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Coding Languages, AI, and the Evolution of Game Development with Philip Winston

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Manage episode 433097819 series 2872149
Innhold levert av RobbieTheWagner and Charles William Carpenter III and Charles William Carpenter III. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av RobbieTheWagner and Charles William Carpenter III and Charles William Carpenter III eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

In this episode of Whiskey Web and Whatnot, Robbie and Chuck talk with Philip Winston about various web development best practices, the intricacies of working with multiple languages within the same codebase, and how software development has evolved. They also explore the evolution of gaming technology, the challenges of testing and distributing software in the past, and the potential future applications of AI and VR.

In this episode:

  • (00:00) - Intro
  • (01:26) - Meet Philip Winston
  • (04:37) - Medley Brothers Kentucky Straight Bourbon Whiskey
  • (11:23) - Hot Takes
  • (21:54) - VR Gaming and Future Tech
  • (26:29) - Robots and Street Gangs
  • (28:26) - AI in Movies
  • (28:51) - NVIDIA's Journey: From Graphics to AI
  • (29:45) - The Evolution of Gaming Technology
  • (35:13) - The Role of Different Programming Languages in Development
  • (44:55) - The Future of Gaming
  • (48:39) - Self-Driving Cars and Future Tech
  • (51:10) - Alternative Careers: Photography and Video Editing
  • (55:17) - Plugs

Quotes

“The connection between the graphics and the AI, to me, is you're both kind of computing reality. In both cases, you're just doing lots of matrix multiplies. That's what graphics is, and that's what AI is. You're just multiplying matrices. Lots and lots and lots of them.” ~ Philip Winston

“You need as much help as you can to make a complicated thing like a game. This is where the modding community comes from. It's like, we're making the engine, but it's easy to add the content. The next step is your customers can add the content.” ~ Philip Winston

Links

Connect with Philip

Connect with our hosts

Subscribe and stay in touch

Whiskey Web and Whatnot Merch

Enjoying the podcast and want us to make more? Help support us by picking up some of our fresh merch at https://whiskey.fund.

  continue reading

169 episoder

Artwork
iconDel
 
Manage episode 433097819 series 2872149
Innhold levert av RobbieTheWagner and Charles William Carpenter III and Charles William Carpenter III. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av RobbieTheWagner and Charles William Carpenter III and Charles William Carpenter III eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

In this episode of Whiskey Web and Whatnot, Robbie and Chuck talk with Philip Winston about various web development best practices, the intricacies of working with multiple languages within the same codebase, and how software development has evolved. They also explore the evolution of gaming technology, the challenges of testing and distributing software in the past, and the potential future applications of AI and VR.

In this episode:

  • (00:00) - Intro
  • (01:26) - Meet Philip Winston
  • (04:37) - Medley Brothers Kentucky Straight Bourbon Whiskey
  • (11:23) - Hot Takes
  • (21:54) - VR Gaming and Future Tech
  • (26:29) - Robots and Street Gangs
  • (28:26) - AI in Movies
  • (28:51) - NVIDIA's Journey: From Graphics to AI
  • (29:45) - The Evolution of Gaming Technology
  • (35:13) - The Role of Different Programming Languages in Development
  • (44:55) - The Future of Gaming
  • (48:39) - Self-Driving Cars and Future Tech
  • (51:10) - Alternative Careers: Photography and Video Editing
  • (55:17) - Plugs

Quotes

“The connection between the graphics and the AI, to me, is you're both kind of computing reality. In both cases, you're just doing lots of matrix multiplies. That's what graphics is, and that's what AI is. You're just multiplying matrices. Lots and lots and lots of them.” ~ Philip Winston

“You need as much help as you can to make a complicated thing like a game. This is where the modding community comes from. It's like, we're making the engine, but it's easy to add the content. The next step is your customers can add the content.” ~ Philip Winston

Links

Connect with Philip

Connect with our hosts

Subscribe and stay in touch

Whiskey Web and Whatnot Merch

Enjoying the podcast and want us to make more? Help support us by picking up some of our fresh merch at https://whiskey.fund.

  continue reading

169 episoder

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