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Innhold levert av Jason Pitre. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jason Pitre eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Episode 373: That's Great Advice, Don't Follow It

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Manage episode 425415342 series 2933277
Innhold levert av Jason Pitre. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jason Pitre eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Recorded at Metatopia 2023

Presented by Avonelle Wing, Curt Covert, and Alex Cutler

You've read game design blogs and Facebook groups. You've delved into conventional wisdom. You did your homework. A game should be replayable. You should set your funding goal as 1/5 of your overall costs to fund fast. A prototype should be a single sheet of paper and some markers. A prototype needs to be full production value. Publish it yourself and sell it out of your bedroom; order fulfillment is easy. All of these things might be true, and they could still be the thing that sinks your ship. Our experts talk about the ways accurate advice can still be wrong for you.

  continue reading

376 episoder

Artwork
iconDel
 
Manage episode 425415342 series 2933277
Innhold levert av Jason Pitre. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jason Pitre eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Recorded at Metatopia 2023

Presented by Avonelle Wing, Curt Covert, and Alex Cutler

You've read game design blogs and Facebook groups. You've delved into conventional wisdom. You did your homework. A game should be replayable. You should set your funding goal as 1/5 of your overall costs to fund fast. A prototype should be a single sheet of paper and some markers. A prototype needs to be full production value. Publish it yourself and sell it out of your bedroom; order fulfillment is easy. All of these things might be true, and they could still be the thing that sinks your ship. Our experts talk about the ways accurate advice can still be wrong for you.

  continue reading

376 episoder

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