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AI Games: Hype or Hallucination? w/ Reed Berkowitz

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Manage episode 399911563 series 3493430
Innhold levert av Digital Void. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Digital Void eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

How can we separate hype from hallucination in AI games?


Award-winning games designer and Director of Curiouser Institute Reed Berkowitz discusses why it's so difficult for mid-to-large studios to create AI NPCs, the brand safety risks associated with AI in games, and why AI games might require more writers rather than fewer.


🕹️ You can play Grilling Molly Stone now.


📰 You can read AI Powered NPCs — Hype, or Hallucination and AI in Games: Complicated Characters on Medium.


About Reed Berkowitz:

Reed Berkowitz is the Director of Curiouser LLC, who has more than 25 years of experience designing, writing, and researching award-winning interactive experiences for companies including Universal Studios, Paramount, Cartoon Network, Peanuts, Sanrio, and many more. He formerly served as the Creative Director of New Games at Latitude, an AI-powered games company.


Follow Reed Berkowitz

Twitter | Website


Credits

Hosted by Josh Chapdelaine

Digital Void Podcast is a production of Digital Void, LLC.



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

84 episoder

Artwork
iconDel
 
Manage episode 399911563 series 3493430
Innhold levert av Digital Void. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Digital Void eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

How can we separate hype from hallucination in AI games?


Award-winning games designer and Director of Curiouser Institute Reed Berkowitz discusses why it's so difficult for mid-to-large studios to create AI NPCs, the brand safety risks associated with AI in games, and why AI games might require more writers rather than fewer.


🕹️ You can play Grilling Molly Stone now.


📰 You can read AI Powered NPCs — Hype, or Hallucination and AI in Games: Complicated Characters on Medium.


About Reed Berkowitz:

Reed Berkowitz is the Director of Curiouser LLC, who has more than 25 years of experience designing, writing, and researching award-winning interactive experiences for companies including Universal Studios, Paramount, Cartoon Network, Peanuts, Sanrio, and many more. He formerly served as the Creative Director of New Games at Latitude, an AI-powered games company.


Follow Reed Berkowitz

Twitter | Website


Credits

Hosted by Josh Chapdelaine

Digital Void Podcast is a production of Digital Void, LLC.



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

84 episoder

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