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014 VISP Waterloo Labs Interns Work on Awesome Projects
Manage episode 154746185 series 1133206
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I’m very excited today to bring you an interview I did last year at NIWeek 2011. I sat down with a group of engineering interns at National Instruments. Now these intern positions were not typical. Hunter Smith and Ben James who managed this group of students, gave them the flexibility to do whatever project they wanted, as long as it was extremely awesome. How’s that for some parameters to work within?
Top Row: Hunter Smith, Ben James, Humphrey Huang, Peter Gayler – Bottom Row: Dylan Caswell, Tim Lynch, Me. Fred Visser was also a manager for the group (not shown).
This group within NI is called Waterloo Labs, and I had a great time talking with them. It’s feels great to see so much excitement in engineering. Some of the projects that have come out of Waterloo Labs is an iPhone controlled vehicle, an Eyeball powered super mario game, a Kinect powered etch-a-scetch. One of the coolest projects so far, I think is something they go in great detail in this interview.
Here are links to items mentioned in this podcast episode:
43 episoder
Manage episode 154746185 series 1133206
[Scroll Down for Video]
I’m very excited today to bring you an interview I did last year at NIWeek 2011. I sat down with a group of engineering interns at National Instruments. Now these intern positions were not typical. Hunter Smith and Ben James who managed this group of students, gave them the flexibility to do whatever project they wanted, as long as it was extremely awesome. How’s that for some parameters to work within?
Top Row: Hunter Smith, Ben James, Humphrey Huang, Peter Gayler – Bottom Row: Dylan Caswell, Tim Lynch, Me. Fred Visser was also a manager for the group (not shown).
This group within NI is called Waterloo Labs, and I had a great time talking with them. It’s feels great to see so much excitement in engineering. Some of the projects that have come out of Waterloo Labs is an iPhone controlled vehicle, an Eyeball powered super mario game, a Kinect powered etch-a-scetch. One of the coolest projects so far, I think is something they go in great detail in this interview.
Here are links to items mentioned in this podcast episode:
43 episoder
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