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TCG Design Theory — 05 — TCG Resource Systems with Steve Sekula ( GemBlenders TCG )

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Innhold levert av The Booster Pack Network Team. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av The Booster Pack Network Team eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

On this episode of TCG Design Theory, Jay talks to Gem Blender TCG’s creator, Steve Sekula, about designing resource systems and mechanics.
Arguably the most important design aspect of your trading card game is how the resource system works. How do players actually play the cards? How do you implement your resource mechanics in a way that fits within your story or lore?
Resources can take many forms, such as cards in your deck, specific rules restrictions, as well as being automatically given at the start of your turn. Designing your resource system to work seamlessly with your other mechanics is crucial to a smooth gameplay experience.
Learn more about GemBlenders TCG at
https://www.gemblenders.com/
TBPN_____________________________________________
Reach out to Jay about anything via
jay@theboosterpacknetwork.com
Find The Booster Pack Network via
https://www.theboosterpacknetwork.com/
or on Socials:
Twitter — https://twitter.com/TBPNcontent
Facebook — https://www.facebook.com/TBPNcontent/
Insta — https://www.instagram.com/tbpncontent/
Discord — https://discord.gg/F6upsYdYkf
___________________________________________________
~SPONSOR~:
https://www.categoryonegames.com/
(find classic CCG & TCG cards at Category One Games!!!)
Music Credit: Jazzy Spot by SergeQuadrado
( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )

  continue reading

83 episoder

Artwork
iconDel
 
Manage episode 354705607 series 2876135
Innhold levert av The Booster Pack Network Team. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av The Booster Pack Network Team eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

On this episode of TCG Design Theory, Jay talks to Gem Blender TCG’s creator, Steve Sekula, about designing resource systems and mechanics.
Arguably the most important design aspect of your trading card game is how the resource system works. How do players actually play the cards? How do you implement your resource mechanics in a way that fits within your story or lore?
Resources can take many forms, such as cards in your deck, specific rules restrictions, as well as being automatically given at the start of your turn. Designing your resource system to work seamlessly with your other mechanics is crucial to a smooth gameplay experience.
Learn more about GemBlenders TCG at
https://www.gemblenders.com/
TBPN_____________________________________________
Reach out to Jay about anything via
jay@theboosterpacknetwork.com
Find The Booster Pack Network via
https://www.theboosterpacknetwork.com/
or on Socials:
Twitter — https://twitter.com/TBPNcontent
Facebook — https://www.facebook.com/TBPNcontent/
Insta — https://www.instagram.com/tbpncontent/
Discord — https://discord.gg/F6upsYdYkf
___________________________________________________
~SPONSOR~:
https://www.categoryonegames.com/
(find classic CCG & TCG cards at Category One Games!!!)
Music Credit: Jazzy Spot by SergeQuadrado
( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )

  continue reading

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