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Ludemes, ‘game as language’, and other metaphors

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Manage episode 442509905 series 3588978
Innhold levert av Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

In this episode we try to wrap our heads around the concept of 'ludemes'. Hosts Dr. Ibi and Dr. Joe discuss:

  • The origins of the term 'ludeme'
  • Different games scholars' and game designers' definitions of ludemes
  • Comparisons between ludemes, memes, genes, and linguistic concepts such as phonemes and morphemes
  • Underlying metaphors used to describe games as systems, such as ‘game as language’ and ‘game as organism’
  • The ‘language as organism’ metaphor in historical linguistics
  • The economy of metaphors in academia

List of sources we read for this episode:


Bojin, Nis. 2010. ‘Ludemes and the Linguistic Turn’. Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and

Technology, Vancouver, 25–32. DOI: https://doi.org/10.1145/1920778.1920783


Browne, Cameron. 2021. ‘Everything’s a Ludeme. Well, Almost Everything’. Proceedings of the XIIIrd Board Game Studies Colloquium (BGS 2021), Paris.

Available at: https://sorbonne-paris-nord.hal.science/hal-03737317/document


Depaulis, Thierry. 2019. ‘On the Origins of the Word ‘Ludeme’ (French Ludème)’. In Browne et al.,

Foundations of Digital Archaeoludology. Report on Dagstuhl Research Meeting, Saarbrucken, 23–26. DOI: https://doi.org/10.48550/arXiv.1905.13516

Available at: https://arxiv.org/pdf/1905.13516


Koster, Raph. 2005. Conference notes for ‘A Grammar of Gameplay (Game Atoms: Can Games be Dia- grammed?)’. Game Developers Conference (GDC ’05), San Francisco. https://www.theoryoffun.com/grammar/gdc2005.htm


Koster, Raph. 2006. 'A bit on how I think games work' https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/


Koster, Raph. 2006. Comment made March 7, 2006 at 2:44 pm

https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/#comment-3827


Koster, Raph. 2006. Comment made March 7, 2006 at 4:26 pm

https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/#comment-3836


Parlett, David. 2006. ‘What’s a ludeme?’ https://www.parlettgames.uk/gamester/whatsaludeme.html


Contains some strong (and other type types of) language.


If you would like more Say It Like You Play It content, you can find our BLOG here.


If you would like to support us, you can buy us a coffee here.



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

5 episoder

Artwork
iconDel
 
Manage episode 442509905 series 3588978
Innhold levert av Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

In this episode we try to wrap our heads around the concept of 'ludemes'. Hosts Dr. Ibi and Dr. Joe discuss:

  • The origins of the term 'ludeme'
  • Different games scholars' and game designers' definitions of ludemes
  • Comparisons between ludemes, memes, genes, and linguistic concepts such as phonemes and morphemes
  • Underlying metaphors used to describe games as systems, such as ‘game as language’ and ‘game as organism’
  • The ‘language as organism’ metaphor in historical linguistics
  • The economy of metaphors in academia

List of sources we read for this episode:


Bojin, Nis. 2010. ‘Ludemes and the Linguistic Turn’. Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and

Technology, Vancouver, 25–32. DOI: https://doi.org/10.1145/1920778.1920783


Browne, Cameron. 2021. ‘Everything’s a Ludeme. Well, Almost Everything’. Proceedings of the XIIIrd Board Game Studies Colloquium (BGS 2021), Paris.

Available at: https://sorbonne-paris-nord.hal.science/hal-03737317/document


Depaulis, Thierry. 2019. ‘On the Origins of the Word ‘Ludeme’ (French Ludème)’. In Browne et al.,

Foundations of Digital Archaeoludology. Report on Dagstuhl Research Meeting, Saarbrucken, 23–26. DOI: https://doi.org/10.48550/arXiv.1905.13516

Available at: https://arxiv.org/pdf/1905.13516


Koster, Raph. 2005. Conference notes for ‘A Grammar of Gameplay (Game Atoms: Can Games be Dia- grammed?)’. Game Developers Conference (GDC ’05), San Francisco. https://www.theoryoffun.com/grammar/gdc2005.htm


Koster, Raph. 2006. 'A bit on how I think games work' https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/


Koster, Raph. 2006. Comment made March 7, 2006 at 2:44 pm

https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/#comment-3827


Koster, Raph. 2006. Comment made March 7, 2006 at 4:26 pm

https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/#comment-3836


Parlett, David. 2006. ‘What’s a ludeme?’ https://www.parlettgames.uk/gamester/whatsaludeme.html


Contains some strong (and other type types of) language.


If you would like more Say It Like You Play It content, you can find our BLOG here.


If you would like to support us, you can buy us a coffee here.



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

5 episoder

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