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INTERVIEW: Finding The Balance In ‘Lords Of The Fallen’
Manage episode 374284460 series 1392435
After 9 years, HexWorks is creating Lords of the Fallen, a sequel/reboot to the 2014 title of the same name. The original was one of the earliest games that attempted to put its own spin on the action RPG genre. After nearly a decade of innovation and mainstream success, the latest genre entry is attempting to capitalize on these lessons and invite newcomers to yet another grand adventure.
We spoke with Cezar Virtosu, the Creative Director at HexWorks, and Saul Gascon, Head of Studio and Executive Producer for Lords of the Fallen, about how they create beautiful new environments, what they needed to change from the original game, and why the parrying feels so good.
357 episoder
Manage episode 374284460 series 1392435
After 9 years, HexWorks is creating Lords of the Fallen, a sequel/reboot to the 2014 title of the same name. The original was one of the earliest games that attempted to put its own spin on the action RPG genre. After nearly a decade of innovation and mainstream success, the latest genre entry is attempting to capitalize on these lessons and invite newcomers to yet another grand adventure.
We spoke with Cezar Virtosu, the Creative Director at HexWorks, and Saul Gascon, Head of Studio and Executive Producer for Lords of the Fallen, about how they create beautiful new environments, what they needed to change from the original game, and why the parrying feels so good.
357 episoder
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