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#12: Doors and Game Design

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Manage episode 300648702 series 2973710
Innhold levert av The SideQuesting Podcast. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av The SideQuesting Podcast eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Eric is flying solo once again in this week's episode, and we've got a heck of a topic. That's right, we're talking about DOORS, the literal thing that prevents people and animals from coming into your house. It came to light this week that doors are, in fact, REALLY hard to design in a video game. This kicks off an interesting topic that focuses on game design as a whole, and how not even something as simple as a door can be overlooked when developing a game.

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44 episoder

Artwork
iconDel
 
Manage episode 300648702 series 2973710
Innhold levert av The SideQuesting Podcast. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av The SideQuesting Podcast eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Eric is flying solo once again in this week's episode, and we've got a heck of a topic. That's right, we're talking about DOORS, the literal thing that prevents people and animals from coming into your house. It came to light this week that doors are, in fact, REALLY hard to design in a video game. This kicks off an interesting topic that focuses on game design as a whole, and how not even something as simple as a door can be overlooked when developing a game.

  continue reading

44 episoder

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