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Innhold levert av Justin Dike. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Justin Dike eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

 
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Manage episode 170226994 series 1144178
Innhold levert av Justin Dike. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Justin Dike eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a sequence of actions. This will allow you to run code at the end of a sequence. In this example, when the player begins walking we’ll make gravity affect him (creating an effect like wind is pushing him), then when the player has stopped walking, gravity will no longer be in affect. We’ll also look at create a speed variable for movements and frame animations of the player.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episoder

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iconDel
 
Manage episode 170226994 series 1144178
Innhold levert av Justin Dike. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Justin Dike eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a sequence of actions. This will allow you to run code at the end of a sequence. In this example, when the player begins walking we’ll make gravity affect him (creating an effect like wind is pushing him), then when the player has stopped walking, gravity will no longer be in affect. We’ll also look at create a speed variable for movements and frame animations of the player.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episoder

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