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#63 - Preparing For Pyro Visual Simulation Creation (Crap In = Crap Out)

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Manage episode 435759967 series 3471550
Innhold levert av Bozie Music, llc. and Bozie Music. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Bozie Music, llc. and Bozie Music eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Creating simulations of your product in whatever visual design software you use can feel like an exercise in futility. It's important to understand your end application and whether or not you NEED to go the extra mile to create solid visual representations of your product. High quality pyromusicals are an application where "the need" is often a very real one.

In this episode, AJ, Jamie, and Bo dive into finding solid product reference source materials, their processes for the analysis of these materials, and the concepts for applying these points of analysis to improve your effects libraries and create more accurate representations of your shows in your design & visualization software.

  continue reading

72 episoder

Artwork
iconDel
 
Manage episode 435759967 series 3471550
Innhold levert av Bozie Music, llc. and Bozie Music. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Bozie Music, llc. and Bozie Music eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Creating simulations of your product in whatever visual design software you use can feel like an exercise in futility. It's important to understand your end application and whether or not you NEED to go the extra mile to create solid visual representations of your product. High quality pyromusicals are an application where "the need" is often a very real one.

In this episode, AJ, Jamie, and Bo dive into finding solid product reference source materials, their processes for the analysis of these materials, and the concepts for applying these points of analysis to improve your effects libraries and create more accurate representations of your shows in your design & visualization software.

  continue reading

72 episoder

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