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Low-level combat - Part 1

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Manage episode 417029148 series 3556420
Innhold levert av Four Fighters and a Druid, Four Fighters, and A Druid. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Four Fighters and a Druid, Four Fighters, and A Druid eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Low-level combat is often mechanically simple, and this can lead to potentially boring encounters, particularly if players are used to the range of abilities available with higher-level characters. In this two-part series, we discuss why low-level combat can sometimes fall short, and provide a bunch of ways to spice things up. In part one, we talk about how to make the opponents more interesting (giving them a personality, some prior relationship with the party, perhaps some emotional investment); ways to introduce alternative objectives so that combat isn't just about fighting to the death; how to create dynamic environments with weather or lair actions; and how to use different combat roles alongside things like resistances and vulnerabilities to keep things interesting.
Keep an eye out for part two of this discussion next week.

Get in touch by sending us a text message.

New episodes of Tycho's Tales are released every Tuesday at 5 pm GMT (or, for the Kiwis, every Wednesday at 6 am NZST). Find us at:

  continue reading

Kapitler

1. Intro (00:00:00)

2. Problems with low-level combat (00:01:49)

3. Make the enemy more interesting (00:04:01)

4. Introduce alternative objectives (00:10:04)

5. Use dynamic environments (00:17:25)

6. Distinct combat roles (00:24:32)

7. Resistances and vulnerabilities (00:27:20)

8. Outro (00:30:13)

30 episoder

Artwork
iconDel
 
Manage episode 417029148 series 3556420
Innhold levert av Four Fighters and a Druid, Four Fighters, and A Druid. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Four Fighters and a Druid, Four Fighters, and A Druid eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Low-level combat is often mechanically simple, and this can lead to potentially boring encounters, particularly if players are used to the range of abilities available with higher-level characters. In this two-part series, we discuss why low-level combat can sometimes fall short, and provide a bunch of ways to spice things up. In part one, we talk about how to make the opponents more interesting (giving them a personality, some prior relationship with the party, perhaps some emotional investment); ways to introduce alternative objectives so that combat isn't just about fighting to the death; how to create dynamic environments with weather or lair actions; and how to use different combat roles alongside things like resistances and vulnerabilities to keep things interesting.
Keep an eye out for part two of this discussion next week.

Get in touch by sending us a text message.

New episodes of Tycho's Tales are released every Tuesday at 5 pm GMT (or, for the Kiwis, every Wednesday at 6 am NZST). Find us at:

  continue reading

Kapitler

1. Intro (00:00:00)

2. Problems with low-level combat (00:01:49)

3. Make the enemy more interesting (00:04:01)

4. Introduce alternative objectives (00:10:04)

5. Use dynamic environments (00:17:25)

6. Distinct combat roles (00:24:32)

7. Resistances and vulnerabilities (00:27:20)

8. Outro (00:30:13)

30 episoder

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