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PIO #31 - Played It Once - Santorini

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Innhold levert av Quackalope. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Quackalope eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Today we discuss Santorini by Roxley Games and designed by Gord! Santorini is a re-imagining of the pure abstract conceived over 30 years ago. It’s is an accessible strategy game, that’s simple enough for all age levels while aiming to provide gameplay depth and content for hardcore gamers to explore. The rules are simple. Each turn consists of 2 steps: Move, and Build. A player will win the game if any of there builders reaches the third level. Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played. (Description provided by the publisher.)

Learn more about Santorini here.

Should we play it again? Bring it to the channel? Never touch it again? Let us know by leaving a comment in playeditonce.com!

-Time Stamps-

2:56 - Overview
6:40 - Example of a Turn
7:59 - Context of Playthrough
11:10 - Is It Truly a Modern Classic?
12:49 - How Does It Compare to Other Abstracts?
14:50 - What Is It Lacking?
16:03 - How Does It Play?
19:24 - What Makes It Unique?
24:34 - Did You Enjoy It? Would You Play It Again?

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  continue reading

89 episoder

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Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on February 27, 2024 06:40 (9M ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 286334109 series 2776453
Innhold levert av Quackalope. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Quackalope eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Today we discuss Santorini by Roxley Games and designed by Gord! Santorini is a re-imagining of the pure abstract conceived over 30 years ago. It’s is an accessible strategy game, that’s simple enough for all age levels while aiming to provide gameplay depth and content for hardcore gamers to explore. The rules are simple. Each turn consists of 2 steps: Move, and Build. A player will win the game if any of there builders reaches the third level. Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played. (Description provided by the publisher.)

Learn more about Santorini here.

Should we play it again? Bring it to the channel? Never touch it again? Let us know by leaving a comment in playeditonce.com!

-Time Stamps-

2:56 - Overview
6:40 - Example of a Turn
7:59 - Context of Playthrough
11:10 - Is It Truly a Modern Classic?
12:49 - How Does It Compare to Other Abstracts?
14:50 - What Is It Lacking?
16:03 - How Does It Play?
19:24 - What Makes It Unique?
24:34 - Did You Enjoy It? Would You Play It Again?

Support the show
  continue reading

89 episoder

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