Ryan Foss, Tori Kamal, Jacqueline Urick and special guests discuss the video game development environment in the Twin Cities and elsewhere. A monthly podcast.
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The IGDATC Podcast Episode 29, Three Times the Charm After a typical delay, we’re happy to release our latest podcast ramblings. Ryan, Tori and Martin discuss various game related happenings, movies, and the upcoming next generation consoles. Show Notes Martin discusses his business, a custom game engine he’s made for iOS, and some projects, Ryan’s…
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The IGDATC Podcast Episode 28, Short Short After a hella busy, insane-atious month, Ryan and Tori find a spare moment to make a quick go at a podcast. Thankfully Martin Grider interviewed people at the end of the meeting. Show Notes Short episode doesn’t really have any show notes other than expect us to talk […]…
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Ep. 27 — Howdja Like Them Apples
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The IGDATC Podcast Episode 27, Howdja Like Them Apples Ryan and Tori invite special guest Martin Grider to discuss local game development and go on any number of tangents. Also, Martin was gracious enough to interview people after the August meeting. Show Notes Special Guests Martin Grider is a local game developer who has games […]…
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The IGDATC Podcast Episode 26, The XBone Move! It turns out is hard to be interesting, so Ryan and Tori invite Zach Wendt and free agent Ryan Schaefer to join them and discuss E3. That’s right, E3 happend and the podcast crew is full of opinions, information and false memories! They also talk about Zach’s […]…
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The IGDATC Podcast Episode 25, Candies! Wait for the drop… boom. Zach, Ryan and Tori discuss various going’s on in the game-o-sphere, local and beyond. Thank you for listening. Show Notes Zach talks about his Oculus Rift, an affordable VR headset for home use. Discussion about Microsoft Research’s “Peripheral Projected Illusions for Interactive Exp…
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The IGDATC Podcast Episode 24, Inclusive Better late than never? The overdue 24th episode of the IGDATC podcast has been nursed back to health and released into the wild. In this episode, hosts Ryan, Tori and Jacque discuss various gaming and game development news with special guests Nate Yourchuck, Martin Grider and Scott Lembcke. GDC happened, an…
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The IGDATC Podcast Episode 23, CES Señorita After the December break, and January’s Global Game Jam, we’re proud to release an extended blathering audio file of awesomeness. Ryan, Tori, Jacque and Zach go off the rails in this, the 23rd episode of the IGDA Twin Cities Podcast. Where has Jacque been? What’s good to watch on Netflix? […]…
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The IGDATC Podcast Episode 22, Give A Milestone Ryan and Tori must have consumed a six-pack of energy drinks because they are in full swing in this episode of the IGDA Twin Cities Podcast. They discuss games they’ve been playing and working on, local development studio news, some good and some bad, as well as […]…
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The IGDATC Podcast Episode 21, Jellin Ryan and Tori have special guest Ashley McLaughlin on to discuss here involvement with recent Android game release Jellyflop! Join us for another episode of the IGDA Twin Cities Podcast. Topics Tori and Ryan discuss selling stuff on the Unity Asset store and Turbosquid. Playing Borderlands 2 and FTL […]…
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The IGDATC Podcast Episode 20, Porthole Greenlight After a few month hiatus, Ryan and Tori are back with special guest Ryan Schaefer. We talk about the last two months of meetings, Steam’s new offerings and feelings about Greenlight, and some WiiU discussion. As usual, we have a good time talking game development in another episode […]…
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The IGDATC Podcast Episode 19, Steam Sells Out Ryan and Tori invite Zach and Chris to the show to talk about the July meeting, specifically focusing on Kickstarter and game developers. We compare our wallets after the Steam Summer Sale and discuss some of the games we’ve been playing. OUYA, we have to mention OUYA, […]…
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The IGDATC Podcast E3 Zen Ryan and Tori welcome back Jacque to discuss E3 2012, discuss games, personal efforts, development, and gamer hate. We’re back on track with the release of the 18th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, …
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Ep. 17 — Procedural Text To Voice
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The IGDATC Podcast Pre E3 Discussion Ryan and Tori discuss games, personal efforts, development, bundles and pre E3 discussion. Here’s the timely (a few weeks late!) release of the 17th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, ideas…
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The IGDATC Podcast turns 2^4 Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more. Here’s the 16th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, ideas, concerns, corrections, rec…
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The IGDATC Podcast vs. GDC With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference (GDC). Half of this podcast crew attended GDC and its your job to figure […]…
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The IGDATC Podcast still exists Were behind again delivering the podcast from March. We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense. Here’s the 14th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feed…
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The IGDATC Podcast is finally here. Better late than never. Scheduling conflicts, sickness and required game play and game development sessions delayed the podcast recording this month. After the pixel dust settled we dusted off our mics, invited a special guest and set our sites on record. We are proud able to bring you our 13th […]…
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The IGDATC Podcast is a year old! Happy Birthday to us! Google Bing Google. Oh the weather outside is strangely nicer than usual. But the games inside are delightful. Since we’ve no place to go, let us talk, let us chat, let us record and post it on the internet so you can hear it. […]Av Ryan Foss, Tori Kamal, Jacqueline Urick
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What a crazy month. Sickness, Turkey day, Skyrim released… Luckily we find some other stuff to talk about too! We are three-fifths Defender of the Universe! We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and Other Clutter Tori: Skyrim, more Voice work, attended live show of Top […]…
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IGDATC Podcast Ep. 10 – We Don’t Need No Stinkin’ Badges
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The podcast crew unlocks the coveted Double Digit Achievement with episode 10! We talk about the October meeting, achievements, and other game developer stuff. We experienced some audio issues again, so we apologize for some of the echoing. We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and […]…
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IGDATC Podcast Ep. 9 – Three Riker Picard
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IGDA Twin Cities Podcast, Episode 9 – Three Riker Picard The ninth episode is upon you in the most glorious of fashion. Bow to its greatness, as is illustrated below. Warning, this podcast goes off the rails but we promise we do actually discuss some game related topics. We invite your feedback and comments. Thank […]…
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IGDATC Podcast Ep. 8 – Echoing Skype’s Revenge
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IGDA Twin Cities Podcast, Episode 8 – Echoing Skype’s Revenge The podcast crew explore game development in Minnesota and beyond. We apologize for the rough audio for Tori’s part of the podcast. We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and Chatter Jacque: Busy, busy! Fox News! […]…
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IGDATC Podcast Ep. 7 – Zardoz Cannon Ball
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IGDA Twin Cities Podcast, Episode 7 – Zardoz Cannon Ball The podcast crew pass the half year mark with episode seven and exhibit nothing but class. Jacque is at the IGDA Summit in Seattle and has a brush with fame, Tori does some impressions and Ryan’s been busy. Podcast… make it so. We invite […]Av Ryan Foss, Tori Kamal, Jacqueline Urick
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IGDATC Podcast Ep. 6 – E3, Bowling and SD Cards
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IGDA Twin Cities Podcast, Episode 6 – E3, Bowling and SD Cards With special guest Zach Wendt, the podcast crew talk about some special announcements and E3 at great length. Ryan, Tori, Jacque and Zach talk E3, covering everything from Microsoft’s Kinect boner, to Sony’s apology and Nintendo’s new console. Podcast… start now. We invite […]…
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IGDATC Podcast Ep. 5 – Revenue Streams
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IGDA Twin Cities Podcast, Episode 5 – Revenue Streams With special guest Zach Wendt, the podcast crew talks about the IGDA Twin Cities chapter. Find out how IGDATC came to be and who made Zach president. We also talk about the IGDA’s recent response to the Amazon App Market Terms of service, last months and […]…
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IGDATC Podcast Ep. 4 – Deploying Smooth Jazz
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IGDA Twin Cities Podcast, Episode 4 – Deploying Smooth Jazz Portal 2, Portal 2, and a little Portal 2. Oh, and we talk about things that are not Portal 2 too, but who cares about that? Engaging GLaDOS in the next paragraph, please continue reading. You know, for science. IGDA Twin Cities podcast portals into […]…
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IGDA Twin Cities Podcast, Episode 3 – Triningy Local goings-on, IGDA’s recent elections, Last Month’s Meeting Recap and Upcoming Events, Game Engines for Indies IGDA Twin Cities marches on! Get it, its a pun! In this podcast, Ryan, Tori and Jacqueline discuss what they’ve been up to, GDC and the IGDA and recent elections, last […]…
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IGDA Twin Cities Podcast, Episode 2 – Velcro Games, Mobile Gaming Devices, IGDA’s impact on the Twin Cities, Last Month’s Meeting Recap and Upcoming Events You read right, we made two podcasts and this is the second! In this podcast, Ryan, Tori and Jacqueline discuss what they’ve been up to, some game talk, what the […]…
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IGDA Twin Cities Podcast, Episode 1 – Remix Introductions, State of the Game Industry in the Twin Cities & Upcoming Events Welcome to our first podcast! We invite you to take a listen. In this podcast, we introduce the hosts, Ryan Foss, Tori Kamal and Jacqueline Urick who discuss the state of the game industry […]…
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