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INTERVIEW: Lee Majdoub and Sarah Beaulieu on the Cultural Power of Assassin's Creed: Mirage
Manage episode 378671426 series 1392435
Assassin's Creed Mirage is bringing this iconic video game franchise back to its roots in more ways than one. Perhaps most significantly, by setting this installment in West Asia (the Middle East) once again, like the original Assassin's Creed, Ubisoft has moved the franchise forward by taking it back to its roots. By giving us another Arab Assassin protagonist (after Altaïr Ibn-La'Ahad) in Basim Ibn Ishaq (Lee Majdoub) in Assassin's Creed Mirage.
When we interviewed the game's star, Lee Majdoub, and the game's narrative director, Sarah Beaulieu, our conversation explored the creative development of Mirage and the significance of this role for Majdoub. It was clear through our conversation that Majdoub was in a collaborative, supportive, and culturally respectful environment, one that unfortunately remains rare for actors of Southwest Asian or North African (SWANA) backgrounds. The dedication that Beaulieu, her narrative team, and the Ubisoft developers took to make 9th Century Baghdad as culturally meaningful and intriguing for players, for Arab and other SWANA players to feel represented in, and for players outside these cultures to learn about.
357 episoder
Manage episode 378671426 series 1392435
Assassin's Creed Mirage is bringing this iconic video game franchise back to its roots in more ways than one. Perhaps most significantly, by setting this installment in West Asia (the Middle East) once again, like the original Assassin's Creed, Ubisoft has moved the franchise forward by taking it back to its roots. By giving us another Arab Assassin protagonist (after Altaïr Ibn-La'Ahad) in Basim Ibn Ishaq (Lee Majdoub) in Assassin's Creed Mirage.
When we interviewed the game's star, Lee Majdoub, and the game's narrative director, Sarah Beaulieu, our conversation explored the creative development of Mirage and the significance of this role for Majdoub. It was clear through our conversation that Majdoub was in a collaborative, supportive, and culturally respectful environment, one that unfortunately remains rare for actors of Southwest Asian or North African (SWANA) backgrounds. The dedication that Beaulieu, her narrative team, and the Ubisoft developers took to make 9th Century Baghdad as culturally meaningful and intriguing for players, for Arab and other SWANA players to feel represented in, and for players outside these cultures to learn about.
357 episoder
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