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AD&D - Gauntlets of Dexterity

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Manage episode 445362596 series 2330792
Innhold levert av The Evil Dungeon Master. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av The Evil Dungeon Master eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Gauntlets of Dexterity: These seemingly ordinary leather gloves are magically enhanced to fit any wearer, whether a halfling or a large human. When worn, they offer a significant boost to the wearer’s dexterity:

  • If the wearer’s dexterity is 6 or lower, the gauntlets increase it by 4 points.
  • If the wearer’s dexterity is between 7 and 13, the increase is 2 points.
  • If the wearer’s dexterity is 14 or higher, it is increased by 1 point.

Additionally, non-thief characters gain the ability to pick pockets or open locks as if they were a 4th-level thief. For characters who are already thieves, the gauntlets grant a 10% bonus to their chances of success in these abilities, further enhancing their skill.

--- Support this podcast: https://podcasters.spotify.com/pod/show/theevildm/support
  continue reading

210 episoder

Artwork
iconDel
 
Manage episode 445362596 series 2330792
Innhold levert av The Evil Dungeon Master. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av The Evil Dungeon Master eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Gauntlets of Dexterity: These seemingly ordinary leather gloves are magically enhanced to fit any wearer, whether a halfling or a large human. When worn, they offer a significant boost to the wearer’s dexterity:

  • If the wearer’s dexterity is 6 or lower, the gauntlets increase it by 4 points.
  • If the wearer’s dexterity is between 7 and 13, the increase is 2 points.
  • If the wearer’s dexterity is 14 or higher, it is increased by 1 point.

Additionally, non-thief characters gain the ability to pick pockets or open locks as if they were a 4th-level thief. For characters who are already thieves, the gauntlets grant a 10% bonus to their chances of success in these abilities, further enhancing their skill.

--- Support this podcast: https://podcasters.spotify.com/pod/show/theevildm/support
  continue reading

210 episoder

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