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Innhold levert av Matthew Wilkin. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Matthew Wilkin eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Misogyny and video games (STUDENT TAKEOVER)

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Manage episode 372068979 series 2782874
Innhold levert av Matthew Wilkin. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Matthew Wilkin eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
In this episode, three students takeover the pod to discuss the issue of sexism and misogyny in the gaming world. Harper Winslet, Jessica Thornton and Leila Miller-Jones from BHASVIC college in Brighton and Hove were inspired by the research of Anita Sarkeesian and wanted to see if their own primary research gained similar results. The research considers early games when objectification was first noticable up to more comptemporary issues such as whether the rise of Andrew Tate has had a signigicant impact on the gaming world.
  continue reading

201 episoder

Artwork
iconDel
 
Manage episode 372068979 series 2782874
Innhold levert av Matthew Wilkin. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Matthew Wilkin eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
In this episode, three students takeover the pod to discuss the issue of sexism and misogyny in the gaming world. Harper Winslet, Jessica Thornton and Leila Miller-Jones from BHASVIC college in Brighton and Hove were inspired by the research of Anita Sarkeesian and wanted to see if their own primary research gained similar results. The research considers early games when objectification was first noticable up to more comptemporary issues such as whether the rise of Andrew Tate has had a signigicant impact on the gaming world.
  continue reading

201 episoder

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