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Innhold levert av But Why Tho?. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av But Why Tho? eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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INTERVIEW: Finding The Balance In ‘Lords Of The Fallen’

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Manage episode 374284460 series 1392435
Innhold levert av But Why Tho?. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av But Why Tho? eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

After 9 years, HexWorks is creating Lords of the Fallen, a sequel/reboot to the 2014 title of the same name. The original was one of the earliest games that attempted to put its own spin on the action RPG genre. After nearly a decade of innovation and mainstream success, the latest genre entry is attempting to capitalize on these lessons and invite newcomers to yet another grand adventure.

We spoke with Cezar Virtosu, the Creative Director at HexWorks, and Saul Gascon, Head of Studio and Executive Producer for Lords of the Fallen, about how they create beautiful new environments, what they needed to change from the original game, and why the parrying feels so good.

  continue reading

357 episoder

Artwork
iconDel
 
Manage episode 374284460 series 1392435
Innhold levert av But Why Tho?. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av But Why Tho? eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

After 9 years, HexWorks is creating Lords of the Fallen, a sequel/reboot to the 2014 title of the same name. The original was one of the earliest games that attempted to put its own spin on the action RPG genre. After nearly a decade of innovation and mainstream success, the latest genre entry is attempting to capitalize on these lessons and invite newcomers to yet another grand adventure.

We spoke with Cezar Virtosu, the Creative Director at HexWorks, and Saul Gascon, Head of Studio and Executive Producer for Lords of the Fallen, about how they create beautiful new environments, what they needed to change from the original game, and why the parrying feels so good.

  continue reading

357 episoder

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