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Innhold levert av Andrew Kimball, Dylan Wren and Aubrey Sommer, Andrew Kimball, Dylan Wren, and Aubrey Sommer. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Andrew Kimball, Dylan Wren and Aubrey Sommer, Andrew Kimball, Dylan Wren, and Aubrey Sommer eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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What's the Deal with Live Service Games?

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Manage episode 442739997 series 3001263
Innhold levert av Andrew Kimball, Dylan Wren and Aubrey Sommer, Andrew Kimball, Dylan Wren, and Aubrey Sommer. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Andrew Kimball, Dylan Wren and Aubrey Sommer, Andrew Kimball, Dylan Wren, and Aubrey Sommer eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

In this episode of "Your Friendly Neighborhood Gamers," Andrew, Aubrey and Dylan delve into the complex world of live service games. This discussion takes a critical look at the highs and lows of this controversial gaming model.
Failed projects like Anthem are dissected to understand how poor execution derailed games with promising potential. The hosts touch on historical MMO failures, such as those attempting to rival World of Warcraft in the mid-2000s, and discuss the how that compares to the current trend of live service games.
The conversation broadens to general games industry trends, scrutinizing the shift from traditional DLC models to the perpetual updates mandated by live service games. The trio explores why some games succeed while others languish, including insights on monetization strategies reminiscent of mobile games.
Lastly, they ponder the future viability of the live service model in gaming, hoping for a more diverse and experimental landscape.
Closing Track - Helldivers 2 Main Theme - "A Cup Of Liber-Tea"
https://www.youtube.com/watch?v=R5hCkh2AH58

What to share your thoughts on this episode or tell us what you're playing? Send us a text with this link!

Support the show

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143 episoder

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Manage episode 442739997 series 3001263
Innhold levert av Andrew Kimball, Dylan Wren and Aubrey Sommer, Andrew Kimball, Dylan Wren, and Aubrey Sommer. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Andrew Kimball, Dylan Wren and Aubrey Sommer, Andrew Kimball, Dylan Wren, and Aubrey Sommer eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

In this episode of "Your Friendly Neighborhood Gamers," Andrew, Aubrey and Dylan delve into the complex world of live service games. This discussion takes a critical look at the highs and lows of this controversial gaming model.
Failed projects like Anthem are dissected to understand how poor execution derailed games with promising potential. The hosts touch on historical MMO failures, such as those attempting to rival World of Warcraft in the mid-2000s, and discuss the how that compares to the current trend of live service games.
The conversation broadens to general games industry trends, scrutinizing the shift from traditional DLC models to the perpetual updates mandated by live service games. The trio explores why some games succeed while others languish, including insights on monetization strategies reminiscent of mobile games.
Lastly, they ponder the future viability of the live service model in gaming, hoping for a more diverse and experimental landscape.
Closing Track - Helldivers 2 Main Theme - "A Cup Of Liber-Tea"
https://www.youtube.com/watch?v=R5hCkh2AH58

What to share your thoughts on this episode or tell us what you're playing? Send us a text with this link!

Support the show

  continue reading

143 episoder

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