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Innhold levert av Danilo Vujevic. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Danilo Vujevic eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Storytelling

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Manage episode 322486387 series 2966115
Innhold levert av Danilo Vujevic. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Danilo Vujevic eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Minor Spider-Man: No Way Home spoilers in this episode!

I'm joined by Sam Bradley from Starter Set Studios to talk all how to tell, or be told, a good story. We dissect a couple of common storytelling tools such as 'show, don't tell', and how these translate to running a TTRPG. The implementation of these tools varies system to system, table to table, and requires additional overhead on the GM. I put Sam on spot by asking him exactly who's responsible, and how much so, for creating a good story. Our discussion could be considered a hot take! And once more we discuss the "knowledge divide" between GM and players and how, if you're not careful, this can negatively impact the experience.

  • 03:36 - The Art of Leading
  • 09:39 - Who's Responsible for the Story?
  • 21:10 - Storytelling versus Worldbuilding
  • 30:09 - Communicating Through Filters
  • 37:05 - Serving the Story
  • 44:32 - How Players Can Help
  • 52:39 - Railroading Successfully

Find Sam on:

Find Thinking Critically on:

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

  continue reading

108 episoder

Artwork
iconDel
 
Manage episode 322486387 series 2966115
Innhold levert av Danilo Vujevic. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Danilo Vujevic eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Minor Spider-Man: No Way Home spoilers in this episode!

I'm joined by Sam Bradley from Starter Set Studios to talk all how to tell, or be told, a good story. We dissect a couple of common storytelling tools such as 'show, don't tell', and how these translate to running a TTRPG. The implementation of these tools varies system to system, table to table, and requires additional overhead on the GM. I put Sam on spot by asking him exactly who's responsible, and how much so, for creating a good story. Our discussion could be considered a hot take! And once more we discuss the "knowledge divide" between GM and players and how, if you're not careful, this can negatively impact the experience.

  • 03:36 - The Art of Leading
  • 09:39 - Who's Responsible for the Story?
  • 21:10 - Storytelling versus Worldbuilding
  • 30:09 - Communicating Through Filters
  • 37:05 - Serving the Story
  • 44:32 - How Players Can Help
  • 52:39 - Railroading Successfully

Find Sam on:

Find Thinking Critically on:

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

  continue reading

108 episoder

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