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đ How to reach underserved audiences with proven game mechanics with Rashad HĂ€sĂ€nli, game lead at DieNo Games đ
Manage episode 432834968 series 2575608
Join us on the Mobile User Acquisition Show's Mobile Spotlight segment as we welcome Rashad HÀsÀnli, game lead at DieNo Games.
In this episode, Rashad delves into the art of identifying underserved yet reachable audiences using tried-and-tested game mechanics. He describes how his team navigated the competitive landscape, experimented with merge mechanics, and found progress and success.
KEY HIGHLIGHTS
đ DieNo Gamesâ strategy for identifying underserved audiences and matching them with proven game mechanics.
đ The company conducted A/B tests to compare traditional car game mechanics with merge mechanics, revealing a surprising preference for the merge variant.
đ Data from Sensor Tower guided the decision to focus on the car fantasy, identifying a market without dominant players.
âïž DieNo Games used Solsthen to compare merge and car audiences, gaining insights into preferences, pain points, and spending habits.
đ Insights were documented and continuously used to guide feature development and modifications, ensuring alignment with the target audienceâs preferences.
Check out the show notes here: https://mobileuseracquisitionshow.com/episode/merge-audience-rashad-hasanli/
**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog
271 episoder
Manage episode 432834968 series 2575608
Join us on the Mobile User Acquisition Show's Mobile Spotlight segment as we welcome Rashad HÀsÀnli, game lead at DieNo Games.
In this episode, Rashad delves into the art of identifying underserved yet reachable audiences using tried-and-tested game mechanics. He describes how his team navigated the competitive landscape, experimented with merge mechanics, and found progress and success.
KEY HIGHLIGHTS
đ DieNo Gamesâ strategy for identifying underserved audiences and matching them with proven game mechanics.
đ The company conducted A/B tests to compare traditional car game mechanics with merge mechanics, revealing a surprising preference for the merge variant.
đ Data from Sensor Tower guided the decision to focus on the car fantasy, identifying a market without dominant players.
âïž DieNo Games used Solsthen to compare merge and car audiences, gaining insights into preferences, pain points, and spending habits.
đ Insights were documented and continuously used to guide feature development and modifications, ensuring alignment with the target audienceâs preferences.
Check out the show notes here: https://mobileuseracquisitionshow.com/episode/merge-audience-rashad-hasanli/
**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog
271 episoder
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