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Anatomy of a Lesson (Dan Marcucci, Virginia Tech)

38:58
 
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Manage episode 296160481 series 2825848
Innhold levert av Wired Ivy. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Wired Ivy eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

It’s summertime, and the living is… well, easier than last year, at least. With the start of a new academic year on the horizon, a mere two months and change away, we decided this is the perfect season for an episode that begins to explore the choreography of moving from learning objectives to lessons to assignments that will resonate with an online audience.
And since our very own Dan Marcucci consistently garners standing ovations from students for his innovative approach to online course design and delivery, I convinced him to sit for an interview with me about his creative process.

It’s one thing to encourage faculty to stretch out and take full advantage of the virtual classroom, and another thing entirely to actually waltz on the walls, cha-cha on the ceiling, and boogie in the balcony. So Dan’s going to help us trip the light fantastic. In no time at all you’ll be dancing like everyone is watching their smartphone!

But before you buckle up your tap shoes, please take a moment to share your online teaching stories with us. Leave a voice message at speakpipe.com/wiredivyor by sending an email to wiredivypodcast@gmail.com.

  continue reading

Kapitler

1. Intro (00:00:00)

2. Preface (00:00:46)

3. Dissecting Learning Objectives (00:01:53)

4. Example: Sustainability Systems (00:04:47)

5. Example: The Aluminum Paradox (00:06:50)

6. Resource Accessibility (00:12:15)

7. Looking for Resources (00:15:02)

8. Leveraging an Asynchronous Format (00:19:27)

9. Example: Chickpea Case Study (00:20:31)

10. Example: Warm-Up Assignments (00:22:42)

11. Example: Land Use & Geoguessr (00:28:53)

12. Example: Gamification of Learning (00:32:27)

13. Review (00:34:57)

14. Interview Wrap-Up (00:37:47)

15. Outro (00:38:14)

43 episoder

Artwork
iconDel
 
Manage episode 296160481 series 2825848
Innhold levert av Wired Ivy. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Wired Ivy eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

It’s summertime, and the living is… well, easier than last year, at least. With the start of a new academic year on the horizon, a mere two months and change away, we decided this is the perfect season for an episode that begins to explore the choreography of moving from learning objectives to lessons to assignments that will resonate with an online audience.
And since our very own Dan Marcucci consistently garners standing ovations from students for his innovative approach to online course design and delivery, I convinced him to sit for an interview with me about his creative process.

It’s one thing to encourage faculty to stretch out and take full advantage of the virtual classroom, and another thing entirely to actually waltz on the walls, cha-cha on the ceiling, and boogie in the balcony. So Dan’s going to help us trip the light fantastic. In no time at all you’ll be dancing like everyone is watching their smartphone!

But before you buckle up your tap shoes, please take a moment to share your online teaching stories with us. Leave a voice message at speakpipe.com/wiredivyor by sending an email to wiredivypodcast@gmail.com.

  continue reading

Kapitler

1. Intro (00:00:00)

2. Preface (00:00:46)

3. Dissecting Learning Objectives (00:01:53)

4. Example: Sustainability Systems (00:04:47)

5. Example: The Aluminum Paradox (00:06:50)

6. Resource Accessibility (00:12:15)

7. Looking for Resources (00:15:02)

8. Leveraging an Asynchronous Format (00:19:27)

9. Example: Chickpea Case Study (00:20:31)

10. Example: Warm-Up Assignments (00:22:42)

11. Example: Land Use & Geoguessr (00:28:53)

12. Example: Gamification of Learning (00:32:27)

13. Review (00:34:57)

14. Interview Wrap-Up (00:37:47)

15. Outro (00:38:14)

43 episoder

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