done.”
(1:17:52) Al: Thankfully, I had the warning and I went and did it, but yeah.
(1:17:56) Al: the with
(1:17:58) Kelly: See I definitely get that warning, but I ignore it because I lie to myself and I say well if I don’t finish it even if
(1:18:06) Kelly: I’m
(1:18:07) Kelly: Done with it now. I’ll go back to it, and that is a lie
(1:18:10) Al: Yeah. I mean, that’s me with Hollow Knight. I was like, “I will go back,” and I tried so many times
(1:18:13) Kelly: That’s fair, that’s fair
(1:18:16) Al: to go back to it, and I never did. Never managed. Part of the problem is that I stopped with Hollow
(1:18:23) Al: Knight. I stopped before, like, at a battle, and it’s a very difficult one, and every time I put
(1:18:26) Kelly: Mmm.
(1:18:28) Kelly: Mmm.
(1:18:29) Al: up the game, I go and do it and went, “I just can’t be bothered.” Because you’re not in the swing of
(1:18:34) Al: things, you’re not as good as you were when you finished. Could I have beaten that one if I had
(1:18:34) Kelly: Yeah.
(1:18:37) Al: had done it the day I stopped playing the game.
(1:18:41) Al: Maybe, but I can’t do it right now.
(1:18:44) Kelly: Yep, which I think also that even goes back to the Dave thing, because I quit right before
(1:18:49) Kelly: what I thought would be the hardest battle in the game.
(1:18:52) Al: Yeah.
(1:18:52) Kelly: And I was like, oh, I don’t want to do this.
(1:18:55) Kelly: I’m gonna do all the silly little side quests I can instead.
(1:18:58) Kelly: And even leading up to this for the podcast, which I’m so grateful I got me to play Dave
(1:19:02) Kelly: again because I think Dave is so fun.
(1:19:04) Kelly: And I’m like playing again and I’m like, wow, I stayed up till three in the morning
(1:19:07) Kelly: playing this game again.
(1:19:09) Kelly: Just like, you know, catching up on the little things I didn’t do and like getting through
(1:19:12) Kelly: the side quests and doing the DLC.
(1:19:14) Kelly: So I did that, and even the first time I played recently, I was like “I haven’t
(1:19:20) Kelly: played in a year, I don’t remember how to do anything, I gotta like get my skills
(1:19:25) Kelly: back up so I can beat this final boss.” And then it wasn’t even that hard! Is that
(1:19:33) Kelly: a metaphor for something? Probably.
(1:19:36) Kelly: But I thought it was a fun little boss battle. I think story-wise it made sense.
(1:19:43) Al: Yeah, yeah, I agree.
(1:19:45) Kelly: And it was kind of nice seeing, you know, your little weeb weapons designer guy come
(1:19:53) Kelly: through, and the other guy, and then the C people. Having everybody kind of
(1:20:00) Kelly: come together to help you. I thought that was like a very cute… yeah… yeah.
(1:20:01) Al: it was a fun culmination of all the storylines coming together. Yeah, I agree. It’s fun. I mean,
(1:20:07) Al: there’s nothing particularly like amazing about any of the story, but it’s nice and it all fits
(1:20:10) Kelly: Mm-hmm
(1:20:13) Al: together quite well. And it’s just, it’s fun. Yeah, agreed. Agreed.
(1:20:16) Kelly: Yeah, sometimes you don’t need to be groundbreaking to be fun, you know
(1:20:21) Kelly: We have classics for a reason and I thought the the ending scene was really cute
(1:20:27) Kelly: Like going back to the sushi place
(1:20:27) Al: Oh, the… Yeah, yeah, yeah. Yeah, it was quite fun to…
(1:20:31) Al: Yeah, to go back to there and you had… It made me tear up a little bit. It was just a little…
(1:20:37) Kelly: Oh, it was.
(1:20:37) Al: It was nice. Like, I wasn’t like bawling, but yeah, it was just a little bit…
(1:20:42) Kelly: Yeah, that and and the end credits was a fun little game. I thought that was cute. Maybe we’ll get a Dave in space.
(1:20:52) Al: Yeah, you can’t really swim in this.
(1:20:53) Kelly: I doubt it, but that would be cool.
(1:20:59) Kelly: No, oh
(1:21:01) Kelly: I am gonna just one tangent because I thought of mini games made me remember.
(1:21:06) Al: Just one tangent. I think we’ve… I think this is tangent number five.
(1:21:07) Kelly: Just one.
(1:21:09) Kelly: The Tamagotchi. The Tamagotchi. I love the Tamagotchi.
(1:21:11) Al: Oh, I didn’t… I didn’t like it. And I don’t know whether it’s because, like…
(1:21:14) Kelly: Oh.
(1:21:18) Al: I don’t know whether there was a bug when I was playing it. I just felt like nothing I ever did
(1:21:22) Al: was right. Ah.
(1:21:24) Kelly: Mmm. I will say that there is that one game where like the fin goes back and forth.
(1:21:30) Kelly: I could not figure out how to play that game and the fish was getting so mad at me.
(1:21:34) Kelly: And I think it realized that I can’t play the game because it has not shown me the game since.
(1:21:40) Kelly: I failed it like three times and now it only shows me like the hide the pearl game.
(1:21:45) Al: Love it. Fantastic. Yeah.
(1:21:46) Kelly: And I like play the games all the time with it. So I think it just realized that I cannot do that game.
(1:21:52) Al: It’s just… it’s such a random thing to have in the game.
(1:21:54) Kelly: It is.
(1:21:56) Al: Like, here’s a Tamagotchi on your phone. OK? Why? Like, it just…
(1:21:58) Kelly: But I think it makes sense in like the randomness of it if that makes sense.
(1:22:05) Al: It was like somebody had-
(1:22:06) Al: They had a week where nobody gave them any work to do, so they added this in.
(1:22:10) Kelly: Yeah. Yeah. But if you think about it, it’s like, what are the other games we got?
(1:22:16) Kelly: The dance rhythm game, right? Or no, the jumping game.
(1:22:20) Al: Yes. There was a rhythm game. I really should have played the game again in the run-up to
(1:22:24) Kelly: There was a rhythm game, right? Okay. I think I skipped the rhythm game.
(1:22:26) Kelly: But so it’s like…
(1:22:33) Al: this episode, because it’s been like two months now since I’ve played it. That’s the problem
(1:22:38) Kelly: Oh wow, you’ve had a lot of DLCs to talk about.
(1:22:39) Al: with… Yeah, well, I mean all those episodes we recorded before I went away, you see, and
(1:22:50) Al: two weeks since I came back. So it’s like six weeks since I went away, and all of them
(1:22:57) Al: were recorded a couple of weeks beforehand. So it’s like two months since I recorded those episodes.
(1:23:02) Kelly: That makes sense, but so my point with the Tamagotchi is I think it does make sense because Tamagotchis do a lot of collaborations and
(1:23:08) Al: Yes. Yeah, that’s true. Yeah. Yeah, I’m sitting next to my Pac-Man Tamagotchi and my… What’s
(1:23:09) Kelly: So in like that sense it fits in
(1:23:11) Kelly: You
(1:23:18) Al: his name? Oh, what’s his name? The egg. Gudetama. Yeah, my Gudetama Tamagotchi as well. So yeah,
(1:23:24) Kelly: Oh, Gudetama?
(1:23:29) Al: they do quite a few collaborations. But it’s also not Tamagotchi.
(1:23:32) Kelly: So I think in that aspect it makes sense. Like I was like, oh, okay, this kind of fits.
(1:23:38) Al: Like, I feel like I would have understood it more if it was actually a collaboration,
(1:23:43) Al: and it was a Tamagotchi, but it’s not. But. Yes. Yeah, well, when will they ever end?
(1:23:44) Kelly: Yeah, that’s true. I don’t know man. They just keep adding content to the game
(1:23:49) Kelly: time.
(1:23:53) Al: I also, I think it’s interesting. So this, the developer, like, this is kind of a very different
(1:23:58) Al: game for the developer. I think they’ve mostly done like, you know, kind of like big budget,
(1:24:04) Al: 3D first-person type games.
(1:24:06) Kelly: mm-hmm which is very interesting cuz you know there was that whole is Dave an
(1:24:08) Al: What’s your favorite game?
(1:24:12) Kelly: indie game kind of thing which is so funny because it’s like this the it does
(1:24:14) Al: Yeah, because it feels like an indie game.
(1:24:17) Kelly: but it’s like okay you can feel like an indie game and not be an indie game like
(1:24:22) Al: Y-yeah.
(1:24:22) Kelly: it takes so it’s like there was a whole thing on this and like I don’t want to
(1:24:26) Kelly: get into it here you know that that was old news I think we’ve moved past it but
(1:24:30) Al: Yeah. Yeah, I think I think we’ve all gone we’ve all gone
(1:24:32) Kelly: it is very funny because it did it tricked me for a while I thought it was
(1:24:35) Kelly: an e-game.
(1:24:36) Kelly: And then I actually looked into it.
(1:24:38) Al: through that point and we’ve oh, okay, no, all right.
(1:24:41) Kelly: But I mean like good for them still because clearly they’re not just dropping it and I feel like that
(1:24:47) Kelly: That is what actually makes me think it’s more of an indie game than anything else because I feel like so many indie games
(1:24:54) Kelly: Continue to put out content to try to make sure that their game stays relevant
(1:24:58) Al: I think it’s I think I think this is the thing is they’re running it like an in-game indie game would
(1:25:03) Al: be run and I think maybe they’ve realized that that can be successful and so it’s not
(1:25:03) Kelly: Yeah, that’s that’s my point yeah
(1:25:06) Kelly: , yes
(1:25:10) Al: it’s not like this is exclusive to indie games but it’s typically indie games that run games
(1:25:16) Al: like this but because now they’ve realized that that can be successful and clearly it was they
(1:25:16) Kelly: Yes
(1:25:18) Kelly: Mmhmm.
(1:25:20) Al: made a lot of money from Dave the Diver right and you know they’ve won awards for the day of the
(1:25:24) Al: diver like it’s been very successful, hopefully we get more like that.
(1:25:28) Al: And I think it’s also proven that big companies can still make fun 2D games, which it felt like
(1:25:28) Kelly: Yeah, because also
(1:25:34) Kelly: Yes
(1:25:37) Al: for a long time, like every big games company was doing big, massive, like we talked about with,
(1:25:42) Al: you know, the GTA stuff, like every game needs to be bigger and more, higher quality graphics and
(1:25:44) Kelly: Mm-hmm.
(1:25:47) Kelly: Mm-hmm.
(1:25:49) Al: just more and more and more. And hopefully this is them realizing, oh no, we can do small as well.
(1:25:55) Al: It doesn’t mean that everything needs to be like this, but you can do
(1:25:55) Kelly: No. Yeah, and I think this is also really interesting in that we’ve seen so many big
(1:26:04) Kelly: games come out not finished, and you’re getting those massive games that aren’t even finished
(1:26:10) Kelly: at release, and then you’re getting games like Dave.
(1:26:12) Al: That’s a good point because although this has had many updates, and some of the updates
(1:26:18) Al: have been obviously quality of life improvements, but I don’t get from people that this felt
(1:26:24) Al: like it was an incomplete
(1:26:26) Kelly: No, I think that they’re just adding things to continue to
(1:26:30) Kelly: Make it more fun for the gamer not to improve or patch the game
(1:26:35) Kelly: And obviously there’s some patches like things happen
(1:26:36) Al: Which is what… Yeah, but that’s what a lot of games companies still don’t get. And particularly,
(1:26:44) Al: I think, indie games are really bad at that as well. And I think the thing is, you see, like,
(1:26:51) Al: you know, Stardew are an example of a game that doesn’t do that. Stardew never felt incomplete,
(1:26:56) Al: and everything they’ve added just made it more fun and added more stuff to it. But a lot of games,
(1:27:00) Kelly: - Exactly.
(1:27:01) Kelly: - Mm.
(1:27:02) Al: like you know this is my complaint about coral island, coral island released in
(1:27:02) Kelly: Mm.
(1:27:03) Kelly: Mmm.
(1:27:06) Al: complete, very much felt incomplete. It wasn’t buggy or anything, it just felt like here’s
(1:27:11) Al: our 1.0 but it’s missing story. Exactly, exactly. And I think companies need to realize there’s
(1:27:13) Kelly: Yeah, like we just wanted to get this out but we didn’t fully flush out everything.
(1:27:20) Al: a difference there. And obviously there’s the, you know, the big company games are more
(1:27:26) Al: buggy when they’re released. I think indie games tend to be less buggy, but they do tend
(1:27:32) Al: to be more incomplete in terms of features and stuff like that and I think part
(1:27:36) Al: of the problem is the is the early access culture and I’m not saying the early access
(1:27:42) Al: is a bad thing but I think it’s important to know that if you have the early access
(1:27:46) Al: tag that’s fine but when you get out of that you need to change your thought process because
(1:27:52) Kelly: Yes Because yeah, because if I’m getting the same
(1:27:52) Al: people are seeing it as this is now a complete game and you need to bear that in mind.
(1:27:58) Kelly: game that you essentially put out in Early Access as the 1.0, like something’s wrong.
(1:28:04) Al: Yeah, exactly.
(1:28:06) Kelly: What were you doing that whole time? Like, which is also a big reason why I’ve stopped
(1:28:09) Kelly: playing Early Access games. Um, but yeah, no, it’s an industry-wide issue for sure,
(1:28:16) Kelly: so I think when games like Dave come out and they’re so complete on release,
(1:28:22) Kelly: and also continue to work with fans and like put out new stuff, it’s refreshing. It really is.
(1:28:28) Al: I mean, Hollow Knight’s another example of that, right? And I presume we’re going to
(1:28:30) Kelly: Yes. Not to be biased. Yeah.
(1:28:31) Al: see the same thing with Silksong. No, no, it is, though. They added stuff, but it was
(1:28:36) Al: still additions rather than completing the game. And I think we’re probably going to
(1:28:40) Al: see that with Silksong, where it’s taking a long time, but that’s because they want
(1:28:41) Kelly: I would imagine so, yeah.
(1:28:46) Kelly: And I think that’s what it comes down to at the end of the day,
(1:28:50) Kelly: is you can feel the love.
(1:28:52) Kelly: Thank you for having me.
(1:28:54) Kelly: Thank you for having me.
(1:28:56) Kelly: in that sense. Like it’s it’s not just “oh I’m making a game to make a game to
(1:29:01) Kelly: make some money” like it’s “I’m making a game because I wanted to make this game”
(1:29:04) Kelly: and it makes a big difference it really does it’s it’s can it can sound corny but
(1:29:12) Kelly: like it’s true.
(1:29:12) Al: All right, cool. Well, thank you for joining me to talk about Dave The Diver.
(1:29:15) Kelly: Thank you for having me. Thank you for having me it’s always fun. I love talking
(1:29:23) Kelly: I will forgive you for forgetting or not realizing that I was the first person to
(1:29:28) Al: Listeners, listeners don’t know about that.
(1:29:28) Kelly: play the game in Slack.
(1:29:30) Al: I haven’t mentioned the fact that this was never meant to be an episode.
(1:29:38) Al: Where can people find you on the internet?
(1:29:39) Kelly: If you type in Rallum you I’ll come up somewhere I’m sure it’s R-A-L-L-A-M-I-E-U
(1:29:48) Al: You can find me on mastodon.scot and on Twitter at thescotbot.
(1:29:53) Al: You can find the podcast on Tumblr and on Twitter at THSPod.
(1:29:57) Al: You can go to our website and send us feedback.
(1:30:01) Al: There’s a feedback form on our website,
(1:30:02) Al: harvestseason.club, where we also have links to everything to do with the podcast,
(1:30:06) Al: including our Patreon, patreon.com/thspod, where if you support the podcast,
(1:30:13) Al: you can get access to our Slack, where people talk about lots of lots of.
(1:30:18) Al: Things both game related and not.
(1:30:25) Al: I’ve been complaining about Harvest Moon Home Sweet Home on there.
(1:30:29) Al: You also get access to our backlog of bonus episodes.
(1:30:33) Al: There’ll be more coming out soon.
(1:30:35) Al: I think the most recent is still the Godzilla one that we did with Spencer,
(1:30:39) Al: which was a good episode, but it’s been busy.
(1:30:41) Al: So I haven’t done any news since then.
(1:30:43) Al: But there will be more coming in the next few months.
(1:30:46) Al: So, sign up and get them, and you also.
(1:30:48) Al: Just get like, what, three and a half years worth of those bonus episodes.
(1:30:52) Al: I think that’s everything.
(1:30:53) Al: So, thank you, Kelly, again for joining me.
(1:30:57) Al: Thank you, listeners, for listening.
(1:30:59) Al: And until next time, have a good harvest.
(1:31:02) Theme Tune: The Harvest Season is created by Al McKinlay, with support from our patrons, including our
(1:31:02) Kelly: Bye!
(1:31:13) Theme Tune: pro farmers, Kevin, Stuart and Alisa.
(1:31:16) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess.
(1:31:21) Theme Tune: Feel free to visit our website, harvestseason.club, for show notes and links to things we discussed
(1:31:27) Theme Tune: in this episode.
(1:31:36) Kelly: I can hear my cat immediately started crying outside the door.
(1:31:41) Kelly: No, I put her a litter box outside. She’s just, she knows when I have meetings
(1:31:42) Al: Okay, fair enough.
(1:31:47) Kelly: that I’m not using my hands so she can sit and be scratched.
(1:31:52) Kelly: So she’s conditioned to come cry to be let in for meetings.

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