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Innhold levert av With a Terrible Fate. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av With a Terrible Fate eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Too Long to Beat

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Manage episode 294966088 series 2899669
Innhold levert av With a Terrible Fate. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av With a Terrible Fate eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

However one might spin it, video games often require a substantial time commitment, usually much more so than other storytelling media. Eventually, a player might lose interest, feel overwhelmed, or simply get disconnected from her own role in the story. In this week's main story, grounded in the first half of Aaron Suduiko's new "Final Fantasy VII Remake is the Template for 'Grown-Up' JRPGs," we discuss three ways in which long games can alienate players.

In our side quests, Dan reviews Resident Evil Village, Stefan constructively criticizes the PS5's mute button, and Aaron argues that Final Fantasy VII Remake's narrative structure overcomes the problems we discussed in our main story—the second half of his new article.

Support us on Patreon!

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57 episoder

Artwork
iconDel
 
Manage episode 294966088 series 2899669
Innhold levert av With a Terrible Fate. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av With a Terrible Fate eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

However one might spin it, video games often require a substantial time commitment, usually much more so than other storytelling media. Eventually, a player might lose interest, feel overwhelmed, or simply get disconnected from her own role in the story. In this week's main story, grounded in the first half of Aaron Suduiko's new "Final Fantasy VII Remake is the Template for 'Grown-Up' JRPGs," we discuss three ways in which long games can alienate players.

In our side quests, Dan reviews Resident Evil Village, Stefan constructively criticizes the PS5's mute button, and Aaron argues that Final Fantasy VII Remake's narrative structure overcomes the problems we discussed in our main story—the second half of his new article.

Support us on Patreon!

Publication | Twitter | Facebook

  continue reading

57 episoder

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