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Company of Heroes 3: David Milne (1942-4)

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Manage episode 359156389 series 2473593
Innhold levert av Travels Through Time. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Travels Through Time eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

In this episode we talk to the game designer David Milne about his historical work on the hugely popular real time strategy game Company of Heroes 3. Milne takes us back to the Mediterranean theatre of World War II, from Tobruk in North Africa to Anzio in Italy, as we learn how games developers faithfully evoke the past.

Company of Heroes 3 is the latest instalment in the multi-million selling Company of Heroes franchise. Developed by Relic Entertainment in Vancouver, the game has been enthusiastically critically received. Gaming Trend called it ‘a masterpiece’. The reviewer for the NME described it as ‘fiercely intelligent.’

To accompany the title’s launch SEGA have developed a supporting content hub called The Briefing Room. Filled with interactive maps, biographies of significant military figures and featuring analysis by leading academic authorities, it shows how faithfully SEGA have confronted the history that informs the game. Click here to explore The Briefing Room.

David Milne is a senior game designer at Relic Entertainment.

For more, as ever, visit our website: tttpodcast.com.

Show notes

Scene One: June 1942, Second Battle of Tobruk

Scene Two: December 1943, Battle of Ortona

Scene Three: March 1944, Anzio Beachhead

Memento: As many soldiers’ memoirs as he can carry

People/Social

Presenter: Peter Moore

Guest: David Milne

Production: Maria Nolan

Podcast partner: SEGA

Theme music: Anvil Main Theme, Company of Heroes

Follow us on Twitter: @tttpodcast_

See where 1942 fits on our Timeline

  continue reading

195 episoder

Artwork
iconDel
 
Manage episode 359156389 series 2473593
Innhold levert av Travels Through Time. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Travels Through Time eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

In this episode we talk to the game designer David Milne about his historical work on the hugely popular real time strategy game Company of Heroes 3. Milne takes us back to the Mediterranean theatre of World War II, from Tobruk in North Africa to Anzio in Italy, as we learn how games developers faithfully evoke the past.

Company of Heroes 3 is the latest instalment in the multi-million selling Company of Heroes franchise. Developed by Relic Entertainment in Vancouver, the game has been enthusiastically critically received. Gaming Trend called it ‘a masterpiece’. The reviewer for the NME described it as ‘fiercely intelligent.’

To accompany the title’s launch SEGA have developed a supporting content hub called The Briefing Room. Filled with interactive maps, biographies of significant military figures and featuring analysis by leading academic authorities, it shows how faithfully SEGA have confronted the history that informs the game. Click here to explore The Briefing Room.

David Milne is a senior game designer at Relic Entertainment.

For more, as ever, visit our website: tttpodcast.com.

Show notes

Scene One: June 1942, Second Battle of Tobruk

Scene Two: December 1943, Battle of Ortona

Scene Three: March 1944, Anzio Beachhead

Memento: As many soldiers’ memoirs as he can carry

People/Social

Presenter: Peter Moore

Guest: David Milne

Production: Maria Nolan

Podcast partner: SEGA

Theme music: Anvil Main Theme, Company of Heroes

Follow us on Twitter: @tttpodcast_

See where 1942 fits on our Timeline

  continue reading

195 episoder

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