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Innhold levert av Richard Hoeg. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Richard Hoeg eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Did UNITY Just BURN IT ALL DOWN? (VL 764 - LIVE)

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Manage episode 404079433 series 3555593
Innhold levert av Richard Hoeg. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Richard Hoeg eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
In this episode, Richard Hoeg discusses the Unity game engine's business model and its impact on game developers. He analyzes Unity's new pricing plan, runtime fee, and data model for calculating installs. He also delves into the legal implications of Unity's terms of service changes and the industry's reaction to Unity's new fees. The episode closes with listener comments and legal disclaimers. (0:00) Introduction and discussion on new live format (2:05) Main topic: Unity game engine and its business model (4:23) Sponsor: Scarecrow 121 (5:28) Impact of Unity's new pricing plan and game installs fee on game developers (13:02) Shift in Unity's business model and its implications (18:08) Analysis of Unity's runtime fee and data model for calculating install numbers (25:10) Unity's terms of service changes and potential legal implications (37:01) Understanding Unity's legal standing in changing terms of service (40:36) Industry response to Unity's new fees and comparison with Epic Games (49:12) Unity's focus shift from game development to industry and its implications (1:01:10) Listener comments on the loss of trust in Unity (1:02:20) Closing remarks, support invitation, and legal disclaimers.
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776 episoder

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Manage episode 404079433 series 3555593
Innhold levert av Richard Hoeg. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Richard Hoeg eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
In this episode, Richard Hoeg discusses the Unity game engine's business model and its impact on game developers. He analyzes Unity's new pricing plan, runtime fee, and data model for calculating installs. He also delves into the legal implications of Unity's terms of service changes and the industry's reaction to Unity's new fees. The episode closes with listener comments and legal disclaimers. (0:00) Introduction and discussion on new live format (2:05) Main topic: Unity game engine and its business model (4:23) Sponsor: Scarecrow 121 (5:28) Impact of Unity's new pricing plan and game installs fee on game developers (13:02) Shift in Unity's business model and its implications (18:08) Analysis of Unity's runtime fee and data model for calculating install numbers (25:10) Unity's terms of service changes and potential legal implications (37:01) Understanding Unity's legal standing in changing terms of service (40:36) Industry response to Unity's new fees and comparison with Epic Games (49:12) Unity's focus shift from game development to industry and its implications (1:01:10) Listener comments on the loss of trust in Unity (1:02:20) Closing remarks, support invitation, and legal disclaimers.
  continue reading

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